News - Rebirth Island "meta" Loadouts Season 3. Warzone Best Class Setups - Warzone 2

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45-round mag is kind of a must; 60 is helpful in squads, but I don't want to be too slow overall, though you guys should be able to do very well with this setup. Now for the next gun, this is going to be the HRM 9; it's still going to be the best SMG in the game. There are a couple variations in the buildout that I'll show you guys because this one has a little bit of recoil, but it's going to be very good up close, like nothing's going to outclass this weapon.

We got the shadow strike so you can be aggressive without the enemies really knowing where you're at, although that compensated flash hider will be very good if you want recoil control. For the barrel, since all the SMGs in this game have a sprint of fire speed, Nerf, we are going to be adding the Thor 90 barrel to increase the mobility in the handling even more.

Yes, we are losing recoil control, but there really isn't any recoil in the weapon, so it doesn't matter too much. Princeps is also pretty good, but you are going to feel a little bit slower and just a little bit more clunky, so that's why I'm running the thorn. Before I'd actually take off the barrel, I'd go and add the high-grain rounds, or I'd go over to the rear grip and add the assault grip for that recoil control.

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Those variations—are you still sure you can do them on this gun? I just like to have a little bit more mobility, so I got the thorn. The same reasons go for the DR6 hand stop, which you guys can see massively increases the mobility, and the handling really makes the weapon a lot better. If you do want more recoil control, add the Phantom 5.

And then since we do need extra ammo and Warri Zone, there's so much health and so many enemies that we kind of need the 50-round mag, and then lastly. I would always run the folding stock; this is literally insane. Beneficial for the gun, so much recoil control, and really not that many cons at all, so I would always run the folding stock on your HRM.

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If you guys do want to screenshot the class, there you go. If you haven't already, a sub would be appreciated, or more, so you can help yourself out by hitting the sub button with the notifications on. I upload the best class setups almost daily. I do have my main channel, which is more on the multiplayer, so I definitely check that one out.

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It's just regular C, so next gun, this is going to be the ram. 7 Ram 7 got a Nerf, but I don't think it's too noticeable; it still feels very good in the games. And there is going to be a little bit more recoil on the weapon now since the brewing and heavy aren't going to help you as much, but they are still going to be very beneficial to the weapon, so run the brewing and heavy paired up with the muzzle.

The compensated flash hider is good; cass breaking will eliminate all the side-to-side bounce, but you will have a little bit of vertical, making the gun kind of hard to use. Another very good option is going to be Jack, BFB. It's probably a lot of people are going to be rocking that. I just don't like how slow the ads are, so that's why I'm not running it, but who knows, you might like that for the Cronin headwind just to maximize that damage range, killing the enemies a little bit quicker.

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This thing is so good because the overall damage is so good. We got a lot of damage range, so just overall, Very insane class; you guys are still going to be dropping everybody. If you're playing solos, you can probably just do the 40 R mag so you have more mobility; for squads and up or duos, you might want to do the 60 round drum mag; and then for the stock, we got the hvs 3.4 pad, which is a very similar class to what you guys are probably rocking before.

But you know, here's some reassurance that you guys can still rock that same build now for the next class that we are going to be going over. This is going to be the ram 9; the ram 9 did also get a Nerf, but it's still going to be a meta SMG. I really like to run the ram 9 with the ram 7. I think it's a great combo.

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You guys can see this build, really not that much recoil; obviously there's a little bit of recoil, so you got to get kind of used to it, and if it's a little bit hard to use, run the x10 Phantom or that dr6. On that heavy underbarrel, that one will eliminate a lot of that side-to-side Ryan's still pretty good for me.

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I like the Dr. 6 hand stop. I can control the gun, especially because I got the pure fire muzzle. This thing makes the gun so easy to use—no side-to-side bounce at all—and so definitely rock that the pure fire muzzle breaks with the High Ground rounds. To maximize that damage range, you could go over to the barrel and add the imperator.

Just the light barrel maximizes that damage range, losing recoil control, so I don't really want to run that, and I just don't think it's really needed, but if you want, you can run that. This is just what I'm liking. The reason I'm not running the 50 R mag and I'm doing the 40 instead is because the mobility that we are losing is insane with the 50; it's not as bad with the 40.

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If you're running out of ammo, you might as well Run the 50, and then, lastly, just fine-tune the weapon, making it a little bit better. We got the retort 90 grip tape; it gives you that fire-fighting stability and the gun kick control. Those two things are like the most important stats to increase that recoil control, and then we just get base recoil control as well with only losing a little bit of our aim and auto stability, which isn't going to really impact you too much overall, though this is my favorite build for the weapon, and I hate when it does that.

For the last setup, this is going to be striker 9. This thing is insanely underrated. I don't know why more people don't run it, even though I did miss my shots right there. I just slipped, but just this thing, so easy to use insane time to kill in so much more ability, allowing you to really move around the map like Usain Bolt, so we got the compensate flashhider, which obviously is the best muzzle in the game.

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It keeps you off the radar, and recoil control doesn't really hurt the weapon next up since the guns already statistically. Pretty good we don't even really need to add a barrel. If you are going to add a barrel, I would take it off under Barrel to add the striker Recon long barrel. Don't add the striker, Elite.

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This one was just to increase that effect on the damage range to 16.6 M, which is pretty good, but I didn't really find it helping me too much like the Dr6. I got more benefits from this. That's why there isn't just one best setup; typically, it's kind of like whatever you want. Even though when you get up to the top 250 IR Destin range, there is kind of one main setup, and then for the ammo, we are running the higher rounds to get that damage range, so we're not really losing any recoil control.

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