News - Is Health Regeneration Too Slow Warzone 2. Quick Fix" Leaks
Some things definitely changed from that build of the game, and other things just never ended up appearing in the game, so it could just be scrap content or planned future content. One of the vests that was data mined from the game was the compression carrier, and with this, the description stated that it reduces your health regeneration delay by 20%, and you immediately regenerate health after a kill, so that's at least a portion of Quick Fix from Modern Warfare 2, where the moment you get a kill, it will immediately trigger your health regeneration.
But in Modern Warfare 2, that would also happen if you just touched an objective that doesn't appear to be part of this vest. It's also worth noting that, just like with most of the vest, it doesn't actually label in the description what kind of extra restrictions or bonuses you will have with your class items, like do you get an extra piece of gear or extra lethals or tacticals or no lethals or tacticals? It didn't state anything like that, but it appears there is a vest in the code, and it is possible that they're planning this for future content.
What i'd like to see
As for what I personally would like to see when it comes to this honestly ly that vest is sounding pretty great to me overall a 20% reduction to that health regen delay would put us at 3.2 seconds for us to start our healing which is definitely a noticeable Improvement across the board but then on top of that the moment you get a kill you immediately trigger your health regeneration, now in saying that I did want to express one potential concern with this even though I'm fully on board with this vest and it's a vest that I would absolutely take advantage of a lot one little concern I have with immediately triggering Health regeneration the moment you get a kill, is with the slower time to kill in Modern Warfare 3 I just fear that we're going to run into some situations.
Where you put like five or six shots into somebody, only for them to finish off a kill on your teammate immediately, heal themselves and now you have to put another like six or seven shots into them to finish off your kill now that's maybe a bit of an extreme situation where you're stretching beyond your effective range with an SMG or something but still that sounds like something that would be quite frustrating to run into where you have to shoot somebody literally 10 plus times in order to get a kill on them because they're using this vest and they got a kill on your teammate, in Modern Warfare 2 this was less of a concern due to the faster time to kill but even then there were some confusing complaints and situations around this a lot of people claiming skill-based damage just because they didn't understand how quick fix worked combined with the fact that it took them a long time to bring a hit marker indicator.
That showed you that when the enemy had Quick Fix and they healed from that quick fix, they eventually got that into the game, and I'd say as long as they make sure they get that hit marker in the game so you can clearly see. If it's taking so many shots to kill somebody, then I think this is totally fine.
I'm definitely on board with this vest, and I do think those will be some nice bonuses that would be appropriate and not overboard for a vest. Now, in saying that, if they were to bring that to the game. I'd like to see them take that one step further, and just like with most of the vests in the game, that perk that's attached to the vest also appears at least in some form as one of the pieces of gear, gloves, or boots.
I wouldn't mind seeing a similar case here where, in the gear slot, for instance, we could have the ICU gear, and that could just give us a 20% reduction to our health regeneration, delay without that bonus benefit of also immediately triggering health regeneration when you get a kill, because often times the version of the perk that's attached to the vest is a little bit better than what you would see with the perk counterpart.
And I personally think that would be great because it would allow for some interesting combinations as well, so if you want that faster regen you don't feel 100%, lock to using only that vest, you can still get at least a portion of that while combining it with a different vest, and then obviously, just like with the other perk vest combinations, they'd have to make it so this wouldn't stack with the compression carrier, and honestly.
I think that's all we need if they were to bring both of those into the game. I think that would really mix up the perk variety a little bit as well as the play style variety.
Wrap up
As well as whether or not you think the compression carrier or something like it would be a good addition to Modern Warfare 3. If you enjoyed this one, a like rating is always appreciated, and don't forget to subscribe for more. If you haven't already, I'll talk to you guys