News - The Most Overpowered "mtz 556" Warzone 2. Best Mtz 556 Class Setup
Intro
So it has been quite a while since I last covered MTZ. 556, and I have made some impressive changes to make this thing absolutely busted. I have a very generous recoil pattern; it's going to have virtually no recoil up to a certain extent. Obviously, super long-range fights are not going to be its forte, but it still has a very fast on-sight speed and great mobility for overall having low recoil.
Normally, that would be a sacrifice. Let's just say I think I have perfected this build.
Overpowered class
We're going to start our build here with a stock with the MTZ, a heavy, long barrel that gives you bullet velocity and damage range, along with aiming idle sway recoil control and gun kick control. Honestly, those were all some of the downfalls of the base weapon without any attachments on it.
It definitely struggled with damage range and bullet velocity, and it also had quite a bit of recoil or gun kick to it, so looking at these statistics here, it's going to increase your damage range by 28%, your bullet velocity by 14%. Along with some other small values towards your recoil control, but overall easily the most important attachment to the build here now for a muzzle is the monel lithic suppressor.
Due to the fact that it's a more aggressive style of assault rifle. I do like to be suppressed, so I'm not being Red Dot chased around the map everywhere, which makes it much easier to streak up, and obviously that recoil control is going to be of some benefit. If you don't really care about the suppressor, I would highly recommend going all the way over here to the sky.
Fury compensator, just you are going to sacrifice a bit more aim-down sight speed, but at the trade-off, you're going to get more recoil control. The monolithic suppressor does a good job for me. It definitely does enough; it's going to give you a 4.9% increase in your horizontal recoil control and then 4.1% in your vertical recoil control now for the underbarrel.
I have the brew and a heavy support grip. People may look at me like I'm kind of crazy, because you would think that the vertical recoil is really what needs to be controlled here after trying this weapon out. Sincerely, the horizontal outshines the vertical; it's just one of those things where it feels better when you end up controlling the horizontal recoil because it's going to take care of a lot of that visual bounce.
I guess this is what you would call it, so this is going to give you gun kick control, aiming idle sway, horizontal recoil control in fire, and aiming stability at the sacrifice of aim-down sight speed in apparently vertical recoil control, but that's actually not the case. As you can see here, we're actually getting a 1.2% increase in our vertical recoil control, along with 13.4% in our horizontal recoil control, and 10.4%.
To the gun kick control for magazine, you can go with the 50-round drum here; that's what I was running, but if you want a super fast aim-down sight speed, you can just go with the normal 30 and you can chuck on something like an optic or maybe a stock there, but I personally like to have those extra bullets, especially with how fast this weapon shoots.
And our last attachment is the Bruin tr24 assault grip, which gives you fire aiming stability, gun kit control, and recoil control. Again, it's an attachment that's going to contribute to the very easy recoil pattern that this weapon ends up having, and that's going to be 10% of the gun kit control, or 7.6%.
To the horizontal recoil control and 8% towards your vertical recoil control So here are all of your attachments on the screen. If you guys were looking to copy those down, make sure you pause the article right now and do so. Here's the rest of the loadout that I was running. Keep in mind that you don't have to run all this stuff, but I always get questions about the rest of my loadout, so I feel it's necessary to actually show this.
I definitely recommend you give it a try. Like I said, I feel like I've absolutely perfected this weapon and this build. I have a blast with it. The game is going to feature a pretty impressive one as well, and i' would love to see your feedback on the weapon.
Clutching up
I actually think this might be my favorite map in the game like no freaking, joke, this map is. It's kind of, like, perfect. It's got elevation, but not two, like, three stories; it's got flowing lanes, but it's not too complicated. I don't know; I actually think this is like a perfectly designed map, so whoever made this, whatever developer made this.
Bravo to you, actually, because impressing me with a lot of the DLC maps isn't easy. I am very critical of a lot of the maps they put out in the past. As far as DLC goes, this is a 100% map. I can see myself playing, and I mean [__] every game I would say I'd put this like, I'm not saying it's as good a standoff and like raid but like, man, it's good I give me.
I mean, you guys, tell me what you're thinking. The one thing I kind of dislike is the water, I suppose, but it's still not like that; it's not like that big of a deal. The water doesn't play that big of a factor except for maybe a couple hills on this map, but it's also like good water. If that makes sense, do you want to try this?
Yeah, you don't want to try this. Okay, you do want to try I'm out of here all right; at least this team's enemy team is making a push back here. Who are you running at? Wicked, Trigger God, I am so one shot. I actually need teammate assistance here. They keep running at me like that. I'm not going to survive.
They're hitting me a lot a lot a lot I'm not. I'm not taking that hill head-on. I can't it didn't matter. This guy's gotten me twice, so I kind of choked on the first streak I was on. That first streak was everything. Compromised SEC, all-right, I think they're going to be here with us, teammate.
Be ready for that. Based on my team map's positioning, I would assume they're spawning near me. Maybe not actually; yeah, no, I think they spawned like around here somewhere. I think they spawned right where I'm standing right now, ene le, ene. I needed to push the hill because it's a very close game.
I'm not going for a nuke in this one anyway. I'm not really concerned. I got that much-needed swarm, though nice little Cobe. So we're going to hit and swarm. I my God I I'm shooting circles at him that should taste good on them, though they're going to enjoy the taste of my swarm missile. Is there an objective?
Am I in it? I think I'm in IT. The guy spawns behind me, though it's kind of tough. They all spawn behind me. That's really tough because the swarms are going to kill me now. I'm hoping the swarm doesn't kill me. No peak, peek, I need this kill; that's what I'm talking about. I am popping the hell off today.