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Merry Christmas Eve! Merry Christmas Happy New Year! Whenever you're watching this article, I hope you guys are having a great day. Call of Duty: Mod Warfare 3 It has been out for a month and a half at this point, or just about a month and a half, and I made a article about how the game was boring. You know, when it comes down to it, it's all a personal opinion, and when I say it was boring, same maps, same [ __ ].

ARS sniper rifles all the same [__] man, and then I remembered. I sat back and looked at the amazing playlists they had. And I looked, and I saw war mode. And I remembered that this was one of those things that, when this game came out, was a staple for me to be able to have a good day and have a fun time on this game, and what I mean by that is obviously that when this game first came out, this was something different, right?

This was something that I haven't done. I don't think ever in the past, in Call of Duty, there were three stages with different objectives in each stage, and you wanted to do it as fast as possible so you could beat the other team. Now, the reason why I liked it so much in the beginning is that I can use an SMG and actually go crazy with it as a striker, The Swarm.

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The Rival 9: whatever gun you wanted to use, the SMGs, and the first and last stage went crazy. It was one of those game modes that a lot of the players used in the beginning because they wanted to level up their SMGs for camos, they wanted to level up their shotguns, and all that stuff. This was before the shipment was even out.

So this was made. SMGs, especially me being a player that loves to use an SMG, made it a lot more fun and acceptable for me to do now that the shipment came out. A lot of people are now playing shipment, but shipment for me is one of those things that I cannot continue to keep playing. Nobody plays objective; it's all about kills; it's all about people with riot shields, grenade launchers, stuns, and smoke.

grenades, shotguns, and sometimes SMGs, but I came back to this the other day and I got this wonderful gameplay, and I remember just how much fun this playlist was. Did people actually have to play The Objective? In this game mode, you do not win; the game does not continue to go on unless you play the objective.

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Obviously, when you're on the defense, you want to not the you do not want them to continue to go with the objective, so therefore you go out and defend the objective. So each stage has a different type of objective. In each stage, the people on defense or the people on attack have to do stuff differently to keep the game going or to win the damn.

Round—that is what I've been waiting for. Yes, when I play dominance or mhitplay, do I play the objective? No, really, I don't really play objective unless I don't want to lose to [__] or unless I'm playing ranked play but in war mode. I want this game to keep going. I want to get as many kills as I can.

I want to win the game, especially if I'm playing against sweat. I want to win. I want to [__] make them my [__]. Therefore, I play the objective. Now in this game, I'm the slayer. I am in the Slayer position, and when I go out. I get the kills while we're in Attack Mode, making them not be able to spawn in for a few seconds after they die, so that my teammates can get the objective done, whether it's moving the tank uploading or capturing the spot in the first stage.

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Whatever it is, I let them do that while I go ahead and get the kills. Now, the point I'm trying to make here is that when you actually have something to do in the game, it creates that type of excitement. While you're playing the game, it creates that competition; it creates that mood in your mindset that hey.

I got to do this to win the [__] game otherwise we lose, or I got to do this to keep the game going so I can get more kills. So for people who really like to just get a lot of kills, this still takes away that a little bit because if they want to keep getting more kills, they have to do the objective.

If they're having a really good game and the timer is running out, they're going to be like, I want to keep on playing. I'm going to do the objective now. It takes away people just sitting back, not worrying about flags, not worrying about the hardpoint, and normal matches. It takes away so much that it completely takes it away, and don't even get me started on kill streaks not being a part of this.

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I can finally use a different perk than a ghost. I don't have to worry about people sitting back, trying to get as many kill streaks as they can, camping their asses off for a streak. There's no reason to be on a streak in this match. Obviously, you want to stay alive. You want to get as many kills as you can, but there's no person sitting back trying to get a vetle, trying to get kills to get a swarm, or trying to get kills to get an advanced UAV.

That means nothing in this; there's no uavs. There's no battle. Hinds: There's no battle. There's no swarm. There's nothing; there's just doing the objective—killing people or dying—that's all you can do in this. That is like something I have been waiting for. I have been asking for that to be in shipment for the longest time.

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Get rid of kill streaks, get rid of lethals, get rid of tacticals and shipment—that would be one of the best playlists to ever enter Call of Duty, especially now with the movement and everything in between. Now obviously there's lethals and tacticals in war mode, which is no big deal; they're on a bigger map, so it's fine; I don't mind it.

But having no kill streaks creates that other factor in this game of, okay, why am I going to camp when there's no kill streak? What's the point, right? Let's go get this objective done, or let's go and stop them from getting the objective. There's no point in me staying alive; I need to stop them.

Let's go stop them. That little aspect right there creates such a better gaming environment, and the gaming playlist in general is just so much fun. The last thing is that a lot of people were playing war mode in the beginning, obviously because of camos, but there was a rumor, and I don't still I don't know if it's still out there that skill-based matchmaking is not an effect in war mode.

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It's hard for me to say that because now in the game, not many people are playing war mode because most of the camo grinders are done or a lot of the sweats are in the war zone or shipment, but when I'm playing war mode now. I can't really tell if there is skill-based Matchmaker or not. I get a lot of dudes that are not good, but I also get some matches where there are guys that are very good, so I can't comment on that, but if that's something, that's true.

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I find war mode to be tons of fun in Call of Duty Modern Warfare 3. I do think more maps need to be added to the multiplayer experience but war mode is a break from the SBMM crack heads. I find this to be an easy break during my CoD experience and is a lot of fun and competition against your fellow Call of Duty enemies.
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