News - 3 Tips To Help You Go From "bot" To "pro" Warzone 3. 0 Guides And Coaching

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The first thing we're going to talk about is how good players are proactive and bad players are reactive. It doesn't matter if you're talking about wins or kills if you have one squad that's proactive about getting wins or kills and one squad that's reactive about getting wins or kills. The squad that's proactive is going to win nine times out of 10, so let's put it like this: if you have a squad, they land, they get their load out as quick as they can, they get really good guns, they call in the UAV, they see the dots on the mini map, they ping it, and they push as a squad.

What squad do you think is going to get to kill that squad or the squad they're landing on because nine times out of 10 is the squad with the load out, and how do you think they got that advantage because they were proactive? So when they landed, they had a plan; they had a purpose, and it doesn't matter if you're going for kills or wins; this all applies the same because if you're going for a win, who do you think is going to have better odds of copying the dub of the squad that rotated early and got the power position?

or the squad that just spent all the game doing nothing but looting and grabbing random contracts and never really pushing to get a power position? Which one do you think is going to win? I can already tell you—you know, we already know it. It's the whole point of what I just said; you already get it, but what I'm trying to say is that you have to have a plan, guys, and you have to execute that plan.

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So if your plan is to get kills once you land, you need to get good loot because you aren't going to get a lot of kills if you have bad loot, and there's good ground loot for you. So if you find good ground loot, that's great, but if you don't, then you have to loot up, try and find money to get a load out, and once you do that, then you want a UAV.

Okay, maybe you don't need a UAV, but now you need to find people to kill, and you need to be proactive. Same thing with getting a win: if you want to get the win, you need to find the places to rotate. You have to understand how to rotate there, and then you have to understand, once you rotate there, how you are going to hold that position and how you are going to actually win and execute the win.

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And this all has everything to do with the second tip, and that's positioning. So when you watch a good player, when you watch a bad player, all of the tiny little details of positioning are how you can just instantly tell a good player. The three things you notice them do are that they're going to play high ground, they're going to play head glitches, and then they're going to hug cover.

Let me break down each of those in a row, so let's begin with the high ground. High ground is a double-edged sword. You have to be cautious with it, but it's also a known power position, and it's going to put you at a natural advantage. The second part is head glitches, so if you don't know what a head glitch is, is there just a certain bit of cover?

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This is just a natural thing they have in the game; it's called Flinch in whatever part of the game, but if you're on a head glitch and you're hitting someone and they're dealing with Flinch, they're going to have an extremely difficult time hitting you on the head glitch. So what I'm going to talk about next might be the most important part of this whole article and it's going to be to hug cover, always be aware of your proximity to cover because cover is safety, by being able to break line of sight on your opponents you're going to be able to make space to reload you're going to be able to make space to plate and you're also just going to win gunfights, watch this guy in the background guys I'm going to literally just completely destroy his camera to the point he can't even get a single bullet on me and that was all done because I was focused on actually playing close to cover if you're just not focused on how close you are to cover it's going to be too late once you get in a gunfight like that you aren't going to have the opportunity to make a play and do something like that because you weren't preemptively, thinking about your proximity to cover Okay, that is just ridiculous alliteration.

All right, we're going to move on to the third tip here, and that's the fundamentals. Win games, guys. Now I'm going to sound like a high school basketball coach because my high school basketball coach probably used this exact same saying, like 20 to 30 times a practice, but it actually applies, and it makes perfect sense.

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There are four skills that make up a good warrior zone player; one is going to be your game sense. Two is going to be your positioning. Three is going to be your aim, and four is going to be your movement, and I would also say those are all ranked in importance to me. If, let's say, you had average aim and average movement but you had super good positioning and super good game sense, you're probably going to be a pretty good player, and in fact.

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I think you'd probably be better than someone who had decent aim and decent movement but not so good game sense and positioning; you could have the theoretical. Greatest aim and movement in existence but if you're always caught out in the open if you're always running into fourman squads who have better loot than you and are playing smart you aren't going to win and that doesn't mean you should ignore things like your aim and movement no they're important they're part of the core fundamental skills, but the reason I have them ranked below the other ones is because they aren't as important, they said before you can have average aim you could have average movement and still be a super good war zone player as long as you are a smart player and I think that's the big thing all of those skills though you do want to work on with time because at the end of the day who do you think is going to win a 1 V one in the final Circle, the person who has really good aim or the person who has all right average aim If I were you, what I would do is look at all four of the things I just listed as core skills and think about which ones you're weakening.

Because if it's movement, if it's aim, if it's your positioning, if it's game sense, whatever it is, that's what you need to work on. This is how you're going to take yourself from whatever skill level you're at now to being a much better player, and don't underestimate things like movement, guys.

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I know it can seem daunting and overwhelming, thinking about the task of getting really cracked and good movement. I get that it is, and it's just like what I've learned with other games like Apex and whatnot, but once you actually embrace it and you just learn it, it's so rewarding. It's worth it.

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