News - Warzone Has Never Done This Before
Warzone has never had this happen before
We've seen a lot of War Zone evolutions, upgrades, and updates over the time that it's been available since MW 2019 dropped, obviously. However, in all of that time, from you know its launch in MW 2019, through Cold War through Vanguard, from its jump to War Zone 2 through the presence of MW3. War Zone has yet to do one specific thing when it comes to their major upgrades and updates.
That is finally going to happen later this year with the launch of Black Ops Go 4, obviously led by Treyarch, so as , we dive into this first ever update.
Black ops gulf war general details & leaks
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Now Black Ops has a little bit of a recap here in case you missed it; we've covered it a handful of times. Up until this point, there's been a handful of leaks and rumors that have surfaced. There's a full playlist on the channel if you want to get up to speed in detail with everything, but it's going to be this usual fall launch for the standard multiplayer game, potentially a staggered launch with early access to zombies and campaigns, then multiplayer becoming available shortly thereafter.
But the war zone integration this time around is going to be similar to what we've seen in years past. There's going to be an integration with Black Ops Go 4 into War Zone that we now know, and that'll likely take place in late fall or early winter. Usually, this takes place in early December. That way, there's a couple of weeks for the game to be out.
If there's any major issue, the developers can attack them before they go on holiday break. The big content leak in terms of this integration is the fact that Verdansk is supposedly going to be returning with the Black Ops Go 4 update here in its fan-favorite form. Now, that's kind of subjective, but I'm sure we'll learn more about what that means in the coming days, weeks, and months, but that is roughly what we know about the GF War integration.
Warzone␙s engine history hasn␙t been super smooth
So far , as far as this goes, as I mentioned, the golf war is a Treyarch title, and in the past. Treyarch has approached the war zone integrations. Much differently than the other studios. Infinity Ward and Sledgehammer. That's because War Zone's engine has always been very different from MW 2019, and War Zone was made off the MW 2019 engine.
Modern Warfare 2019 and War Zone were sort of built from the ground up together, and so they obviously were essentially one-to-one there and then. Cold War dropped the following year, but Cold War being a Treyarch title, it was a premium game with multiplayer and zombies, and everything was built off of Treyarch's engine at the time.
That's why it felt very different from MW 2019, and War Zone was much more arcadey. You know, different slide cancel mechanics, all sorts of different feels. And used the same engine as that, which again is a heavily modified and upgraded version of what we had with MW 2019, so those were obviously one-to-one.
Now we have Modern Warfare 3. This game is being built off the same engine, or rather, because obviously it's already out. This was built off the same engine as Modern Warfare 2022 in war zone 2/MW 2019 engine, and going forward, we know that all future Call of Duty titles, until they end up doing another significant engine upgrade, are going to be built off the same engine we are playing on now, so this war zone 2/MW 2019 engine, and yes, that does include.
Treyarch␙s first time developing a premium game shard with warzone␙s engine
Black Ops Golf War, so this is going to be the very first time that we see Treyarch, in particular, using the same engine as Infinity Ward and now even Sledgehammer. Going into their next premium game in Black Ops Golf War, that in and of itself is going to be very interesting to see, and I'm curious to see if there's any specific things that you can definitely feel outright okay about, like, are they different from other Treyarch games because of the engine or if it's just like that.
Hey, this is actually not that big of a difference.
How will this change impact warzone x gulf war gameplay?
You know that'll be something I'm personally looking at when I'm playing the game on day one, but then outside of that, this will also obviously be the first time that Treyarch is making a premium title built off the same engine that War Zone is running on, which means that when this integration happens, we shouldn't keyword, shouldn't want to put a lot of emphasis on that we should not see those significant issues that the Cold War integration had way back when, but not only is that seamlessness aspect sort of there, which should make life easier for quite literally everyone, but this does pose some unique scenarios.
For this integration, being that this is the first time Treyarch's had this situation arise, we know that Raven leads War Zone's development; they're quote-unquote in charge of War Zone; however, there's also influence from Infinity Ward when it comes to certain changes in the game or how certain mechanics are going to work, obviously with the premium titles in play.
Same deal with Sledgehammer; when there's a title from them like Modern Warfare 3, they have some influence there as well. Treyarch in the past though hasn't necessarily been able to have that same impact because of the differences in the engines and how they're basically, you know, making two different games, there's the Treyarch multiplayer and then there's the standard war zone, and there's not really much crossover obviously, though with the shared engine now that's going to change, and this gives Treyarch the potential to have a much larger impact on war zone-based changes.
You know, for instance, movement. I know I've seen a lot of confusion. You know, we have to change off of this engine because we'll never be able to have this mechanic back or this movement back, and that's just not the case we've already seen with Modern Warfare 3 and the war zone integration this time around.
They completely went away from the clunky, war zone 2 movement experience and weapon behavior experience that we had there, making it much more in line with war zone 1 with slide canceling, low recoil guns, and so on and so forth. Treyarch's game, at least in multiplayer, has already been rumored to have more upgraded dolphin diving features.