News - Will This Ruin The Launch Of Warzone 2i

Mwiii multiplayer gameplay xbox

Mwiii multiplayer gameplay xbox

Of course, MW3 multiplayer is not live. Don't be fooled into thinking that this is beta footage, of course, but enjoy that in the background, and let's get into it. Let's talk about what I think is going to ruin Modern Warfare 3 at launch and discuss a few other things. A bit more information that we have, since you know obviously having the campaign and stuff that did play through if you guys want to check that out obviously it's a very long article that I posted on the channel, but you can check that out if you want to was an okay campaign.

I'll give it a six or a seven out of 10, it could have been better was it better than mod Warfare 2 campaign if I'm honest, probably not, but let's get into it.

This could ruin the launch on mwiii

So What do I think is going to be the big issue that ruins Modern Warfare 3 at launch? Well, it's going to be something that's never happened in Call of Duty before, which is the ability to have weapons that are fully leveled on day one, and yes.

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I'm obviously talking about the Modern Warfare 2 weapons that are transferring over, because of course we are talking about mod Warfare 3, which is Modern Warfare 2.5, because it is, honestly. Still, in my opinion, just a big update: a big patch that's being charged for $70 or $100 if you buy the special edition, which I have done, and I don't recommend people buy that edition.

Like I said, this could have easily been done in an update, but Modern Warfare 2 weapons will be transferring over like I said, along with, of course, all the brand new weapons we get in Moder Warfare 3 and the Modern Warfare 2 weapons. Whatever attachments you had up, whatever attachments you got, and stuff will all transfer over, so everyone at launch who has played Modern Warfare 2 and fully leveled their weapons will have fully leveled weapons.

On day one, and that's a big issue. I think that's going to massively ruin the experience on day one because, yes, there'll be people who want to get in and grind and level up all the you know the new weapons and actually experience the game, but then you know there are people out there who are going to want to use the TAC 56, the Vasnev.

Why this could ruin the launch of mwiii

Why this could ruin the launch of mwiii

Any sort of gun that's overpowered, and of course it's going to be interesting to see how this works because obviously the time to kill was different in Modern Warfare 2, it was 100 health for instance, and it was a fast time to kill, so those weapons have probably been updated to transfer over to Modern Warfare 3 and behave a little bit differently, so we don't know which weapons are actually going to be good for Modern Warfare 2, but all we know is that some people are going to mess around with them and, you know, use them and find out which ones are really overpowered.

They were insane, so I do think they'll make the Modern Warfare 3 weapons better, but at the same time, that means what's the point? I do think that will happen, but there's always something that gets through the cracks. You know there's a lot of guns that are going to be in the game now, like we've got 37 new weapons with Modern Warfare, free.

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And I believe we've got like, well, over 40 or 50 guns coming into the game with Modern Warfare 2's weapons, of course, and we're talking guns from the season pass that you know that we've earned throughout the life cycle of Modern Warfare 2. I think it's going to cause a massive issue and ruin the experience of day one, you know, and I just don't see where they're going with this.

Obviously, like we said, we knew Mod Warfare 2 was supposed to be a 2-year game. They bought it, went back on those plans, and decided to do Modern Warfare 3, a.k.a. 2.5, And I just don't think this is going to play out very well. I feel like on day one, it's going to ruin the experience. There's going to be people who are going to use those meta weapons.

People are going to work out which Modern Warfare 2 weapons are meta, and it's going to be a big headache for the game as well; there's now going to be well over 70, 80+ weapons, with more to come during seasons, of course, to update and patch and buff and Nerf and get right, and if it doesn't get right on launch day, we're GNA have a massive issue with lots and lots of different patches, which I don't know you know with Call of Duty.

They don't really patch things that quickly; we might have a different year with Sledgehammer this time, but it's going to be a lot of work and a lot of effort, and obviously there might be things that come out on launch day that don't work very well and also need fixing. I'm not so sure this was a good thing.

I do think this could massively hurt the game in the long run, but it could also be a good thing.

More new info about the launch of mwiii

More new info about the launch of mwiii

You know there's a nice thing about having variety, and even then, the other thing to discuss that was announced as well was weapon shooting. People have spoken about this. Obviously, we kind of expected this to actually be in Modern Warfare 3, but it's now confirmed. Sledgehammer has decided that, due to feedback, weapon tuning will not be in the game, so I'm glad that's not a thing because now we don't have to worry about tuning weapons, and that's cool.

I like the idea of, like. C being able to customize and fully, you know, change your weapon to the way you want it, but the weapon tuning just created too much of a headache; it was too much of an issue; it even got removed recently in mod Warfare 2 for your underbarrels because it caused an issue.

cod mwiii

Yeah, I'm glad that's kind of gone. It's just a simple thing: you put your attachments on it; it does this; you know, it does x, y, and z, and it does, and it has this negative; it has this positive; it doesn't need to be that complicated. I mean, we went from we've went from the back in the days of using Quick Draw stock Red Dot to 18 different underbarrels to 24 different recoils.

Barrels, like five or six different barrels that change whether they AIMS in faster or do more damage over range, don't need to be that complicated, so that's a good thing. At least I see a positive with that at least stops any more headaches in situations, because again, if they took the weapon tuning from, like, it was in mod Warfare 2 doing that with the MW3, weapons, and stuff like that, it would have been crazy, wouldn't it, but yeah, so.

I'm not sure how to feel about that. I don't really like any of the MW2 maps; they weren't massive. I'm a massive fan of any of them. To be honest, some were okay, but they're not like classics like a nuk town or that. It's not something that would have wowed me. It's a bit a bit cheap if I'm if I'm being honest.

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