News - The Secret To Winning Hardpoint Invasion On Warzone 2 Ranked Play

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But he's also he should be able to help front as well he has to have the ability that if number Eight's calling for help he can pinch this side here and just you know help out the fire truck and the number seven is watching P1 which is where my cursor is currently and this long Street here just so that they can't get behind him and from here this guy can also help if he hops out of , blue he can just look down this line of sight and see if anyone if that is required you have to be flexible, you can't, sit here and expect it to work you need to play off the players in fact if number eight seeing four people stunn four people sprinting down the street number six needs to help and number seven needs to come and help as well and then you can regain the position if needs.

Moving into P4, in my opinion. I've actually changed my mind since my spawn guide. I do apologize, but I do think you want the spawn simply because it's so hard to get out this Palace spawn for P5, which is coming up shortly, and plus, if you've already got good St for P3, this is fairly easy to happen.

Now I'm going to talk about flipping spawns and whatnot. I already talked about that in my spawn guard, so again, if you want to know how to flip spawns and get the best spawn control, feel free to check out that this is obviously just the best hold. Now number six on the time here is in a very nice little spot; he should have an AR here, but he doesn't really want to peak; this is a 4 AR hill for it to B most efficiently.

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I'll only get into a little guy who can make a little bit of a difference with a sub, but realistically. Number eight is sliding down behind the motorcycle; if you see that, you know where it is hidden. Down behind the motorbike, he can't be seen by anyone on this side of the park, so number seven is literally there, playing his life, looking over him now, the spawn blocker.

Is number five he can't die here he needs to provide, he needs to stay alive, up here he can Venture forward a little bit but as soon as these red teams start falling and you do want to block these spawns you want to rotate back to this fire track or just this general area as a whole and make sure they maintain their palace spawns, but while he's doing that he can watch long line of sight like this so that number seven doesn't have to worry about flank and number six doesn't have to worry about being pinched from being as and D number five can have that hold down to a t.

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Now, on the other side of the map, number eight is holding this line. Now, this is a setup that has worked almost immaculately. In the past few times I've used it, so I do swear by this, and number eight typically has an AR, which is why I say four ARS is best, but number eight is probably the better one to have a sub if needs be.

He can lie down in the dark just watching, but realistically, this guy's making sure that nobody can flank through the dark and nobody can get around to the new set. Hill, which is over where my red cursor is right now; that's his job, and this is the lane he should be holding you in. You notice there aren't any gaps here, so that's the logic behind this you want to maintain.

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A no-gap setup now if, number, seven, explains that he's requires a little bit of help towards the front let's say the red team here pushed up the front a little bit and they just bombarding him with nades or stuns and stuff number eight can actually rotate from where he was at the tank and help thr as well he there's a heady here there's a bin he can literally just stay down and watch the cross to number six here, number six can actually lay down and see dark from here so number six then turns around and watches the pinch he is a little bit open from this cuz if then before, ends up challing this like so looking down here and then he might check this motorbike here but realistically he's not going to it's a nice up here and again you're not leaving any gaps The only thing that might happen here is that number four might get through all the way to here without anyone being seen, so you only really want to, you know, leave this right street if you can guarantee no one's going to be doing that because that can flip the spawns.

For the new hill. Now there's a lot of arrows happening here, and you guys can probably. You understand why this is a very good hill to hold, and spawns can be a little bit weird, so the main two spawns here are ice cream and back gas. Gas really isn't blockable unless, you know, the very left-hand side of this top roof is what I found out recently, or this tank side that's literally spawning in the gas station.

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Sometimes if they go three or more down they can spawn here so that's why number eight is watching this so number Eight's on the hill there's a pillar next to the truck where you can lie down behind or just sit behind crouched, and he can watch the flank from this way and this way so if you feel like it's a little bit quiet on the front side of things he can literally just look at this car cuz realistically, they spawn gas that's where they're going to run to, now number six' job top gas is to semi block the spawns now he's not hard blocking it because they can spawn here if they get three down but realistically if they're if you're getting one, one or two kills at a time then getting traded out or whatnot you should be fine here but number eight is watching both the mid Street to see if anyone spawns ice cream and then.

Runs across I mean, he might be open to anyone rotating all the way around here, but that's unlikely to happen. I've not really seen that much; that might be a clutch play, to be fair, but he's also helping out on DVD as well, so if anyone's pushing through DVD, this guy's got the front, then you have number five.

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By the way, number eight and number six should be ARS in this situation. Number five is also an AR here; this is why invasion is such a hated map because Subs can't really get going too much, so number eight, number five, sorry, is Top Blue, and he's literally watching the Long Lane and DVD. And he's just providing that he doesn't really want to die; he wants to just try and play his life as much because you have number seven here.

This guy can live ping pong; he can call out all he wants as long as he doesn't die, because number seven is sitting in this nice little creddy corner, waiting for them to come around. You don't want to sit stagging out the hill. You want someone to push light number seven to do this. He ideally has a sub.

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He has a sub because these are close-range angles. He can then dip and play with his life in a treehouse, where he can dump out the windows and hop around. He needs a mobile. He needs to be able to advertise quickly and shoot quickly at close range. That's actually going to do it for today's article, so that will benefit some of you again.

Obviously, as another disclaimer, it doesn't cover all possibilities. Obviously, there are things that might fail in this. For example, you might lose your gunfight, but that's what you need to work on. You need to win the gunfight, but realistically, if you're a good team, you've got solid shots, and you communicate effectively, these setups should work.

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Here's a totally brand new series where I go through the potentially best holds in Hardpoint on Invasion.
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