News - Warzone 2i's Campaign Is Bad
I can probably count on one hand how many new MW3 guns I used in the MW3 Campaign, which just further shows to me that this is supposed to be Modern Warfare 2 DLC, along with the fact that the campaign is probably the shortest one in COD history; it's about 4 hours long. I streamed for about 3 and a half hours on the launch day of the campaign, and I was going to wrap up the stream and finish it later that night when my chat told me that I left off on the final mission of the game, and I was like, already, that fast, and so now I guess this is where I will get into the spoilers and talk about some individual missions and plot points, so if you haven't played the campaign yet then this would be your time to exit the article.
The story isn't completely horrible here, but to me, it just feels like we are never in danger at all, like there are no stakes for what we're doing, and at the end of the game, it feels like, at the same point we started, essentially nothing really massive ever happens with the main characters until literally the final 10 minutes of the game.
I'm not even joking; the no-Russian mission that they were hyping up at the end of MW ended up being mostly a cut scene. You play Samara, who is a former Freedom Fighter for Ukraine, and Marov is framing them, so it looks like they were the ones to commit the ACT instead of Marov. The guns are 3D printed to smuggle in, but I don't know how they would get a vest like that onto a plane.
I think it would have done way more to build tension if you started out at the airport as one of the hijackers, and they show the DB's plan coming into action as you go through security and board the plane before all the Hell Breaks Loose because that's what the original No Russian Mission from the OG MW2 did.
Did you, the player, have to play through the horrific act, and immediately you just knew how up Marov is? Obviously, they were trying to play it a bit safer. I don't think there's any way they would put another scene like the original No Russian Mission in a current CoD game. The main issue I have with the story, though, comes at the ending.
The final mission of the game is for your team to diffuse bombs placed in a subway tunnel to prevent Maol from blowing up the tunnels and killing hundreds of people, but this doesn't feel like a traditional, final mission in a CoD game. Look at the OG Modern Warfare Trilogy and their final missions.
Cod For the final mission, you kill Zakaya, MW2. You have the infamous boat chase mission going after Shephard, and you kill him after a badass fight sequence in Modern Warfare 3: The OG. You mow down enemies in a juggernaut suit, making your way towards Macaov. In this game, you go and diffuse a bomb, except while you're in the middle of diffusing it.
Macarrov comes out of nowhere for a surprise attack and shoots soap, then soap gets up and stabs him, and Marov ultimately executes him and escapes all in a matter of like 20 seconds, and soap is now dead. There's no buildup whatsoever; nothing. They come in, kill him, and dip right before the ghost and gas show up conveniently.
They weren't there to cover you while you diffused the bomb because they got held up by the opposing forces, so they arrived just a second too late. It just felt like such a rushed way to kill off one of the series's most iconic characters, again comparing it to soap's death in the OG MW3. That entire mission is about his death.
He falls off the building after it blows up. You carry him through all the guns to Fire and the bad guys, and ultimately he dies on the table. An emotional scene from Price is way more impactful. This just felt like a cheap death in comparison to that, and yet another important scene happens in the middle of the credits.
Shephard is in his office at night, and Price appears. The two exchange a few words before Price finally takes him out, and again, why don't we have any involvement here? How awesome would it have been if this was a bonus playable scene after the credits where you spawn outside the building with the objective of entering the office, but the game doesn't tell you who's office or where you're at to leave you in suspense.
So you walk up to the office and sit at the chair in the dark until ultimately Shephard walks in, and then you press the button to get up out of the chair and take out your handgun. In game play, you can listen to his last few lines of dialogue or just pop him instantly, which would cut right into a cut scene where it shows him falling onto the desk dead and Price exiting through the door before going back into the credits.
I think that would have been a way better way to end off the game instead of just watching a cut scene, and because again, this is a game, let me be the one to kill him, not a cut scene. Shephard is a very big death to occur without any of our input behind it, but yeah, that's my overall review of the Modern Warfare 3 campaign, a very lackluster experience that probably should have just been a DLC for MW2.
Honestly, if this was just a DLC. I think it probably would have been rated better, like if they sold this as a $15 expansion to play. I don't think it would have been criticized as much, but since it is the official whole campaign of Modern Warfare 3, it's being criticized rightfully, so I also want to make this clear: I think the characters are well acted, and I think they did a good job overall with the new macro.
Just the fact that nothing really impactful happens until the end is kind of my issue. If soap and shepherd's deaths happened like midway through the story and then it continued on from there, it would have been much better, but we literally end the campaign where we started hunting down macarov, except now soap's dead.
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