News - I Fixed The Warzone 2i Campaign
I have one small question, and that's, did it though? Here's a simplified timeline of events that actually happen in MW3, when Macarron escapes from prison. Macarron tries to be a terrorist. 141 stops him from becoming a terrorist. He kills Soap, I don't know if anyone's noticed, but that's just like the first part of a story, where there is no follow-through; there's a setup but no punchline.
No russian
It's like when you're getting ready to cook something but you realize [__] I'm missing a key ingredient here, so you and I've been trying my best to not compare this game to the original trilogy that much, but like, they tried no Russian again, man. I have to talk about it; it just wasn't as good, and that's not because there were fewer civilian casualties or it didn't kick off World War III, and in fact.
I actually really liked the new take of a former Ulf fighter being blamed for it and playing as her as she's thrust into the situation with passengers attacking her as she's trying to stop the bomb. I thought all that was great, but what I disliked was that after the attack. Far wipes the evidence from the crash site, taking what was an objective failure and turning it into a more bitter win, like the thing that gave missions like no Russians such power in the original is that you lose.
Allen is killed and blamed for the attack. The nuke goes off in Iran, and Jackson is melted by ghosts and roaches, which are also melted in those moments where the player loses. Give their victories weight, and if everything can just be cleaned up by hand or ghosts swooping in to save the day, it kind of destroys the stakes.
The only time in this campaign that we come close to something like this is during the Verdansk flashback, where they're so wrapped up at the stadium that they don't notice the airport is bombed.
Fixing the story
This is a great moment, but it happens through a flashback, which kind of nullifies a lot of it , which brings us to our brand new segment on this show called Austin, who thinks he's a better rider than a professional. Riders, I'm your host. Austin so here's how I think that the campaign could be greatly improved by just changing a few small things, like turning some knobs or pulling on some.
Dicks should stop changing povs for every single mission and just stick with Gaz soap or Alex, except when absolutely necessary. Let's also move the Verdansk attack into the present day, like this event is already the largest thing to have ever happened in the newor universe, and it should be in the present to help illustrate Marro's current level.
The first time that we see Shephard, he should be on the Siberia Mission when he's rescued. Seeing him a few minutes earlier steps on the reveal and serves no real purpose to the plot during the airplane hanger mission. We should play as the ground crew as well as the AC-130, and we should physically see Macarrov on the ground so the player can reasonably think that when they level the building, he might actually be there and just cut the Gora Dam Mission, and it just makes it feel like he has a personal vendetta against Ver Dan, only for some reason like the third attack he's carrying out on that [__] City.
Alternate ending
Man, now if you'll indulge me, I actually have one more suggestion, but it's a little bit bigger, and so be warned, it's kind of an alternate ending. Entering the final mission, only Price and Soap go into the tunnels; instead, Gaz and Ghost remain sideways in a gunfight. This is so that when soap diffuses the bomb, it'll only be him and Price down there.
Marov still pops out and shoots soap, but you'll actually be playing as soap this time, so it has more impact, and you stay in his head as he bleeds out helplessly watching Price and Marov fight. Echoes of Shephard and Zakia's final moments ring out in veteran players heads as soap reaches for a gun conveniently placed in front of him.
He picks it up, aims it at Marov, and pulls the trigger, but it jams Marov, who's all but beaten to death. It turns out the player grabs the gun out of their hands, unjams it, and shoots them in the head. He dies but instead of a game over screen, we switch povs into a wounded price for the first time in the game as he tries to chase Marov, but he can't keep up.
Macarrov leaves him with a few final words, something like you'll never learn John, but like less cringy, and Price starts to hear Gaz and the ghost on his radio yelling about that last gas-laced ICBM, hitting Big Ben on the surface. We don't see it, but only hear the destruction through Price's earpiece as he falls to the ground and passes out, cut to credits.
Now that is how you tease a sequel. The stakes are raised. The game has changed. It's an attack on the West. We've never seen that before in the new Modern Warfare Trilogy, where our characters are at their lowest point. I mean, the new price is cool and all, but I want to see the man suffer. That's what makes an interesting story.
I want to see things happen now.