News - The Taq Evolvere Camos Are Broken. Warzone 2 Zombies
The brand new LMG The TCH evolver is out, and let's see how good it is against zombies now. Right off the bat, here, like most lmgs, I can have a 200-round mag on this, but when I inspected, it seemed like I forgot to actually bring the ammo. It looks like it still works, though, so I'm going to be testing this out in all three zones to see how it does against zombies.
In each one, we'll be trying against a mega. Abomination the storm caller and getting all the camos for it, and against Tier 1 zombies, obviously, it's going to dominate him. The reload speed on it, though, let's see, without Speed Cola, is pretty slow now. What's the damage like against Tier 2?
zombies, not very good. It's got a lot of ammo, so it's definitely going to take stuff down, but it took 50 bullets for us to take out a Light Armored Zombie, which is not very good, and against a Tier 3 zombie, it's a whole lot of the same; you're not really going to get a whole lot of damage on them unless you get any upgrades on them.
But I always like to test it out unupgraded, unpacked, and punched against all TI of zombies just to get a little base point of where the damage is, so let's go ahead and upgrade it here with all this stuff. Starting with the Spore contracts, and now that I'm thinking about it. I came in here with a three-plate armor vest, and now it's back down to one, like, why would I have a durable gas mask, a self-revive kill streak, and a large backpack but not grab a three-plate armor vest?
They took it away from me, but previously, with these spore contracts, all you had to do was throw the inhibitors down on the last two spores, let them tickle them a little bit, then pick them back up, and then this used to give you unlimited spawns. Now I'm pretty sure the number of zombies that spawn for these contracts has been capped.
Just like I have, this zombie wait going down and getting back up gave my three plates back. Okay, you know, maybe going down was optimal, but after you killed the initial zombies for this contract, you don't get any more to spawn, so let me rethrow down the inhibitors, and I'm going to leave them there.
We have a grand total of one zombie right here and one mangler all the way up on this building. I guess two zombies, scratch that, but this is extremely disappointing. They took away one of the best contracts for grinding out camos. I don't know why they keep doing this, but luckily I'm almost certain Outlast contracts have not been touched, so just to test it, let's start this up right.
I got this up to a good percentage. We're at 70. I'm going to step out and see if zombies are still spawning. It looks like they're still coming out of the ground over here. At least we still have this. There's our first camo of the day: 250 kills. We're also going to need to get 250 kills with fire damage.
So we need to find a napon burst somewhere, then we need to get 10 kills without letting go of the trigger 10 times, and we need to get 10 kills consecutively 10 times, and I think that'll be all of our camos, but we can get all of our camos done in a second. Let's try to find a mega-abomination to kill; there's one right here.
Actually, let's see how this works against you. Should there be a face right there? Perfect! Why don't you try to shoot another one? Stop chasing me and shooting a laser, or at least open your mouth there. Go; we already have a quarter of his health gone. Here comes another laser. Let's take out that middle.
Face there, we go, two heads gone, and he's at half health, and he's shooting another laser. This is perfect. We almost completely egotized it, and now he's targeting another player. He used the scorcher. I thought the Mega Abomination just launched him in the air; that would have been sweet. He dropped a bunch of self-revivals over here.
I'll take those. Come on, he's almost dead there. You go, yell, literally one shot weak on me. That should do it right there against these Tier 3 zombies. This is kind of sucking; it seems to struggle a bit against armor, and the movement speed on it isn't helping at all either. These hellhounds are beating my ass, but look at this: these armored zombies are just tanking.
Shots—this might be better with armor-piercing rounds on it. Let's see what we got—just some essence and brain rot, not what we're looking for all right. We got a mega-abomination down. Let's go try the storm caller. Where is he? Where is he hiding? I hope somebody hasn't killed him already.
So far, I'm not seeing him there. He's lurking in the shadows, so let's stop him from sucking me; let's get that mask broken. How much damage are we dealing with? It's not atrocious. I've seen weapons do worse. I've also seen weapons do a lot better. This wall's a sick place to fight him, though maybe not holy.
I thought I thought I did something. All the zombies weren't attacking me right here. If I just keep switching Swit in sides, he can't get me through the wall, and I go back up, shoot him a little bit, drop down, and then run for my life because these zombies are going to beat my ass. There are so many of them.
Oh, they answered my call. Nuke will get rid of him right away. I got the storm caller already down to like a quarter of its health. I just really have to not let it take any more from us. He left the storm, Idiot, and he's regaining health. Stop what the You're not allowed to leave the storm and gain health from it, and now he's flying all the way back in with way more health.
What the [__] was that? All right, well, now I need to go repair my gas mask because we're in for a fight all right in round two. Yeah, stay right there; make it nice and easy for me; throw a decoy; all these zombies need to leave me in hell. There we are. Go, perfect drop anything good for me nope just a large backpack, his golden skull, and a Tier 3 armor vest all right well it can definitely take him down and it didn't do too terrible against him but I'm pretty sure most Pap 3 legendary weapons can probably take him down now we're on a quest to try to find Napal burst before this game ends let's hope they have it in this first Nest nope brain rot and shatter blast onto the next one what about here, nope the same two What about in here?
Finally, let's go. Let's see if we can find a contract to grind, so let's do it. Outlast there were 20 consecutive kills, and that was Jack Rabbit. I didn't even realize that normally those take a bit for me, but I guess if I'm not paying attention to it, I can't get in my own way. I don't know if I mentioned this yet, but I'm going to try to yell.
Over all, the shooting says I have to get all my kills without letting go of the trigger, but this weapon has 1,000,000 ammo in reserve on top of getting the 400 bullets. When you pack-a-punch it, you can kind of just shoot this thing for a bit and then reload with speed cola. It isn't the fastest, but it's not bad.