News - The Meta Smg For Solos Warzone 3. 0

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Enem dropping into the AO no, uhoh, there's another guy here; he's distracting. I didn't feel like pushing straight for that and dying was the right thing to do. Though we didn't get full plates, we do have Zone lead on this guy; he's on the roof. Well, there's our redeploy; we'll float to get the free load out now.

Friendly load-out drops on the way there; gas is inbound, marking a new safe zone arm in hand. Let's see if this thing holds up for us. We have some ladders there, but there should be a zip right here. I wasn't sure if I could pen that window, yes, wall, no, okay, it's not forced in yet Annie's got a buy station there kind of a big street to cross though you got gas inbound safe zone relocation now we got to go very far let's see if we die doing this I have a radiated on so maybe that.

He hits it. High velocity is just so fast. Look how slow my peak is. There's just no way I get to do something else there when I'm pinned to it. Maybe just stem the cover. The slow peak right against the wall is so slow. Unfortunately, this is the main reason I switched to cold-blooded, though we need to be able to kill the players that know what they're doing and really have great reaction times in that house on the second floor.

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Right there, I see his gun gas is closing in relocating safe zone four, remaining cracked, and changing angles off that actually we play ahead. I think here we could get third parties out of our way completely. I don't want to give my audio cues away. Gas is inbound, marking a new safe zone, a nice and steady rate of fire, and a way to take what's yours; it's that easy to win in this game.

Wait, all teams really get hooked in and standby. Hey, that was nice, though the arm was instantly elevated for me just because I could actually hit my shots with the damn thing I wasn't spraying all over the place. He kept his damage pretty well with this build too; that wasn't too bad, and there it is, our first solo win.

Ladies and gentlemen, damn. Let's break it down. I'll give you the loadout. Here is the build. I decided to go with the suppressor just to try and stay off the radar, especially when complimented with cold-blooded I think maybe this is even more important than I even realized, as you can see in 4.9.

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Relatively slow, especially for a submachine gun, We got the barrel, and this would also increase movement speed. This is what's helping us get to that 4.9 and decrease the aim-down sighting time, as well as because it already has so easy to control recoil that we don't need any recoil help on this 50-round mag.

It does slow us down a bit, but definitely don't take the 20-round mag a little bit too much that brings us down to like a lmg status for a submachine gun. I don't think so, even with our speed, barrel, and. Under Barrel on it, that was the best that I could make it, though in terms of it being able to push people to get rotation, stay off the map, but let's take a look at the replay.

It's now risky to start with the sniper. That knock right there, that was probably only like 10 m or so risky to start with the sniper. He tried to go prone, and I didn't even hit a head shot on that. Now that was pretty nice; that was impressive. Is gas ising? Thank you; I didn't hit the head shot on that guy located in the SA.

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Let's see if, with cold blood, I have the chance to at least get this shot off. I immediately went for it. I didn't go for the full head shot; he would have seen my grin because he was looking at me. I know he's there, but he doesn't know I'm there until I open. The sooner I just get that shot off to me, the better; maybe I land the head shot.

Nonetheless, it was a good enough distraction because, now that he was concerned with where I was, he didn't realize I was rotating. With that option, you can see the zone is up ahead here, so I am playing early in the top five. This is when I checked the player count; I didn't check it again. After that, he managed to get in position after finding a body.

Here, we're relatively covered on that side; this is going to be our weak point, but look, he's now looking the complete wrong way. I okay, there are four people alive here. I just backpedalled when I was going for that shot. He's dodging i got a seven-round magazine, though, so I can keep on putting rounds down.

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I do have to be a little bit worried about getting flanked out here, but fortunately. I get the final shot at him. And, you know, I checked over here before we started the fight. I checked because I didn't realize it was here. I should have seen this. There are only three people left at this point, so we're coming into the top three.

We hear the firefight going off, the player count drops right there, and now he doesn't know exactly where I am. He knows that I was taking some sniper shots over here, but I'm not sprinting up. I was even thinking of dropping this down, but if he was ghosted, he heard that, or I put my gun down for a half a second, I could call the PA.

A lot of people were talking about Pas earlier as well, but why even give them the warning? As it appears in this game, it is now once again the case if you call in an air strike because the red dots now pop on the map, like when you shoot unsuppressed. If you call in an air stri or mortar, you will ping on the map.

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He'll know exactly where I am for what benefit, maybe to get lucky that he's unaware enough that a precision air he's going to still stand in a precision air strike that you pre-precision where he's going to go. I don't know where he's going to go. I'm just wondering why I should roll the dice when I can guarantee a win, or at least have one; either way, it's a roll of the dice, but I'm going to have a much higher percent win chance because the number of times I've even called in 10 air strikes the end of the game.

You're leaving everything up to chance, whereas I didn't even take a single shot. I didn't even take a single point of damage here; look at this opening damage, so even if he starts to shoot me. I'm going to win this fight even if he has a better gun, unless he one taps me, but he's panicking. He's seeing if he can pull down to cover.

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He doesn't realize I'm so close; he has no chance here. And yeah, at this point, it's just over, Steady, and I didn't even realize I just won the game. Look at that down to the 1 V one. I'd rather take control in situations where I can. There you go. If you enjoyed even a little breakdown on this, there are lots more solos to come.

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