News - How Atlanta Faze Mastered Search And Destroy Warzone 2 : Cdl Guide

They gave them the numbers, and again, they didn't put enough pressure on them, in my opinion, so number eight. I think, should have been closer to the pressure, and they've just let them escape for free now. Seven's going to be stuck there, three versus two, and you can just see they have not read the pressure; they have no clue of the rotation.

For me, this is an excellent rotation from phas; they go through completely shifting the momentum to the other side here, and what you're seeing now is just an absolute breakdown. They go through, they take down Asim, they take down PR, and you can just see, all the pressure that was on the lant to pH, they were able to get the first on Snoopy, shift through the other side of the map, and get two more kills, acting like an absolute unit right there; they were down in numbers.

Really, really good stuff there, and it just shows how good these Search and Destroy teams are at the top level. They made Boston look like absolute rookies right there. I don't know why they want F-off to react to, to be honest with you, but again, watching it, you know, in hindsight, with the attack maps and the whole kind of quadcast St, is a lot easier, but let's see what happens here next round.

So this is what I think they should have done in the first round to be honest with you I think if they're going to make this play you do this in the first round cuz you have your equipment they go through and you can just see like this just isn't the right play, they go through the smoke goes in asim's by himself, priest is at the back Snoopy's at the back Asim has gone all the way through maybe not expecting this but it's like no one's watching over him they're able to get that first but and if anything I thought that smoke grenade, has just benefited at Lanta phase, they just gone through slasher go through he reads the pressure from draza great play from slasher to kind of get that kill on the flank there I think that's was a really risky play in terms of overc committing there you can see draza didn't really expect it so a really big heads up play from slasher there kind of like higher risk High reward.

I think he has to apply the pressure in play. To be honest with you. I'm okay with him pushing up, especially on a map where the map controls everything most of the time what you're going to find, is if I reset this slightly what you're going to find I'll say nine out of 10 times for the majority of the round, the offensive team is going to be stuck in this section here.

They're waiting for the Intel; they're getting the numbers; they're just going for the pinches, and they're just going for his easy kills. No one's overcommitting, which is what we saw a lot from the Boston side. We saw Asim kind of overcommit there, and when I say overcommit, I don't necessarily blame that player specifically, because I think it could be the slower player just taking too long.

It just depends on the team, but for me, you just have to be on the same wavelength, and this is just impossible. Impossible in terms of this can't happen. I mean impossible is the wrong way, but this just cannot happen if you're going to fully stack be here, you're going to send three people from the middle, and you're not going to have any pressure in play.

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You cannot, you cannot, just give them this free kill. There is absolutely no reason why your only B player is that late to the site. You have absolutely no pressure there, and this R-out pH is just walking into the B setup. If you guys play Terminal, you know that is an absolute, impossible task to just walk in.

Now, fair play to Snoopy. I think this one is a very risky play. I personally don't like it, but it worked out. I think you know what fair play is. It was a two-to-two split. He read the pressure well. I'm surprised FaZe didn't have anybody watching that. I think it would have been a really easy kill, but he goes through read pressure and finds one who takes him out, and he's going to go through.

Maybe a bit of trigger discipline here again, I think. You know, this is what I mean, though in terms of reading the MEAP, you know, you killed Priesta, so you know A's here. You go behind him, you see Celium, and you can see the name right there. In my head you can see the name right am I tweaking yeah I'm 99% sure in a game you can see the name I can't remember top of my head but yeah I thought like you can't anyways you see the name if you don't whatever he goes through I feel like he could have played it patiently for like an extra second, to the left a he know it looks like cel's watching over someone again that's maybe me being fussy but if he knew that was selum I feel like just knowing that Bey is also there just maybe play a little bit patient a bit of Trigger Discipline, and I mean a bey just absolutely fries him like at that point it's like what do you even do there great play while this is happening on the other side of the map where slasher and as him are trying to make a play they end up getting taken out Snoopy again the pacing is all over the place Snoop is making a play on the pinch priest is going by himself as slasher middle nowhere to be found getting taken out this is just an absolute.

Dismantle of Boston breach in this map number two (4 and 0). What is a setup, okay? Priesta is once again playing on the island. Now this is a 2v2 split, okay? so you think about it logically. B has limited numbers here; let's see how Bost breaks this they're going to go through by himself. And again, they get the trade hair; they get the trade ha, but they are never ever having a number advantage.

I think they definitely could have had a scenario there where they use their equipment and make it; you know, they push together to a point where they don't even lose that life, and I think it's a completely different round, but the fact that Sim gets a first kill gets traded. The defensive team doesn't really lose anything there; you don't really lose too much because now it's a 3v3, and again.

Slasher just walks straight in, and for me, this is just such a simple kill that I don't think Slasher needs to just commit to the stairs there because you're not gaining anything. Your whole team is your number F going through the cockpit; you got Snoopy going through the terminal; you just go with him there; you don't need to jump off, like for me, this is such a careless play.

You know one player just died on the plane, right? Most of the time, you're going to have one more player around the plane area, and most of the time, they're going to be watching this left side. I know when I play, I'm watching this left side, and for me, if I'm a bey, I am absolutely loving this, like the fact that slash gives me a free kill there.

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