News - Warzone: The New Perk Meta. Change Your Loadouts

mw3 perks

Recharging your equipment over 50 seconds, that's a solid one you get your stems back you get your frags or your knives or whatever the case may be back that's solid you don't have to worry about always looting those or in some cases trying to hunt down an ammo resupply box so that's a pretty solid one there we've got cold blooded undetectable, by thermals tack cameras Recon drones it doesn't trigger high alert or combat Scout and that's the standout for cold blooded for me so that's a bumps it up some, outside of those last two benefits though with high alert and combat Scout I don't find it to be all that useful this year so far stalker is nice it gives you better strafe speed in the ads speed, but you can also get this so much out of your class setups by default and it's especially on the MW3.

Guns where you don't have to go all in on control because most of the weapons are pretty easy. You can get really good strafing and ad speeds by default, so this is a perk that's more geared towards players who need extra control on their setups, and they have to focus on that one that is all right but definitely not always necessary by any means.

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We've got a payout here, just behind the face cam. This is giving you more contracts. Cash and UAV towers are discounted. This is like a plunder-based perk exclusively, not really a great one there, then also primes, better ACC accuracy in a faster ad time if you're jumping, solid if you are constantly spamming jump shots, but that's a pretty niche gameplay mechanic for one perk to be taking up that whole slot.

I feel like it's almost too limited because you're not going to be able to jump-shot in every single fight again. That's sort of like a close-to-medium-range base thing; you're not jump-shooting. You know over 90 million fights, for instance, so that one's a bit more specific.

All perk slot 4 perks explained in depth

All perk slot 4 perks explained in depth

This is the gift. That keeps on giving, not to be confused with the Jelly of the Month club, although that's pretty solid as well. Gamer Advantage is where it's at. And all month long, everything on the GA site is discounted by 25%.

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And code immortal stacks on top of that for 35%. But in comparison to everything else that's in this category, the value is lacking for me personally when you realize how strong some of these other perks slot four perks are, faculty is delaying enemy explosives if you're sprinting only it also warns you of nearby enemy equipment and reduces combat noise there's not much foot footstep audio as is and combat noise as is this one's a little bit underwhelming for me, combat Scout going to be solid especially if you have one person dedicated to running this in your squad it's going to get those automatic highlights when you're hitting players just like back in war zone 1 it's definitely going to be a solid one Bird's eyee is so dominant to me because it gives you more information on the mini map it shows you enemy headings so where they're going to be looking.

It also counters ghosts, so if a player is moving and ghosted, this will counter that if you have a UAV up, so that to me is so good. It's obviously great for getting that information; you'll know exactly when someone is looking at you, so that's super clutch, and then lastly, we've got Resolute, which gives you better movement speed if you are taking damage from gunfire.

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But you have to be getting shot for this perk to be useful, and if you're getting shot, you're already not in an ideal situation.

The good & bad of the mw3 warzone perks

The good & bad of the mw3 warzone perks

So that to me is a little bit again underwhelming it's useful in those spots but compared to high alert Birds Eye combat Scout Etc, it's not really bringing value that I'd use that over one of those other ones so obviously that was a lot of information so I decided I just you know whip up this quick little graphic here to give you guys a general rundown of the standouts from every category the perks you want to avoid and the ones that are just mediocre and a little bit more Niche so I go through and hide the face cam so you guys can see everything in full obviously, the good ones largely consisting of those perk four slot perks there a couple of the other ones in there to like battle Harden an EOD slide a hand and so forth but these are the ones you really want to be using in sort of like a mix and match scenario, between all of your perk layouts.

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You could use these if you really want to focus on their specific benefits, like radiation or tracking if you're always in close range. Whatever the case may be, you can get away with some decent setups by sort of combining these with some of the good ones, and then anything bad here is either just too niche or not useful whatsoever.

For general gameplay, whether you are a high-skill player or a low-skill player, they're just not really doing all that much there, so nice little rund down here to specify things and ideally make that larger conversation a bit more, you know, clear to understand, and it's more of a TLDR version of what we just went through, so that is going to wrap things up for this one.

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