News - Is The Mcw 6. 8 Any Good Warzone 2. Full-auto Conversion Kit Stats & Best Setups

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This is the series where I go into great detail with all the stats as well as some excellent attachment combinations for every gun in Modern Warfare 3, and in today's episode we're going to be moving on to the MCW, 6.8.

Damage & multipliers

Damage & multipliers

And starting it off as always, let's have a look at our damage profile. With this gun, it's generally going to be a three-shot kill; in fact, in the first two damage ranges, it's a guaranteed three-shot kill anywhere in the body.

However, in the minimum damage range at really long ranges, this is where you can still get a three-shot kill as long as one of those shots hits the upper torso or arms. Then, when it comes to headshot damage, well, we can't get a one-shot kill with this gun at all. Mixing one head shot in with a shot anywhere else in the body will result in a two-shot kill at any range, so it's still a very good idea whenever possible to try to mix that head shot in for that two-shot kill.

Rate of fire & time to kill

Next, let's have a look at our rate of fire, which is quite slow, but most of the marksman rifles are 316 rounds per minute, and what this means for our time to kill potential is that with that three-shot kill, we're killing in three 380 milliseconds, which is not a very good time to kill in this game; that's very noticeably below average, and this is why mixing that headshot in with a body shot for a two-shot kill is often what you want to go for, because then we're now killing in 190 milliseconds. Which is a very fast time to kill for this game.

Ranges & velocity

Ranges & velocity

In either case, let's move on to our damage ranges. As we can see here, we actually have a very impressive maximum damage range at about 47 m, but then again, damage ranges don't really matter too much with this gun since, like I said, it's a three-shot kill potential at any range to the body and a two-shot kill as long as one of those shots hits the head at any range as well.

Additionally, our bullet velocity is incredible at 1,6 m/s, which is actually one of the fastest base bullet velocities in the entire game, and then let's just have a quick look at our hardcore stats. Of course, just like with all of the marksman rifles, this is going to be a one-shot kill anywhere in the body at any range.


Then let's have a look at hipfire, and this gun is terrible when it comes to hipfire, especially that maximum hipfire spread at 12.1 de per second; that's one of the worst hipfire values you'll see in this game.


As for the next thing I want to take a look at, this is recoil, and just like with all the marksman rifles, this is quite accurate.

Gun, there's not much recoil here, although I should point out that there is a little bit of a jump after the first shot that you fire, and then the grouping remains really tight, so just keep that in mind, especially at those really long ranges. You just want to be aware of that little jump after the first shot.

Handling & reload add time

Handling & reload add time

Now let's get into our handling statistics. Our aim-down sight speed is the slowest in the Marksman rifles at 271, milliseconds; however, our sprint-to-fire time is actually a little bit better than average for the Marksman rifles at 2117, milliseconds.

Then taking a look at our reload ad time, this is actually very fast at 1.37 seconds, and this is actually one of the nice upsides with this gun as you can get that reload in very quickly. And then finally, for the base stats of this gun before we get into the conversion kit, let's have a look at the mobility stats.


And while our base movement speed is a little bit below average when we're just walking, our sprint speed is actually a bit above average for marksman rifles in this game, whereas our aim walking movement speed is pretty bad at 2.2 m/s, and there we go, wrapping up all of the important base stats with the MCW 6.8.

Full-auto conversion kit

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Now let's get into the aftermarket part, which is the full auto conversion kit, and with this kit, it does reduce our damage values across the board, especially our headshot damage values, which are completely nerfed into Oblivion with this. However, in saying that it's still going to have a two-shot kill in that maximum damage range, you just have to make sure one of those shots hits the upper or arms, which is pretty easy to do.

Headshots are now pretty much useless; they'll never reduce it down to a two-shot kill anymore. However, this does come with some big upsides, and the first upside is that it's now full auto, and we can look at the new recoil pattern here. As you can see, there's definitely a lot more recoil in full auto.

even though I'm firing 20 rounds rather than 10, but just know you will be very noticeably increasing your recoil, and I would say this isn't completely uncontrollable or unpredictable, but it's also not the type of recoil pattern that suggests that you can use this gun effectively at really long ranges.

There are some pretty big jumps between those bullets, so it's definitely in your best interest to keep yourself in close to mid-range engagements with this kit. Additionally, with this, our rate of fire has increased up to 400 rounds per minute, which means our three-shot kill potential is quite good now at 300 milliseconds.

This is now going to be very competitive with the assault rifles in this game, at least up close. When you start stretching out the ranges, if you get a four-shot kill, we are going to be killing quite slowly now at 450 milliseconds. So overall, when it comes to the full auto conversion kit, I actually really like this on the MCW since we get a very consistently faster time to kill, at least in the maximum damage range.

Obviously, if you use this kit, you should be keeping yourself closer to mid-range engagements, but to me in 6v6, that's fine because the vast majority of your gunfights will fall more within those close to mid-range engagements. And there we go.

Mcw 6.8 - accuracy build

Mcw 6.8 - accuracy build

Optic, and with this build you can see it's very accurate. We have cut down on that initial jump with the first shot fired even though it still exists, but you can spam this at the maximum fire rate even at really long ranges and be quite accurate. Our aim-down sight speed is a bit on the slower side but still reasonable for a long-range build at 322 milliseconds, and our sprint-out time has actually improved a little bit at 27 milliseconds.

When you combine this with the fact that this gun has an incredible bullet velocity by default, which we didn't touch at all with any of these attachments, that just makes this a pretty solid choice for those longer-range engagements, as long as you can hit your shots consistently and try to mix that head shot in so you can get a two-shot kill.

Welcome to Modern Warfare III Gun Guides! This is the series where I dive deep into the stats of a gun and share the best attachment setups based on tons of testing and data collection! In today's episode, we're breaking down the MCW 6.
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