News - The Only Camo Guide You'll Need For Warzone 2 Zombies
Intro
Today I'm listing every single camo challenge for the base weapons in Modern Warfare 3: Zombie. For this article, I'm going to be leaving time stamps for each individual gun and the respective challenges, so if you're looking for one in particular, you can quickly find it. We're going to be listing these in the order that they appear in the armory, so without further ado, let's just get straight into the list.
Sva 545
Starting With the assault rifles, we have the SVA. 545 and with it, you need to get 250 kills and five kills without releasing the trigger. 20 times 250 kills in Tier 2 or three zones, and 250 kills with at least four perks active.
Ram 7
Up next, we have the Ram 7 250 kills, 250 hipfire kills, 100 kills shortly after using a field upgrade, and 200 critical kills.
Mtz-556
For the MTZ 556, you need 250 kills. 250 kills with full attachments. 250 kills with at least four perks active and 20 consecutive kills without getting hit 10 times.
Holger 556
The hogar (556) needs 250 kills. 10 kills in 5 seconds, 10 times 250 kills in the tack stance, and 200 crit kills.
Mcw
The MCW needs 250 kills. 10 kills in 5 seconds, 10 times 250, Hipfire kills, and five mimic kills, next up.
Dg-56
The DG 56 takes 250 kills. 10 kills in 5 seconds 10 times 100 kills on zombies affected by tactical grenades and 200 crit kills, wrapping up the ARs.
Fr 5.56
The FR 556 needs 250 kills and 200 critical kills, 30 hellhound kills, and 250 hipfire kills.
Bas-b
Now onto the battle rifles. Starting with the bass B, it needs 250 kills and 200 kills in Tier 2, or three zones.
250 kills with frost damage and 20 consecutive kills without taking damage 10 times Up next, the sidewinders take 250 kills.
Sidewinder
10 manglers kill 200 critical kills and 250 point blank kills ; the final battle rifle, the MTZ 762, takes 250 kills.
Striker
250 kills at rare or higher, 50 mercenary kills, and 100 kills shortly after using a field upgrade Beginning the SMGs, we have the striker, and with it, you need 250 kills, 30 hellhound kills, 250 kills with rare or higher, and 250 kills with full.
Wsp swarm
attachments, moving on to the WSP Swarm, it takes 250 kills, points blank kills, five mimic kills, and 250 kills in Tier 2/3, Zones ; next, the AM9 takes 250 kills.
Amr9
250 Frost damage kills 20 consecutive kills 10 times without taking damage, and 250 kills with full attachments.
Wsp-9
The WS P9 takes 250 kills and kills 100 kills in a single match. 250 fire damage kills and 10 kills in 5 seconds 10 times.
Rival 9
Rival 9 takes 250 kills. Five mimic kills, 100 kills shortly after using a field upgrade, and 250 toxic damage kills.
Lockwood 680
Ending off the SMGs, the striker 9 takes 250 kills, 250 hipfire kills, 250 toxic kills, and 250 tack stance kills , starting the shotgun off strong with the Lockwood 680, and this gun takes 250 kills, 250 hipfire kills, 250 kills with electric damage, and 20 consecutive kills 10 times without taking damage.
Haymaker
Next up, the Haymaker takes 250 kills, 250 kills with four perks active, 250 kills in Tier 2 or three zones, and 10 kills within 5 seconds.
Riveter
10 times Finally, the Riveter takes 250 and kills 10 kills in 5 seconds, 10 times. 250 fire damage kills and 10 manglers kills Hi, real quick.
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Pulemyot 762
Now officially at the halfway point of this list, starting off the lmgs, we have the pulo, the P. However, you pronounce that 762, and with it, you need 250 kills.
Dg-58 lsw
100 kills in a single match, 250 kills rarer, and five mimic kills; up next we have the DG58 LSW, and it takes 250 kills.
250 ta dance kills 250 kills with rare or higher rarity and 200 critical kills; the BR MK9 needs 250 kills.
Bruen mk9
250 kills at rare or higher rarity 250 kills with at least four perks active and 250 kills with fire damage; lastly, for the LMGs, the hogar 26 takes 250 kills.
Holger 26
10 kills without reloading 10 times, 10 kills in 5 seconds, 10 times, and 10 disciple kills.
Kvd enforcer
Starting the marksman rifles with the KVD enforcer, it needs 250 kills and 10 disciple kills. 10 kills in 5 seconds, 10 times, and 250 kills in Tier 2 or three zones.
Mcw 6.8
Moving on to the MC W 6.8, this gun needs 250 kills. 100 kills on zombies affected by tactical grenades 250 kills at rare or higher rarity and 200 critical kills ; next, the DM 56 needs 250 kills with full attachments.
Mtz intercepter
10 mangler kills and 250 tag stance kills ; the final Marksman rifle, the MTZ Interceptor, takes 250 kills and 100 kills shortly after using a field upgrade.
Katt amr
30 hell P kills and 250 kills at rare higher rarity; the first sniper, the cat AMR, takes 250 kills and 200 critical kills. 250 kills at rare or higher rarity, and 250 Frost damage kills.
Longbow
Going to the Longbow now, this thing takes 250 kills. 250 fire damage kills 250 at rare or higher rarity, and 200 kills at critical.
Kv inhibitor
The KV inhibitor needs 250 kills, five mimic kills, five kills with fire damage, and, did I say, five kills with fire? What I meant to say was 250 kills with fire damage and three kills in a single shot.
Cor-45
30 times, at long last we're on the pistols and the co45, takes 250 kills 250 fire damage kills 250 kills with at least four perks active and 250 kills with full attachments ; up next, the redti takes 250 kills.
Renetti
10/10 disciple kills 250 point blank kills and 250 kills with at least four perks active ; the tier needs 250 kills.
Tyr
250 Frost damage kills 30 hellhound kills and 10 kills in 5 seconds 10 times, the last pistol.
Wsp stinger
The WSP Stinger needs 250 kills. 250 electric kills 250 hipfire kills and 250 kills with full attachments are now finally wrapping up this article with the specials.
Special weapons
All three of the base game special weapons—the RG80, the gutter knife, and the carit—just need to be leveled up to level four and have 250 kills. Simple now that we've covered how to get every single base weapon camo in Modern Warfare 3, let's move on to the mastery camo starting.
Golden enigma
With a golden enigma All you need is to get 100 kills with a base weapon. Attachments are fine, but blueprints are 100% not allowed. If you have a blueprint, this camo will not track okay, so make sure you're using the base weapon, and all you need to do is extract, and you'll have your golden Enigma camo.
Zircon scale
After you get a full class of weapons from Golden Enigma, the next step is unlocking the Ziron Scale, which only requires you to get 300 kills with your weapon while it's pack-a-punched.
Serpentine
The last mastery camo to unlock is Serpentine, which only has you getting 10 special or elite zombie kills with your weapon, and once you have 36 weapons with the serpentine camo, you will finally unlock the Magnificent.