News - Inside The Mind Of A Top 1% Iridescnt Player Warzone 2 Ranked Play

Obviously, if I get that kill and they call a, he's running over to the point they're going to catch me trading, but I do pick up the first kill and get a trophy down. My teammate does get killed from behind, but that's now too dead. We know there's a guy in the back. I pick up that kill as well, so here my teammate should have all stacked that hill we've killed, like three.

We're only looking for one, and for some reason, I don't know whether they were getting shot at the rug cafe. Maybe they were, and maybe that's why they couldn't get on to the point, but ideally we should have been like triple stacking that point, but nevertheless, you know we're still got a bit of time to play with, and that guy actually gets traded off.

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Luckily, that's a really good trade by my teammate, because otherwise that guy would have been live and running around the map when Tes picked up two. Now here on, just trying to play for kind of the pinch here, expecting someone to run through rugs, but they don't. I did catch that guy, so that's pretty dead now for them.

I get a bit of I don't get any aim assist through that pillar, which is a bit strange. Wrong—14 kills a minute now to get 13 lives again. Think about it: there were 20 kills or two 20 lives each with 2 minutes left, so it's very unlikely that the round's going to end based on kill, so we really do need to get that cap, and we've not even got one tick.

Yet, you get quite lucky there. Kill that guy, pre-aiming for the guy to get that nice team killed again. free and dead again and again. Here, my teammate says he should be stacking the point with me. We got three dead; we're only looking for one, and that's the last guy, so they're all coming off respawn.

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Luckily, one person does jump to the point. It seems like maybe my teammate might be holding rugs from the mini map, but I can't quite see it. Again, you know the guys jumped on the fire car, which I get, but maybe a triple stack would have been better because I do get picked. Off, km is on the time, and again, here you know, we've got two guys on the hill that's obviously stinging rugs, trying to get the play he's trying to make when the hill's that close to being captured.

We should really just be double stacking it because I think my teammate gets killed, and he does, but we are in eight versus three with 35 seconds left, so we have plenty of time to pick up the kill. I get a bit of a pre-fire, but I do get traded; out, that's a good kill, by JW, but now with seven versus one 28-second left, this round is looking pretty much sorted.

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It's nice to go up two on control. It's always great to win those offensive rounds under control because it's so hard to win an offensive round in comparison to the defense. You can just see the importance there, like we could have won that round so many times if people just chose to stack the hill correctly and then just played for kills around the map.

But now that we're going into the defensive round, when you're two up on a game of control, you've really got the enemy on the back foot. 17 has killed the most in the game so far, playing pretty decently. I think we're doing the same thing here, yeah, pushing through midfield. JW on the other team says he knows from YouTube, so a big shout out to him for catching some of the articles.

I think I'll reply back to him later in this round when they get a chance, and there's a guy just on the other side of the cafe, so I'm just trying to see if I can see him through the windows. Getting double-teamed here, I do pick up the trade. DVDs here, the guy isn't bothering me, so whenever someone doesn't treat you like that, I always like to slide to the side, because that's going to give you the best chance of killing that guy.

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Luckily, I know that J.J.W. was going to push me there, so I kind of reow back out a bit of an ego Chow, but quite often it does work there, where if someone sees you running in, they're quite often going to go sprinting, and they don't exactly know where you are. You know you could be sitting at the bottom of the stairs, inside the little cubby, or at the top of the stairs, so they've got free places to check, whereas you can just pre-end the doorway.

I saw some guy moov into the cafe earlier on, but unfortunately I got pinched. That's by J.W. It was great to see people or articles in the game. Here we're just clearing out, and it looks like we're going to lose B. That's pretty standard for invasion control, Get a nice long shot at that bluey guy.

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And again, you know, the lies are pretty pretty. Even in every single round, there's not really one round here where one team's up, like 20 lives to 10. It's been quite a close round every single time, but we pick up a nice kill there into DVDs, and we actually are losing A, which no one seems to be tracking backwards.

I don't know if we're losing; that's just a slight tick. I get a bit stuck there. I don't quite get the kill. I get myself in a bit of an awkward position here because, now that they know exactly where I am, my teammate is holding down that right lane, so I'm just trying to play a little bit of rat here, trying to run down these lives as they're coming out of their spawn.

It's probably one of the best things you can do. Control, I do pick up Quan there again, but I do get traded out by L. I really wanted to get on that B Street on that tank when they spawned up that ice cream shop. You can really lock them in, especially if your teammates are pushing up that left-side street.

Yeah, I'm just pushing the right side, trying to catch anyone overextending down. I do get shot from mid, but I get whe scored out or just. Teammates, catches the trade, and luckily my teammate AR, the guy of a I know that guy was around this side of the map he's on like coffin in the middle map.

iridescent solo queue

We both get shots at each other. I know he's going to be around the rug area somewhere, so I'm just hitting a ping. It looks like he killed my teammate there, so I'm just trying to get that trade, but notorious gets that trade for us. I got quite lucky there to hit five kills on JW. Now here we're in a 12 versus 10 situation.

I stun Che Mid, but I think I do stun my teammate by accident. And I think my teammate does TR there, but unfortunately, I did get shot by him. And again, you know, a proper close round is still 10 lives versus 9 30 seconds; it's very similar to the previous round. Trying to make sure we don't get double-killed through there—like you know, it's not looking good.

mcw

here blue picks up a two-piece on the hill even a three piece that's a huge play by their team, and again 7 versus 7 30 seconds left it's a really close round even though we are two up at the moment but he does make the mistake of over challing on top of that vending machine and here on just throw my a downhill because just get hit markers or even a stun grenade it just slows them down trying to get onto the hill, and I think that's exactly what happens there where I get an assist because I hit that guy with the frag and then now with in the four versus three it's still obviously really close 16 seconds but I don't think they're anywhere close to the time I do get another hit marker but I could have been on a teammate.

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In this video I talk through my decision making process, including routes to push, ways to trade with my team mates when playing solo queue in a game of Invasion Control where I drop 25 kills and win 3-0.
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