News - How To Get Better At Warzone 2 (10 Tips)

Intro

Intro

Today I bring you guys five tips that have improved my gameplay, allowed me to drop more kills, and ultimately won more engagements within each fight.

Flight path, regain spots etc.

One of the first things that goes through my head as I enter a game of Vell is kind of knowing what the flight pattern is going to look like and what pois, or places of interest will be occupied based off that flight pattern you want to have about two to three hot drops at any given time that you can drop and know where the crates are drop or where the crates spawn the infrastructure of the buildings that you're going to be working around and ultimately if you die early, somewhere where you can drop that's still in the fight but not necessarily in the heat of it so that you can regain properly.

Audio and visual cues

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So as you guys see here, I hear footsteps. I'm not pushing down; this is a solo quad, so I have to think smartly here. I have to kind of weigh out the situation, but nonetheless, I'm going to play this really smart game here. This is a solo quad, and this building doesn't have a lot of playability.

With the long hallways and the lack of objects to really get in and out of the building, what the dog is doing is what you're doing, Budd. I'm trying to play my best here. Just be prepared for stackers, and this is usually something that really slows down. A player's gameplay down is stacking, and so you just kind of want to generally know, Hey, this is solo quads.

This is something I'm going to be dealing with. People tend to stack, and so when you're positioning, when you're getting an engagement, you want to just be aware of that. You don't want to leave yourself open to two or three people shooting you at once. So this is typically what you would want to do in this situation.

Instead of going for The Thirst, you want to count it out because if I'm playing Sol the Quads, I just thirsted one. I knocked twice. I knocked on three. Now, if we count, there's still one more alive, and so with that information. I should assume that. If someone does self-reassess, he's going to have one shot that's an easy SPR transfer, which I should be worried about as a fourth player, and if he doesn't show himself.

I don't have any information. Within two or three seconds, I can go for the third, but to go for the fourth, in that situation, it wasn't counting out properly, and that's why ultimately this happened. Now I do get a little lucky here. I think that they assume it's squads, and so I do feel a little blessed to be able to get away there.

Get the cell phones off. You have to know when to engage and when not to engage. So this is a prime example of why I should have been thirsty. I did it now instead of egotizing them again or trying to wipe out the team. Let me.

Disengaging & reengaging

Disengaging & reengaging

Take a step back, let me take a breather, disengage, find some shields, find some ammo, assess the situation, and then I can go from there. What is this solo? quads yeah right d enemy UAV overhead it's quads, right feels like.

Avoid tunnel vision

UAVs come on, so yeah, one of the most important things besides being aggressive, pushing people, and constantly looking for the fight is knowing when to disengage or, when you do get wiped and you come back, being able to regain quickly.

What this looks like is dang knowing, based on where people are currently, where I could land that will get me a decent SMG or a decent AR and get me right back in the game. Fight, the [__]—did I just hear a fart or something? You're going to hear gunshots a lot, and those gunshots most of the time are brainless, but it's very important to know the direction of those gunshots so that when it's time for you to rotate, you know the general direction in which you want to move.

basp

This is going to help you save time while the lobby starts to die out. This is going to help you get more kills within each game and ultimately put you in a position to be able to get those high kills. Key positioning is definitely going to be an important thing, whether it's multiple loadouts dropping in a prime location or positioning yourself versus pushing your team.

You kind of want to know when and when not to push, like I said earlier, and part of what I said earlier about regaining will play into your positioning: having the discipline, knowing when to push a team, and knowing when not to push a team. If you have a power position or high ground and you see loadouts, people flying in, or red dots, these are all pieces of information that you need to take in so that you know, Hey, you know what?

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I'm in a prime location right now. I don't need to push. I don't need to push one or two people to expose myself to the rest of the teams, and this is very important, and this is a common mistake that a lot of players make when they gain momentum: 15-20 kills with 40 up is one of the most common problems that people will face.

The common mistakes that people will make are that they get overly aggressive, they get tunnel vision, and they let a few team wipes get to their heads. What this will cause is basically losing momentum, pushing one or two kills, losing all your loadouts, having to rotate and regain. Ultimately, slowing you down and limiting how many kills you can drop in a game.

And this kind of ties into the early rotations, right? This means understanding the flight path, where teams are going, and what buildings will be occupied. Based on those flight paths, when you regain and you're rotating back to a place of interest, you know you're hearing teams fight, and you just keep this information.

You know in the back of your head so that when you rotate When you get into that area, you relatively know. Hey, there could be people on top of these buildings; there could be people here; there could be people there. This really helps you make better decisions and, ultimately, will get you higher kill games.

Rotations and zone pulls

Rotations and zone pulls

One thing I have noticed in my experience when it comes to getting high kill games is that sometimes Zone pools go your way; sometimes they don't just kind of understand the dynamics of Zone pools and how they can pull towards or against you. It's just always good to have an understanding and keep that in the back of your head that this is going to be a late-game factor, knowing when to be aggressive.

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In this video I breakdown a 39 kill solo qauds gameplay on vondel resurgence. I reveal 10 tips that will teach you how to get better at warzone not just on Vondel, but on any map.
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