News - New Warzone Battle Royale Experience Vr - Contractors Showdown Review
I mainly play onward, and I have over 2, 000 hours in that game. My preference is always having the full range of motion in VR FPS titles in contract. In the showdown, there is a learning curve as everything compared to other shooters, including onward, plays entirely differently, as gunplay is slightly more stiff and not as easy to manipulate.
I also want to mention adding attachments. Guns make the gun play so much more fluid and easier if you have problems aiming. A laser sight fixes everything. Trust me, Showdown is a game that, with more time played, the better you'll get. You'll find and create bills that make the game easier and rack up kills along the way.
If I were to compare these game mechanics to population 1, they are much more involved, and once you know what to do and what buttons and gestures to use, it becomes much easier now. With the graphics personally, I would say that they're good enough, as this game pushes way above its weight class compared to others in the genre.
I played a good amount on both Quest 2 and 3, and I found it pretty enjoyable. Regardless of the platform for this game to run on Quest, it uses a lot of tricks, like heavy use of fixed foliated rendering around the edge of the screen in real-time dynamic resolution scaling, including that of in-game assets not fully rendering their textures until they are picked up by AI enemies, including other players at distances running at lower frame rates.
Eleven flickering jagers are still present, and the ground is semi-sentient as it terraforms. As you approach it, you can tell that the developers tried really hard to make Showdown run as smoothly as possible on hardware that is 3 and a half years old on Quest 2. You'll see a lot more textures pop in and out frequently, along with the subsequent lower resolution.
I don't feel handicapped playing on Quest 2, and I get the same amount of kills and wins that I did playing on Quest 3, being objective. Graphically, this game is rough, but that comes with the compromise of getting a game at this scale while simultaneously loading in 60 individual players. As I've already said plenty of times throughout the review.
VR titles are much more demanding than traditional games as they have to render twice for each eye at moderately high resolutions, so it doesn't look like crap, including higher frame rates compared to traditional pancake games, but I will say that this game feels a generation early, but at the same time Graphically, if I were to compare this game to another game, it would be Ghost of Tabor since they both use the same engine and both have a very similar, distinct feel.
The Ghost of Tabor uses an application space warp. This game doesn't use application space warp at all; it is way more ambitious, and it runs natively on Quest. That's insane if you have Quest Games Optimizer, you can assign profiles that push the resolution 50% higher, or if you want a higher frame rate, you can push the game to 90 HZ.
Both of these options come at the cost of battery life, and even at the default profile, the performance is still all over the place. This game still needs optimization, and with time, it'll only get better. I like to see them offer different profiles within the in-game menu to Target, whether you want a performance or Fidelity mode for people using Quest 3, as it still has head room to work with, and yeah, that's pretty much it.
I could go on and on about contractor Showdown, but I'll save that for articles later down the road, as I expect this game to have a long shelf life with huge updates, community events, evolving maps, new weapons, weapon balances, performance and stability improvements, etc. As long as they don't sell an unheard-of edition, this game is here to stay for a long time.
I wouldn't be surprised if we see another competitor as 10cent, as 10cent is bringing quest to China and they are without Pubg Mobile in the belt nonetheless. I recommend checking this game out even if you don't like Battle Royale. Half of the enjoyment of VR gaming comes from being able to experience it yourself.