News - Dmz Will Shutdown Moving Resources To Warzone 2 Without This

Dmz could get shutdown.

Dmz could get shutdown.

Okay, we're all pretty much thinking the same thing: the DMZ is missing something, maybe even a few things, and I don't see anyone really discussing it once you complete all the faction missions. You can just play Warzone at that point. I've been exclusively playing the DMZ since its release, and I actually think that the problem begins even before you get to that point, and unfortunately, if the DMZ devs don't fix it while this mode is still in beta, it is entirely possible that they would just scrap it and invest all their effort and resources into the war zone.

This is the biggest barrier that could potentially hold the DMZ developers back from adding the features and changes that we're going to talk about in this article. For instance, it's almost unanimous at this point that the community would like to see lootable weapon attacks, like you see in Tarkov.

Depth

Depth

The point of lootable attachments would be to have contraband weapons that can now be saved in your stash that you can also fully customize with whatever you find not only randomly from crates and lockers in Almanzra but also ripped off of the guns of enemy players that you've killed, like they've copied so many features already from the father figure of extraction looters.

Shooters escape from Tarkov; why did they not take the features that were going to add more depth? Remember the answer to all why questions: money. If the contraband weapons were fully customizable, this would place more of your focus on running those guns and not as much on your insured weapon, which is the gun that you can pick according to what you have unlocked across all of Modern Warfare 2.

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This includes skins that you've paid for, and for you to even give a rat's ass about your contraband weapons, the insured weapon would need to be tougher to obtain right now because if you die with this gun equipped, you have an hour and a half timer before you can use it again. This can be quickly decreased by extracting items and cash from the DMZ, but these items are not saved.

in some type of inventory, which you know I'm going to talk about next, but instead they're just turned into an XP game and decrease the cooldown timer of the insured weapon. This allows you to not really have much fear of losing it because you're always going to get that gun right back pretty quickly.

So, why even worry about what contraband weapons you have? It's pretty simple: make insured weapons either have a longer cooldown or add a mechanism where you have to buy them back with cash or other items extracted from the DMZ. This would place more emphasis on contraband weapons, in particular.

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When you add in the ability to customize them with attachments found in raids, this adds depth to the experience, and all the additions we're going to talk about in this section will fall under that umbrella. You see, there are three major things the DMZ could add, and if you care about this game mode, you will spread this message to Infinity Ward.

Software, or whoever, so that they could see what we all want now. The problem with contraband weapon customization and adding more factors into insured weapon cooldowns is that there would have to be a place where these items could be held outside of the raid. This is another feature that I'm positive you're all going to agree is necessary to the game mode's long-term success, and that's an extended stash.

How I would picture it working in the DMZ is that you increase the size of your contraband stash; the key stash can remain as it is; but instead of the contraband holding only guns that you find within raids, we can also store attachments, additional plate carriers, backpacks, and backpacks, as well as random loot that can be used for the next major feature that they also need.

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instead of just weapons, they could call it contraband and let it start with the same amount of slots that it has now—20—but maybe over time you'll be able to upgrade it to maybe 40 or 75, and then to 100. Once again adding further to the player's progression outside of faction missions, the items that you can store in the contraband stash need to have more variations as well, and the Playcare carrier system only has three iterations: the single, the double, and the triple.

There is no difference in the armor system in the war zone, but the DMZ needs more depth than that. For example, if you have a two-plate carrier, and let's just say three plates are harder to find, you can take it to the crafting bench, and if you have $50,000 in cash extracted from the DMZ as well as three gas cans and three bandages, you can add a flame retardant upgrade that makes the player wearing it unaffected by fire, basically making molotovs useless against you or upgrading to be unaffected by EMP suppression.

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Mines and shock sticks by taking your plate carrier to the crafting bench with $50,000 in cash, a laptop, and a GPU. What this stuff does is allow players to create builds and place them. More emphasis on looting and surviving to make it to Xville at the same time increases the risk of reward. Factor If there aren't legitimate reasons for you to actually want to survive, then the result will be in-game PVP.

I already rarely see players with anything else in their backpacks besides maybe a couple tier With 5 mission items and self-revives, there's no point in picking up gpus or gas cans after you've completed the missions that need them rendered. Most of the game mode items are useless. After just the first month of it releasing, can you see the problems they get on top of that by adding a new game mechanic that Call of Duty has never tried before with a helmet system?

Even something as simple as the plate carriers having three different tiers but, the, only way that this would work if headshots without a helmet were insta-kill like they are in Tarkov and would be much harder to find than plate carriers. This feature is a bit more of a stretch as it would require much more work from the developers, but it's still something that would greatly benefit the game mode.

The same goes for bags. Just like Blake carriers, you should drop in with no bag at the start and have to grind to get bigger and bigger backpacks as you go, but instead of just having small, medium, and large, they could even add a sack bag with like three slots as well as a hiking backpack with maybe 15 or 20.

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Allow us to upgrade the large hiking backpack to hold two weapon slots over at the crafting bench. Now, I'm going to go out on a limb here when I say I don't think that kill streaks. Gas masks and self-revives need to be added to this list of items that you can now store in a contraband stash, but as an alternative, they could be added to an economy feature.

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The MW2 DMZ is in trouble. at least in the longterm. Without some MAJOR CHANGES DMZ Modern Warfare 2 will NOT last, and i fear that the game mode will be scrapped. Resources could easily just get moved and focused entirely on Warzone 2.
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