News - How Warzone 2i Can Be A Great Call Of Duty Game

Intro

Intro

And so the four different points I'm bringing up in this article are pretty reasonable, in my opinion, and things that I think Sledgehammer Games can execute when Modern Warfare 3 launches, and even with the post-launch seasons. And so I just want to get that out of the way in this article, and with that being said.

I'll let the rest of the article continue. In less than 2 weeks.

Fix the spawn system

Fix the spawn system

Modern Warfare 3 will be released, and of course if you digitally pre-order the game, you'll have early access to the campaign, so for those of you who did that, you can get the campaign out of the way and then wait until November 10th, when multiplayer in Zombies is released. Now, I did not make a article talking about the Modern Warfare 3 beta after it ended.

I didn't give a review, and I didn't really provide any feedback. After the beta ended. I kind of just sat here collecting my thoughts and thinking about what kind of article I should actually make discussing Modern Warfare 3, before it actually releases on November 10th. To be honest with you, another reason why I never made a article kind of giving a proper beta review is because pretty much everything I'm going to be saying in that article has already been said by plenty of content creators out there throughout the Call of Duty community.

how mwiii can be a great game

And so I guess this article can almost be that replacement for that beta Rie because I do want to discuss Modern Warfare 3, and I really want to talk about how this game can actually be good, and I think there's a few different things, like at least four key things, that I think could really make Modern Warfare 3 a great game at launch and how it can be great even throughout the post-launch content season that we see in the future, so let's go ahead and start with my major concern because this is almost a Make It or Break It concern for me when it comes to Modern Warfare 3 and as the spawn system this spawn system.

I am actually shocked at how bad it actually was in the beta. I know Sledgehammer Games is aware of this; they have a Trello board that you can actually view for yourself, so it shows all the different things that they're looking into or that they've completed and fixed already, and they did mention that they are looking into the spawns and adjusting some of the types of spawns that they see on the map to make them more balanced.

I really want them to investigate further into this. This is i think this is a pretty big issue in the game, so a lot of you who have actually played the Modern Warfare 3 beta may have noticed that you may have been spawn flipping too many times when you're playing objective game modes like domination. And you might have noticed that you'll spawn in areas where it'll place you in front of an enemy who's about to come around the corner and they're able to take you out pretty easily because your backs turned to them and you don't realize that it spawns you next to an enemy right, and that happens quite frequently, or maybe it'll spawn you near an enemy and they're in front of you, but it's like it could just completely catch you off guard because you don't expect to be an enemy that close to you, right?.

Hit detection issues

Hit detection issues

And so I think another thing about the spawn system is that it really shows how bad it actually is. The fact that the matches just seemed way too close Sure, people want to blame skill-based matchmaking, which of course is part of the issue as well, but I think because of how close matches were, like literally winning or losing a domination game by one point multiple times throughout the beta, that does not happen very often in Call of Duty.

I don't know about you guys, but when I play Dommination in Call of Duty, I do not win or lose by one point that often, but it happened quite frequently in the Modern Warfare 3 beta. Sure, skill-based matchmaking is part of the problem, but when I noticed it, especially on the map of states, it felt like they were spawning you at enemy flags way too frequently; even when enemies were near those locations as well, it didn't seem like there was a set spawn point for both teams, and people were just flipping them too.

how shg can make mwiii good

I don't know; I don't know what the issue is with that. I just think they need to investigate the spawns further because I think this is really what's going to break Modern Warfare 3 for me personally. And another thing that's also a huge issue that I'm very concerned about when this game comes out is hit detection.

I don't know about you guys, but I know there was one weapon throughout the beta. I don't know if it was a battle rifle or a Marksman rifle. I'm not sure what weapon it was exactly, but I know there was a gun in the beta that just would not get any hit markers, like it was just absolutely abysmal.

It was like a huge hit-detection issue every time you tried shooting at an enemy. I literally saw a clip of somebody spraying this gun into an AFK person, and they weren't getting a single hit marker. But, eventually, they did end up fixing it in the beta, so if you're someone who used the gun, I think you realize how good it actually is because I've heard the gun actually slap quite a bit. But either way this isn't the only gun that's having hit detection issues my very first game on and I wish I saved this footage for you guys but I was point blank of an enemy with a shotgun keep in mind and I hipfire fired him twice Point Blank, and it was to my crosshairs were totally on the enemy and I didn't get a single hit marker like I can understand if my pellets grazed him and you know I get a hit marker I don't get the kill but I didn't even get a hit marker for two shots in a row, and I lost the gunfight and I was just absolutely baffled, that I didn't get any hit markers now some of you might be thinking maybe you were lagging maybe it was the packet burst no definitely had no leg or packet burst involved in that situation, so, hit detection is also a pretty big concern of mine as well and I've never seen a Call of Duty game have this bad of hit detection issues.

Post-launch content quantity/quality

Post-launch content quantity/quality

And people might think it's just a beta. Well. I don't give a [__] if it's just a beta; it might be there in the full game, so I have to bring it up right, and so I really do hope the hit detection gets fixed ASAP on all the weapons, and I hope we don't see issues with that when it comes to the carryover.

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In less than 2 weeks MWIII will be released and before we get our hands on the full game, I want to talk about a few different key things that SHG can do to make this a good game.
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