News - Warzone X Black Ops Gulf War

So, could this actually be something that's now shifting towards the start of the new year rather than just before the holiday break? History's been repeating itself. Cold War integration dropped very buggy, very broken metas, and broken attachments. All sorts of stuff like that, the demon blueprint glitch, and everything like that.

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Vanguard integration dropped a very buggy, very broken console. I couldn't play it without having major graphical errors and all sorts of stutters and problems. We also saw the War Zone 2 launch, and it was all right but still really buggy from a gameplay standpoint. There are a lot of weird glitches and, you know, stability issues going on there, and then even with the MW3, integration here is again playable but not polished or perfect by any means.

MTZ Interceptor wasp swarm being super broken the entire break, different bugs and glitches happening that weren't fixed because the developers were out of office server issues and stuff like that, so all the integrations have been huge in terms of what they're offering, but they've also been associated with problematic launches from a gameplay standpoint, so perhaps Cod has learned its lesson and is shifting the launch of the GOL War integration into January so all the developers will be back from break, and that's when we see the launch of season 1, and it can just be, you know, full steam ahead, no interruptions, nothing.

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We're just focusing on the launch and making it as smooth as possible. That's certainly an option, and it's just another theory as of right now. A game theory nonetheless. Or you know they could do the standard thing, and we see the integration happen in December; we see the season one drop happen in December; and we do see something like an actual major event of some kind, whether it be in-game crossover collaboration.

Something like that happening in January is going to be obvious, but that's the first thing to sort of pay attention to with the Black Ops GF war and War Zone integration. The next thing I would say Obviously, this is going to be the content at hand; it's going to be a new integration, and so that means all of the G War weapons and operators are going to be added to the mix here within the war zone, and presumably, since we're not seeing any major engine updates or, you know, upgrades there, it's just going to be an integration that stacks on top of what we currently have, similar to, you know.

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Cold War and Vanguard being integrated back into war zone one. There's no major full reset here, so we'd be able to experience all the MW2 guns, attachments, and operators in MW3. Guns and attachments and operators, and then, of course, all the golf guns and attachments and operators. The difference here, though, is that, as we know, every single Cod is now going forward, stemming from MW2, and on, is being built through the same engine from the ground up.

Now every game is going to have its own unique identity and play a certain way and feel a certain way, but the core engine across the board for every Cod, regardless of developer or Studio Treyarch Sledgehammer Infinity Ward Raven, it's all the same engine, so this means that we could very well see other significant upgrades happen with the Go Four integration that we just haven't seen before.

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You know, back in War Zone 1, when we saw multiple games integrated, it was all still based around MW 2019, the engine, and that gameplay with the movement, the slide canceling, the graphics, and everything going on there. However, now that we've already seen MW3 integrated into War Zone because it has had that shared engine, we saw the movement change from MWW's movement to MW 3's movement, and we saw base mechanics change from MW2 to MW3.

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To be more seamless across multiplayer and war zone so that means we could also end up seeing you know major perk system overhauls with whatever is introduced in GF War we could see major movement over huls with whatever is introduced in Gulf War this could be seen as a pro and a con in my opinion it's nice that in theory all the development for the new war zone integration, should be more seamless because it's just one unified engine and not constantly trying to, apply one thing in one engine versus having it go live in another for war zone but it's being developed, you know the premium title is being developed on a different engine so that crossover and that conflict there no longer exists that should be a good thing but then also trying to have war zone feel seamless to the multiplayer, and the premium experience year over year could get kind of messy in the sense that the game is just never too consistent.

One year we have this movement system, this perk system, and these mechanics, but then the next year the game upgrades and changes things for the premium title, and so they change it for War Zone as well, and it's just this ever-flipping thing or ever-updating thing, which again could be good or bad depending on your viewpoint, but it is something to take note of for sure.

Last but not least, when it comes to content map availability, obviously we're seeing rebirth return here within MW3. So that should be available obviously being a Black Ops themed map that we've seen throughout the blackout and the Cold War era of war zone and everything, so rebirth should be a mainstay, but also the big one, the big map leaks for COD 2024 in Black Ops go 4, is that Verdansk is going to be returning as the big map in the fan favorite version, so that's another key thing to look out for as well.

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Overall, Go For's launch is going to be very interesting for a handful of reasons. The integration update has a lot of potential, given the four-year development time of the unified engine and the return of Verdansk.

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