News - 9. Reasons Warzone 2i Zombies Could Be Amazing, But Also Some Huge Issues
I could see it both ways, but I think that's really cool going to have all these schematics to work with and you'll be able to load in, with multiple matches, and since things will be on cool down one round you're going to use something, the other one you might use something different, so there's going to be variance to the matches as well; it's not going to be like the exact same the way that typically, outbreak, and regular zombies Typically, even if you're going for high rounds or if you're going for the Easter egg, you kind of have these steps that you have to do at the varying checkpoints.
This one will have a little bit more variety, which adds to replay value even beyond the missions because I think there's still going to be people that want to do camos, do harder boss fights, maybe do a boss fight with a pistol or whatever the heck, or maybe you assimilate up to six and you try to farm the entire Lobby to get everyone together, and maybe you do an activity with like 24 people or something crazy.
In its nature that way that I could understand how sometimes people would get bored of that, but I could also see how people find that gameplay rewarding as you go into the higher end so you get you get the trade-offs there I think another part is that you can literally play however you want and for me I know that I'm going to be able to tackle the hardest content pretty early on and that's fine but there's a lot of people that have never played zombies, and maybe didn't even touch his DMZ, and they're going to be playing this for the first time this is very new player friendly and I think that's good for the player base because that will grow the audience and the community with that and if you like the mode that will allow them to continue reinvesting in it and that's one thing that missed out with DMZ.
Not putting it in a way that made sense and that would work; they took a risk; it failed, and that's why it's essentially being vaulted. I think that's a huge problem there, but it is what it is, so like I was saying, it is very new player friendly, so if you want to be able to go and take that slow and steady approach, maybe level your weapons just BS with your friends, run up into random teams, help them out, or maybe go super Agro on some other content.
You can do literally whatever you want, even if it's just stay in the starter area and level whatever you get full autonomy. To essentially do what you want, where you want, and how you want on the map And that ties into the next part was that you get to play, on the entirety of ersan ekhan is the brand new Battle Royale map launching sometime in December for war zone with all the integration and changes whatever they're going to do but you will actually be able to play on the brand new map it's very large scale and you can Lally explore every inch of it to my knowledge you can explore pretty much every inch of it you might not want to go to the tier three Zone without being triple pack-a-punched, with jug and stamina up and all the other perks, but you could definitely do that is I think is a step up compared to outbreak where it was kind of a little bit of RNG you'd load in on one map and then you teleport to the next map and it could be a completely different map that you didn't maybe want to enjoy.
Going to be interesting. I don't know if that's going to be better or worse. I think that it'll probably last longer. I know that you could go in and probably do all of the Cold War Easter eggs, probably in about an hour each. If you knew what you were doing, maybe you had a Shera to kind of guide you.
You could probably do all of them in under an hour, and then you'd have the opportunity to all right boom that was it done, and versus with this, you're going to have several Miss missions, and it's going to be a little bit more time-consuming. And then there's going to be a little bit longer story, and they can just add on more missions to tell the story.
As they add on seasons. Which they never really did with the round-based all that often once the map was kind of out it had the Easter egg it was kind of left alone I know they added Easter eggs to outbreak later on but, it's kind of like one of those things where the base map d machine or die machine did not, actually have like additional Easter eggs to my knowledge, even like a year late let nothing happened you know so I think that could be a drawback and then one of the biggest things that I think will differentiate this from multiplayer is there's no skill-based matchmaking right, we don't have skill-based matchmaking in there to get really sweaty, and then why the skill-based matchmaking?
Not just because the matches are sweaty, but because if I want to play with somebody who is kind of casual, they really can't play together because if I play with them, the match is already going to be too hard for them. Or way too easy for me, and we don't have a really good experience. With this you can kind of really play with friends of varying skill levels and it's not like the matchmakings out to get one you or them you know so it's kind of how that part works so it's a pretty straightforward system I'm looking forward to it I think there's going to be a lot of potential with taking some of the best stuff from DMZ, like we can see here we're going to have the loadout system you're probably going to want to get the second and third Insurance slot make sure you're looting Contraband weapons so you can take those into future missions you're going to have the different zombies upgrades these are the ammo or the field up grades I think for new players ether shroud is probably the way to go but looking at some of the leaked missions I think you're going to have to use energy mines and frenzy guard to do specific challenges.
I know that the Tesla storm has been used in Easter eggs in the past, so maybe you got to use something with that even if it's a side Easter egg that people figure out. Relatively quickly when the maps come out, it's a huge map though, and I would imagine knowing Treyarch, they probably snuck a little bit here and there throughout the map, and people will be finding out stuff for days to come.
As the day comes, the game comes out, and it kind of goes through each of the ones; they all, like I said, are copied from Cold War, so if you have familiarity with that, you're good to go. There's a two-system thing here, which is the acquisitions and the schematics. I think this is probably the key element of the game, and I think when I first start out.
I'm probably going to just be farming the missions and schematics and try and figure out some of the fastest ways to get schematics, so that when I load in or infill to the match like you can in, you know in the mode you will be able to start with a few more acquisitions, which are items that essentially you'll have in inventory.