News - How To Get More Kills Solos. Warzone 3. Vondel. Ashika

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This is Demon Mode Breakdowns, a series where we go inside the mind to take a look at my decision-making rotations and approach to gunfights. At the beginning of this gunfight, I hear people running around above me in the square staircase. Rather than pushing up the stairs and potentially getting caught between two players.

I wrap around to the next staircase and try to push my way up to have equal footing on the roof since they are fighting next to me and I am trying to flank them. I take my time coming up this ladder and checking both directions to ensure that there's not somebody else with the same plan. The reason for clearing up the left side is that I want to be able to push these enemies without getting shot in the back.

Once I push over the top of the roof, I prioritize which enemy I should shoot first based on who can actually see me since I'm in the direct sight line of the next player. I shoot at him first, immediately after dropping the first player. I pre-aim the door just in case the second enemy gets aggressive and tries to chow me for getting my thirst.

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At this point. I hear Enemy Number One start his self-revive, which lets me know that I have 5.5 seconds before he gets up and either runs away or gets back into the fight before going for The Thirst. I jump over the door to see if the second enemy is waiting for me or if he has run away since he's behind the railing.

I downed enemy number one a second time to take him completely out of the fight. I hear Enemy Number Two pushing me, so I pre-fire the door and down him as well, in which case Enemy Number Three appears. Here, I fake like I'm going to go down the stairs to try and get him to chase me. At this point, I realize that I only have 14 bullets, and it's faster to switch to my secondary versus reload.

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As he pushes, I have a Fresh Magazine, and I get the kill. Let's take another quick look at this last gunfight notice. As he slides towards me, I release my ads for a brief moment and return to hip fire, so I'm able to rotate and get back on target. This is a pro tip for players that struggle with their SMG fights, and at the end of this interaction, we end up walking away with all three kills.

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In this next interaction, we have an extremely tight gunfight inside the Green Building. Right here, I'm being chased, and I hear a slide. I burst through the second door to create a 50/50 so the enemy doesn't know which way to turn, and then I slide out the door and turn at the same time, anticipating that he's going to push this room.

After almost breaking his camera and winning the fight in this next sequence, we were at Asika Island, and we had just landed at farms. The most important part about landing in hot is that you want to try and get a gun that you are competent with and then get your head on a swivel. Don't get caught lacking or looting too much.

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Right here i end up closing this door. Which ultimately gives me an audio cue that I'm being pushed immediately. At which case I get behind cover and pre-fire with a drop shot and since I just pre-fired that angle I make a read that he's going to challenge the other side which he does once again turning while sliding past the enemy and getting the kill here I decide to save some time by switching guns to go for the thirst and then immediately flee the scene, since the gunfight just went down I know that I've created a hot spot in which case if anyone's going to push any room it would be the one I was just in and so I rotate out reate, and reload, at this point I want to move forward carefully and take brief moments while moving around to see if I can hear someone pushing me and since the coast is clear I decide to move out and I notice there's a guardian that's been placed in the far building this tells me that there is an enemy close.

I also end up getting spotted by a recon drone, so rather than running straight down this lane, I pull into this building here just in case I get pre-fired from the top of a building. Once again, I also keep my head up while looting, just in case somebody swings the corner. I look up at my mini map, and I see two enemies firing, but to my surprise, they weren't fighting each other as a third enemy appeared.

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I fire at this enemy here, which makes the enemy in between us have to make a decision. He decides to push his original target, in which case I get to shoot him in the back for free. Something very special that I do here is when I see this enemy self-revive. I don't shoot at him, and I also pretend that I didn't see him.

This makes him believe that he actually has the ability to get the self-revive off, in which case once he gets up, I redown him, and now that is my kill. I see that enemy up to my top left, in which case I dive back into cover and get my first thirst for the zip line out, in which case I've now picked up two kills, and then finally, for this last player.

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I challenge his aggression and catch him in an aack sprint, getting myself a final easy kill. In this example, we are landing top twins after taking the zip line out of farms. The feeling of using that skin is pretty sweaty. Normally, I make the call out that based on this Izzy skin, this player is probably going to be sweaty, in which case I was right.

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As I jump off the roof. I switch guns rather than reloading to try and save time and stay aggressive, but he knows that I'm pushing him and he knows that he's weak, so he decides to do the smart thing and run away right here. I make a very smart play by jumping up and breaking the glass; this gives him an audio queue that I'm about to push him up the stairs, but I know that he's still ready to screen, which makes it extremely difficult for him to hear, and since he's running with his heart pounding in his ears, he has no idea that I took the outside zip, so when he finally shows himself, he's facing backwards, anticipating that I'm still chasing him.

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In this gunfight, we find ourselves right outside of farms in the warehouse. I hear someone coming from my left, in which case I sprint inside, and then Lan splits the corner. I do this to buy myself time and ensure that I run the right way while trying to plate and get ready for this fight. I end up lane splitting a second time to make sure I know where the enemy is and so that I can be the aggressor when I'm ready, ultimately getting to challenge the enemy fully loaded and aware of his position.

Here I see a mosquito drone above my loadout, in which case I know it's going to hit me as soon as I grab it. The moment I get my load out, I use my stem to recover the damage I just took from the mosquito. I also realized that whoever placed the mosquito drone is probably still close by, in which case my high alert goes off.

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