News - Camo Grind Guide (fast) Mwz Borealis & Bioluminescent Complete & Easy. Warzone 2 Zombies

P4- disciples

manglers spawn in xils in Tier 1 and two and they also spawn around three during escorts, and also during tier 2 and three outlasts and raid contracts you often get a Mangler on the tail end of clearing infected strongholds, and obviously as I mentioned you have a chance to get one as an hvt, final xville has an insane amount of manglers as , well, disciples spawn at tier 2 x fills and randomly in tier 2 and three you will get two or more from each tier 2 and three escort contract, they also spawn during tier 2 and three Outlast contracts, and can spawn for hvt contracts as long as you're not in zone one, be warned though with health added from the hvt contract the disciple is often the hardest enemy to kill be strapped, as a last resort they also spawn a lot of them at final xville if you're around for that or need a few more before you leave the .

P5- mimics

P5- mimics

Game the crafty mimics hide in each infested stronghold disguised as or mimicking random objects; Tier 1 strongholds have one mimic, and Tier 2 strongholds contain two. They can also be found randomly in Tiers 2 and 3 and may spawn during Outlast as well, and again, they can spawn as an.

P6- dogs

In HVT, dogs spawn everywhere, but in Tier 1, Outlast seems to have a heavy amount.

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I've seen them spawn from all the zombie-spawning contracts, though. You can also just drive around until you see them, as they are much more common than minis.

P7- mercs

Bosses Burks are some of the most dangerous enemies in Ekhan, so if you're looking for the easiest fight, Tier 1 camps are your best bet.

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If you're looking for speed and are kitted out, the warlord fortresses have the heaviest numbers out of anything. If that's too much, the strongholds have a good amount. Once you breach them, a chopper carrying more comes, and it's much more predictable in a contained fight, and if you drill the safe, another reinforcement chopper comes for even more ease.

P1- bugs

P1- bugs

kills, first for camo specifics I want to go over bugs in Modern Warfare 3. Certain camos have been known to just not track. Sometimes there are workarounds; other times it's something the developers need to address and it blocks your progress. For instance, currently, the camo challenge gets you 20 kills without reloading 10 times and won't track to progress weapons.

With that camo challenge, we will just have to wait till the bug is patched.

P2- 20 kills/no dmg

Out, for the camo that requires 20 kills without getting hit, you must get hit in between streaks, or only the first one will count, so every time you see Jack Rabbit call out for 30 kills without taking damage, let a zombie hit you, rinse, and repeat.

The easiest place to do this is a Tier 1 Xville. Pop the flare, get some distance, and let them funnel towards you. Keep an ear out and check your six; alternatively, you can do a raid stash where you can camp the roof, and all enemies come from One.

P3- 10 kills/5 secs

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Direction: Upgrade the gun till it melts in the interior in Zone 1 with an ether tool or pack.

Crystal will usually do the trick; it doesn't take much to board up 10 zombies using a zombie spawning contract or Xville site and unload. If you're having trouble, find a choke point and line up heads to get maximum damage from each bullet.

P4- 10 kills/no reload & 5 kills/trigger squeeze

P4- 10 kills/no reload & 5 kills/trigger squeeze

Use the attachments to your advantage. Put the biggest mage possible on and maximize damage output. Camping roofs and other places with a safe six can help massively, as you can calmly aim straight ahead and fire straight at the heads as they climb up the ladder or funnel into the choke.

P5- 3 kills/one shot

Point: This challenge is fairly easy when you equip armor-piercing rounds for extra bullet penetration power and use choke points to line up your horde. Use an xfill or contract to spawn a horde.

P6- 100 kills/tactical effect

This challenge is easiest at an xfill, and with decoy grenades, you get extra points if there is an Ammo Depot nearby.

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Add a Tier 1 xville where the zombies have low.

P7- 100 kills/field upgrade

HP The best field upgrade for this is the energy mine, as it needs to be after the field upgrade is used, and many others have a duration of effect to wait out before the kill track. Just hoard them up, pop them off out of the way, and go to.

P8- mastery/completionist camos

P8- mastery/completionist camos

Town The golden mastery camo, the first in the set, requires you to get 100 kills with the weapon and then xfill. There's two things to mention when it comes to this one: the kills gotten in the game before unlocking the camo challenge count, so if you just had one base camo left to do and it required you to get 100 plus kills, you're done, and you will unlock the first mastery camo as well.

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The second thing to mention is Nonan. X fills like exfilling from after around in the dark ether don't currently count as an xfill for the golden Mastery camo they may fix this and I hope they do but I wanted to mention it and save some folks some time wasted, for ziron scale and spinal husk you can use a pack Crystal to start the kill count right away when you infill, if you run out of time kills in the dark ether and story missions also track for this camo, if you have guns at different stages in the Mastery camos save the golden camos that require exfilling for wind broke, when you have an excess of cash from tombstoning or a stash of Pap crystals work on the camo requiring three 300 kills while it's.

Pack-a-punched, but that about wraps up this guide. I hope it helps.

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