News - Best Weapons For Season 3 Reloaded Warzone 2

Intro

Intro

The season 3 reload of MWZ is coming up really quickly, and there's a bunch of new guns that you really need to start trying out that are probably going to be some of the best, if not the best, weapons you'll be using going into the new dark Ether Portal, so here are six of the best weapons you can use.

Let's get into them.

Hrm9 smg

Now to Make this crystal clear. That's not to say the Lockwood is not still viable; it's just not as strong as some of these, but let's start off with the HRM. 9 SMG, which I personally think is one of the best SMGs you can use. This was one of my top picks back in season 2 reloaded, but this is still an absolute powerhouse of an SMG.

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As you can see, we're starting off the article, and every single one of these guns in a gray level is no Pack-a-Punch, so you can see what it looks like in a base level against some of the normal enemies you'll be running across, and as you can tell, the HRM 9 really holds its own against some of the base level zombies that you're finding, but that's not really the point here.

When you start upgrading this, it really starts to show how powerful it can be. Simply adding this to the base level, I think you need to be blue as soon as you go into the Tier 2 area with a two-level Pack-a-Punch. Any ammo mod absolutely fries through zombies, no problem, and absolutely fries through the many bosses that you come across, inside of so many different missions, and even holds its own at this level inside of the Tier 3 area and into some of the harder levels of the dark ether.

It's my go-to that I had throughout the entire season to reload. Going through that entire Easter egg quest line is just a great gun to go with. Now this is the build that I've been going with for a long time, ever since the HRM was unlockable. Inside of season 2 The VK laser, 7 m, the princeps, and the long barrel—I changed the underbarrel a little bit between an underbarrel and a stock—really just go between what kind of opinions you have on how you like to play the game.

I always like to use ammunition to get extra power behind my gun, a little bit extra damage, and of course, on an SMG, you usually want to have a higher-round mag, especially when you pack-and-punch it; you get that much more ammo, so I always throw on the 50-round drum mag once again, a great go-to weapon.

If you don't have an idea of what kind of gun you want to go into the new dark ether with, I highly recommend using this one now.

Mcw?

Mcw?

Normally, in zombies, you don't go for something that's in the assault rifle category. It's usually the shotguns, or the SMGs, sometimes even pistols. There's a pistol later on in this article, in fact, but it's the MCW. It actually comes in clutch this time around, and I'm really surprised that's even on this list, to be honest with you.

It holds its own at a base level, of course, but it's nothing to snuff because, again, it is at the base level. This gives you an idea of how powerful it can be because, as we all know, in the gray level of all these guns, they're absolutely terrible, so any kind of finding a chance even against level one zombies is a great notification that this is actually going to be helpful when you Pack-A-Punch just a little bit, and the MCW is a prime example of this.

The absolute damage multipliers that you get from the head shots are obviously always going to be there, but the fact that you could shoot this from a much farther range than you would any shotgun or SMG really puts this on the radar, especially when you go into some longer-range areas like you're going to have an MWZ.

And also going into certain dark ether portals, you're just going to come across a lot of zombies at a longer range that you want to destroy, a lot quicker than they are able to get to you, especially when you're in a little bit low on HP or in a little bit more of a tough situation. This is going to be one of my go-to weapons going into season 3.

Reloaded just because it has that distance and the headshot multiplier that it has, as you can see, and this is at the minimum tier two requirement of the blue level two. Pack-a-Punch. In my mind, it's only going to get better from here. This is the build that I've been rocking with. This is what works best for me, but of course you guys will probably have a lot of different opinions and a lot of different changes in there again depending on how you like to play this particular game style.

Mtz 556?!

Mtz 556?!

AR is actually just as good, if not maybe slightly better, than MCW inside of MWZ, which I'm honestly really shocked about because this is a gun they don't really think about when you go into MWZ. Again, you go with the shotguns; you go with the SMGs; heck, you even go with some other ARS or LMGs.

Outside of this one, but trust me, when you put on some levels on this thing, it absolutely cooks, and the reason that I'm so shocked at how powerful this thing ended up being when I put some upgrades onto it into blue level two, as you're seeing throughout the theme of this entire article, is that was when this gun started to really shine for me.

As you can see, it's nothing to be super surprised by. It's not really killing a lot of zombies all that easily, even with hitting head shots most of the time. It's really not all that strong at a base gray level, even against some of the easiest zombies in the entire game, but throw on the blue level.

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Rarity and tier 2 Pack-A-Punch, and absolutely fries through some of the harder zombies that you'll come across in some of the contracts, such as the Bounty contracts, inside of the tier 2 area, which always needs at least a blue tier 2 weapon to even try and take down. Bounty-level manglers in Tier 2 are usually pretty big bullet sponges outside of the disciples; they're the second hardest ones to kill, and the MTZ easily takes this thing down with a little bit of finesse.

Now you can imagine if you take down a mangler. Bounty that easily in the Tier 2 area, imagine what it's going to do to regular zombies, and usually inside of the story missions in these brand new seasons, it's going to be level two zombies inside of here, so it's going to be really easy to use and really easy to progress through that entire new storyline, with this particular gun, and imagine if you packa punch it even more or put it to a higher level.

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Rarity Great Gun is highly recommended, especially for the distance that you may need as we go into this brand new season. This is the build that has worked best for me. The Razer Hawk laser light. MTZ. Drift heavy long barrel I always use ammunition; that one could be moved around a little bit, in my opinion, to a 50-round drum mag, of course, because we need so much ammunition to take down all these zombies and the Rival.

Dmh Stock Now, you could probably interchange the stock with either a rear grip or an underbelly. It really just depends on how you want to use this gun. This is what works best for.

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THE Best Weapons to use for Season 3 Reloaded, some you probably haven't used yet.
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