News - Best Pc Settings For Cod Warzone 2 & Dmz. Maximize Fps & Visibility
For quality, I recommend setting the rendering resolution at 100. I'm not a huge fan of lowering it if you don't have any upscaling technology and you have a very old computer. You can definitely go at something like 90, but honestly, your image will look blurry and you will have pixels, so it's not very good for visibility for upscaling if you need more FPS.
First of all, I want to be clear that if you don't have any issue with FPS, don't use upscaling. It's better to just not use anything. It will be more clear, but the first one that you should use if you're struggling with your FPS is the DLSS, though if you have this technology because you have an RTX card, definitely use it.
If you don't have this technology, maybe. Tessa, It's a question of whether it really depends. I'm not a huge fan of FSR 1.0, and I really hope they're going to update it for 2.0 or 2.1. So right now, test things like FSR or even the image scaling from Nvidia if you have it, but DLS is really the way to go if you want to use that.
If you feel that your image is blurry and you don't want to use any upscaling, technology-wise, you can definitely use the Fidelity SAS; it's for sharpening, and it will help a lot with your visibility if you have a sharpening issue in your game. For anti-aliasing, I recommend going with minimum over there; don't use the filmic 1; and until using quality, go with low.
For the article memory scale, I recommend going with 85. The texture resolution, texture, and isotropy really depend on the amount of vram because you're locking your vram at 85 percent. It really depends if you just have three gigabytes of RAM. You will need to go to the low version, which is very low, so it's really a question of preference.
Just lock your vram at 85 percent because you want to have a 15 percent buffer. For Windows and other background stuff on the level of detail in distance, go with low; with those, you can expect a nice six percent boost in your FPS. Clutter, draw distance, go with short particle quality, go low and very low; it will very much help a lot when you have like explosions and when you see particles; if you're getting some random drop, it's probably because of your particle quality; make sure those ones are that low bullet impact; I'm a fan of it; you want to see where you're shooting; so it's super important to put this one on, and it's not a huge impact on your FPS.
Honestly, and it's better for your gameplay, shutter quality is something a lot of people can struggle with; it really depends on what type of card you're using. If you're really using a very old card, I don't know all the Radiant R9. 280X, go something with medium, but for the majority of people, shutter quality can go at High distillation has not had a huge impact on your FPS, but if you have a very old radiant car, like an R9 280X, they add some struggles with tessellation, so just turning that off is good for the majority of the people near you.
Darren, memory: I recommend Max. I recommend also using the on-demand texture streaming. I recommend going with normal volumetric quality. This will have a huge impact on your FPS. If you go high or low, you can expect a nice nine percent boost in your FPS. I recommend also turning off your different physicalities and the caustic water.
Shadows and lighting are very important. First of all, on the Shadow map, you can expect a nice 22 boost. If you choose an extreme shadow map, you'll be using a lot of resources in this game, and in a war zone, it's even worse. Screen space reflection I recommend putting this one in the "off" spot.
Shadow quality goes with low-spot cash. I recommend something like medium, or honestly, it really depends on your vram, the amount of vram, so if you have a lot of vram available, just go a little bit higher, but the thing here with Shadow is that you want to lower all the options because you want visibility and you want FPS, and Shadow will provide you with this particle lighting, which is a bit like the other particle setup that we saw in parameter super.
It's important to go with low ambient occlusion. I recommend putting this on so that off, your game will look flat but visibility will be a lot better and a lot higher. Screen-space reflection is something I recommend turning off. This is a bit weird on my laptop with my 1050; if I compare it to off.
I'm getting a nice five percent boost in my FPS, but on the 490, there's not a huge difference in static and reflection quality, so I recommend turning low and weather grid volume off for post-processing effects. Sorry, I recommend using the Nvidia Reflex if you have this technology; I'm not recommending Boost right now.
I had a lot of issues on my 2070 and my 4090, so right now go with maybe testing boost, but if you have some weird stuttering or stuff, probably it's because of this, and for the rest of it, you want pure visibility, so feel all those motion blurs at off, and you don't want any film grain or foreign objects.
It is very important to know that if you set your field of view, you will have less FPS. I know a lot of people that don't understand that, but as you see more in front of you, you need to render more, so if you're playing with a very old computer or a bad GPU, start with 80, look at your FPS, if it's decent, go with 90, if it's still decent, go with 100, and just do some testing like this fill a view, you should definitely touch it at the end of this old process just to make sure that you're not struggling with your SPS.
If you have any questions about Call of Duty: War Zone 2 and the best settings, just come into the YouTube section and post a clear question about your CPU, GPU, and RAM.