News - Camo Grind Guide (fast) Mwz Borealis & Bioluminescent Complete & Easy. Warzone 2 Zombies

bioluminesence

Sup folks, Rayton the Third is back with another zombie article. Today I have a complete guide on getting borealis and bioluminescent camos and completing the completionist, also known as the mastery, challenges. It will include a breakdown of the whole zombie camo system plus a ton of tips and tricks for leveling weapons, farming specific enemies, known bugs and workarounds, and unlocking all the camo as quickly as possible without wasting too much of your time.

Special thanks to the COD Zombie subreddit and Reddit users catch away account and Hellraiser gains for their informative posts on the camo grind chapter selection, which is integrated into the article for easy access.

Overview

Overview

2 as you earn each completionist camo, you unlock a weapon mastery challenge. The mastery challenge requires you to kill a specific number of zombies with a mastery camo equipped. You can access the challenges in the zombie weapon mastery challenge section on the far right of the zombie camo tab in the gunsmith.

For Golden Enigma and Golden Ivory, you need 300 kills; for Zeron Scale and spinal husk, you need 600. Serpentine and Arachn are 900 kills, and Borealis in bioluminesence is a whopping 12200 kills while using the camo and zombies. To keep the camera equipped when packing or using Pap crystals, simply punch the Pack-a-Punch machine.

When successful, it will turn green, and you are safe to use your weapon. Mastery challenges each earn you both a calling card and an emblem. When you complete all four weapon mastery challenges, you'll get the zombie completionist weapon charm for that weapon. This all leads me to my first tip.

bioluminesent

This is a long grind; find a way to keep it fun for yourself. That's the whole point of this gaming thing, right? You don't have to rush this, but if you want to, I have all the tips and tricks for being as efficient as possible later in the guide. It may help simplify things to use a camo tracker.

There's a good one on WZ Hub, which also has an app, and there's a spreadsheet by Reddit user Galactical Wolf. A second general tip when grinding camos is to have self-revs and play solo. This way, you can keep all the kills for yourself, choose which contracts to grind, and not bother with all the communication a successful co-op camo grind would require, not to mention the inconvenience you may cause others by having a teammate do their own thing when they need help.

If you're in need of other tools, check infected strongholds, and if you need mods, check nests. Last general tip before we dig into the nitty-gritty: working on two weapons at once is often wise, especially if one is close to done. Loading up and spawning in takes time; make the most of every game.

Leveling weapons

Leveling weapons

The fastest way to level guns is multiplayer, Unfortunately. Playing in objective-based game mode on small maps maximizes XP earned per minute, but if you would rather eat chalk, then stay tuned to this chapter. There are a few ways to speed up the weapon level grind in zombies so you can begin the camo challenges as soon as possible.

One is obviously Double XP. Use tokens and take advantage of double XP weekends and events. That said, they seem to have capped the XP earn rate to 10 to 14 levels with double XP tokens. 5 to S weapon levels without tokens. Yes, that even includes Double XP events; you just get there quicker. After this, the earnings rate slows drastically.

If going for the most levels in one game, it can be best to call it quits once you hit that cap, head into the dark ether, or do a story mission to reset the cap and keep it going. You can also use dead wood turrets to level your weapon. The kills get you to rack up XP for whatever weapon you have out; there's many turrets in the red zone, and the act one story Mission has a bunch of turrets to use, eight guaranteed turret chip spawns, and the zombies will spawn infinitely.

You can also come to this choke point on the docks when out of circuit and just farm kills; Ammo Depot is close. By completing contracts, you get an extra weapon. XP and Escort seem to boost the amount a bit. Another thing that amps up XP gained is simply visiting points of interest. AKA pois, so you just keep moving and have an active game where you travel far and wide doing delivery contracts that can hit two birds with one stone.

Just make sure you have the weapon you're leveling out and not your secondary; only the weapon equipped gains this XP.

Farming enemies

Farming enemies

Unless you just have one weapon and have fists, the camo challenges all require you to farm kills; some involve dispatching mini bosses, and some involve regular zombies. There are ways to optimize time spent by taking advantage of certain games.

P1- reg zombs

In mechanics, the easiest way to farm standard zombies is with xils.

Pop the xville flare, and many zombies spawn in that general area. From there, you can go to town, train them into a bunch, or move away and let them funnel to you in a line for extra points if you funnel them through a choke point, lining up some heads for collateral damage. You can also farm zombies by doing contracts that spawn them.

This is especially beneficial when you are still leveling a weapon while simultaneously working on the camos you have already leveled. Each spot exposed spawns a group of zombies. By the time you've opened up all six, it spawns a nice, large horde. Outlast contracts are good too and spawn zombies infinitely so long as you run back in to keep the progress going, so you can effectively just camp an Outlast contract running out to stop progress before it completes and back in when the spawn slows. Last but not least, raid stash contracts spawn zombies too and can be milked just like our last contracts by leaving the area and returning once the progress bar moves back.

P2- random mini boss

P2- random mini boss

There are a few ways to spawn random mini-bosses that I wanted to cover before we go into spawning specific ones. First, as many of you will know, it's completely random what you'll get, so if you don't get lucky, cancel the contract and try again, or try one of the more specific strategies I list later.

The second one involves Tier 2, or three Outlast contracts. Every time you get the progress bar to 55%, a mini boss spawns if you leave and let it drop below, then go back in until it hits 55 again. Another one will spawn. You can spawn tons of mini bosses, and this is probably the fastest way to spawn them.

Last tip: there's a radio for the chessboard Easter egg in The Shack on the top right of the map behind the military base. When interacted with, it will spawn a random mini boss and some zombies that can help you get started on a camo, and Tier 1 mini bosses, especially mimics and disciples, are a.

P3- manglers

P3- manglers

Rarity and manglers are plentiful in Stand, even more so if you know how to spawn them.

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