News - Is Warzone 2i Zombies Bad
Is Call Of Duty Modern Warfare 3 zombies bad I'll let you guys be the judge of that but I want you guys to watch some of the Modern Warfare 3 zombies gameplay that I'll have in the background while I also share some intriguing, and honestly alarming, information about the development cycle of Modern Warfare 3 and this insane information doesn't even just affect Modern Warfare 3 zombies it affects the entirety of the game so we're talking about the campaign and the multiplayer too so we got this tweet from Charlie Intel saying Bloomberg reported that Call of Duty Modern Warfare 3 was developed in only 16, months some staff at SL chamber games says the title was initially pitched to them as an expansion.
But it quickly changed into a full-premium title. Other staff say it was left up in the air as to whether it was an expansion or a full release. This is from the Bloomberg article itself, and it's actually very important. It says here that the process was hurried because this year's game was conceived to fill a gap in the release schedule.
Following the delay of another Call of Duty title previously planned for 2023. Call of Duty Modern Warfare 3 was originally pitched to staff at Foster City. California-based developer Sledgehammer Games as an expansion to last year's title, but it morphed into a full sequel during development, which an Activision spokesman denied.
Modern Warfare 3 was originally an expansion and said it was conceived as a premium game from the start, but more than a dozen current and former Call of Duty developers said that conflicts with what they were told at the time. Some of the employees said the plan was left ambiguous during the first few months of development.
While others said they were directly told it was an expansion, all said they were under the impression it was an expansion until much later in the process, so basically it's the word of Activision against the word of dozens of employees who actually worked on the game. Ah, yes, Modern Warfare 3 is definitely a premium game on its own and not an expansion of Modern Warfare 2.
That's sarcasm, but this is just one of many tweets that start to unravel the Modern Warfare 3 development and process, and it explains. So much now as we go on in this article. I just want you guys to share my thoughts and opinions on zombies so far with you guys, and obviously there will be a bigger focus on the actual Zombies mode itself, but for now.
I just want you guys to know this because this is some very important context, and after you guys hear this stuff. I think it will definitely change your guys' perspective on this game. This one blew my mind as well. Bloomberg reports that Sledgehammer, the games' team, initially pitched their next Call of Duty title to be set in the advanced warfare world after they finished Vanguard, but Activision told them they were working on a new Modern Warfare for 2023.
Instead so again Sledgehammer Games they wanted to actually make advanced Warfare 2 but Activision was telling them to make Modern Warfare 3 instead the full paragraph here says after Call of Duty guard developers at Sledgehammer had originally pitched a project code named Anvil that would be set in the universe of the company's futuristic 2014 game Call of Duty Advanced Warfare, according to the people familiar, but before it could get very far Anvil was sheld as the company was informed it was instead working on another Modern Warfare game the nature of this new release was left hazy but the scope was ambitious and included an update to the popular Zombies mode several multiplayer maps and a single player campaign, few developers were surprised when they were later told that the release would be a sequel to last year's Modern Warfare 2 but the shortened cycle took a toll on sledg hammer' staff on top of that as well it says Bloomberg's report says Sledgehammer games' staff was frustrated with modern warfare 3's development, because they had to run Decisions.
By Infinity Wards, leadership. Who took a while to respond to feedback and even stepped in to make their own changes to elaborate on that? It says developers also said they were frustrated at having to run their content by executives from Infinity Ward, the Activision Studio that's normally responsible for the Modern Warfare series.
Staff on the game said they dealt with inefficiencies waiting on feedback and making significant and sometimes unwanted changes based on directives from above, so yeah, there's clearly some clashing between design decisions between Infinity Ward and Sledgehammer Games, which honestly explains so much.
Why Modern Warfare 2 as a game was so stale, and they were completely unwilling to change anything based off of feedback whereas Sledgehammer Games they are willing to listen to the community and they do act on feedback in a very significant way but it still seems like even with all of that going on Infinity Ward was still holding back Sledgehammer Games from making Modern Warfare 3 potentially an even better game absolutely crazy stuff man and if you could believe it there's still more I'll try to quickly go over this twet because this has more to do with the campaign specifically but it might also explain, why the Modern Warfare 3 campaign wasn't as good as a lot of people were expecting the Bloomberg report also states that Modern Warfare 3 story was actually supposed to initially be a smallscale, modern warfare story set in Mexico but in summer last year, guess what Activision Executives rebooted the entire story to be a direct sequel to Modern Warfare 2 instead and this is the tweet that honestly just makes me sick to my stomach it says some staff at Sledgehammer.
Whoever had to work nights and weekends to finish the game said they felt betrayed by the company because they were promised they wouldn't have to go through another shortened timeline after the release of their previous game. Call of Duty Vanguard, which was made under a similarly constrained development cycle, if you guys are not familiar with what crunches.
It is something that has been ruining article games in the article game industry because the employees and the developers are being overworked and having to meet. Combined together, this is lazy; it just takes place on the war zone map; it's trash; it's garbage. The worst zombies ever, right? Well, honestly.
I don't necessarily feel that way because, after getting all of this context and seeing how hard Sledgehammer Games had to work in such a short amount of time on something that they didn't even necessarily want to make in the first place, it makes sense. It makes sense as to why we don't have round-based zombie maps.