News - How To Get Better At Warzone 2 (10 Tips)
Knowing when to play passively, if you're controversially on The High Ground and you see people rotating, it's probably best not to push that team. Right, one or two three-kill kills is not worth it; being out of position, getting caught, and losing out on all the other kills Playing passive could definitely be a detriment when you're not in a high kill stance, so it's just knowing the difference between when and when not to based off your pacing based off the momentum of the game and all these factors you kind of have to play into key. In real time to make the correct decision, so ultimately, just based on the kill count, based on your momentum, based on the players in the lobby, and based on the zone pool, all these factors are going to ultimately help you decide whether you're going to be playing a passive end game or if you're going to be playing an aggressive endgame, being conscious of late game high ground or places.
Patience and discipline
Interest instead of chasing kills, knowing when you're in a power position to be disciplined and patient, ultimately knowing that teams will be in the open teams will be exposed, and they're easy kills as opposed to you forcing a fight because you're impatient and you're not disciplined. If you feel like players are dropping and you want to drop that high kill game, it's very common that when you want to drop the high kill game, typically players tend to try to speed up their play, thinking it's going to help them get more kills, but the detriment there is that you end up tunnel-visioning and putting yourself in situations where, if you were disciplined and calm, you would have probably determined it was not safe and not worth losing the game over.
And this is going to help you make those hard decisions to not push a team to stay in position for another minute until the zone pulls These are what make a great player; these are what make high-kill games, and this is ultimately what separates. An average player from a great player, so as you guys are going to see here multiple times.
Late game regains
I'm on the regain. This is definitely something that even after 39 kills, I still dropped 39 kills, and if you guys look at how much I regained, that should show you I probably could have dropped 50+.
Here, you know, when it's early game, your replayability looks a lot different than your late game. Right what does it look like when you die early? You can pretty much land wherever you want. You can restart your pace to your liking when it's late if you're trying to get those high-kill games. the window closes or the windows are a lot smaller right, but due to me being able to regain quickly, I still was able to drop 30 kills and so on.
What that looks like is the end. From the beginning gameplay ability to the end gameplay ability, it's totally different when it comes to decision-making, late game rotations, and being able to regain properly, and that's what you're going to see here in this article, ultimately. My early game regains are a lot calmer than my late game regains.
I just get straight into it, one because the zone is small, but also because I know if I don't get back into the fight here shortly, it's just going to be another mediocre fight. Essentially, once I get this roof here, I don't move.
High ground
Once I get this roof, it basically becomes something where, okay, I know I have this POI. I don't know where the zone is going to pull, but if it does pull here, it's going to be a great late game, so I'm gambling that this late game pool is going to be somewhere near me.
I don't rotate early, and as you guys can see, I play on the rooftop. I play positioning. I never expose myself too much here late game, allowing myself to get the easy picks without giving any opponent an opportunity to knock me, and so you'll see here people are going to start flying in, and I'm just going to be going back and forth based on audio cues based on red dots based on certain information.
I'm going to be able to just go back and forth from these rooftops and, ultimately, get free picks. So yeah, as you guys see here, once I realize that this is going to be a late game zone, I play on this rooftop pretty much to perfection. PA goes in, I have a golden gas mask, I'm able to tank the storm a little bit, avoid the PA, and ultimately keep the high ground, and this is going to be a really important position here for me.
Late game, ultimately, just understanding that you know this is going to be the POI This is the place of interest late in the game. This is the best rotation that I could have had again. It always comes down to a little bit of a gamble with the Zone pool, but I played my rooftops accordingly. I played The High Ground perfectly.
I'm able to use my gas mask to my advantage by myself for a little bit of time, and ultimately, The Zone pulls back my way. My luck is in my is in my favor, and as you guys see here. I never give up High Ground.
Never giving up power positions
Once, and I'm able to still get all the kills here, so I'm giving myself the maximum playability I'm giving myself maximum exposure to the players with. Minimal. Exposure to being killed makes sense, so maximum exposure to engagements with minimal exposure to getting shot or them hitting my shields without me being in a place to self-rese or have some type of playability, so the word is playability.
You want to leave yourself room to be able to make a play. You put yourself with your back against the wall. Well, unfortunately, the only thing you can do is move forward, right? So being conscious of this and knowing your surroundings Knowing what buildings the infrastructure of the buildings kind of going back to the beginning tip understanding what buildings infrastructures are can do what you know rotations, outplay ability This is very important when it comes to zone pools. When it comes to late games, you don't have to think about what play you have to make based on the area you're in on the map; you're going to know what you can do, and this is ultimately going to help you stay two or three steps ahead of the average player.
Main points recap
What we really see here in this game is an example of discipline and patience, good decision-making and rotations, obviously great centering, and great shots.
Good movement, right? So these are all things that you're going to have to work on, but the most important thing I want you guys to take away from this is that the pacing is very important, but the regain of ability means that you're not going to win 100% of your engagements, you're not going to win every fight, and unless you're cheating, you're not always going to know where everyone's at, so understanding audio cues, information, and flight path These are all beginning things that will help you when you do die in rebirth and have to come back.
You start to really get better when you die in rebirth and have to come back. You really start to get better at Okay, there was a team named Market, but if I land south of Market. I could get a gun, and it'll only take me 10 to 15 seconds to get right back in the fight that allows you to keep your momentum, keep your pacing, and also play it to where you get your revive timer back.