News - Top 5 Meta Loadouts Warzone After Update. Warzone 2 Warzone 3
In today's War Zone article, I'm going to be giving you the top five best loadouts to be using after the season one reloaded update. Click that thumbs-up button. With all that being said, let's get into the first loadout, starting off with the MCW, which got a huge buff, and I'm really hoping this is meta because it deserves the love.
So we got the 60-round drum mag as our first attachment so we could take out multiple enemies without having to reload our ammunition. We're going to do the NATO high-grain rounds, where we get to increase bullet velocity and damage range. This is kind of like what everybody uses on their long-range weapons; it only makes sense to use it on our MCW.
For my muzzle, this may surprise you, but it's all the way at the end here, and it's a very underrated muzzle that not a lot of people use, and that is the x10 ported 290. It completely removes any type of bounce or recoil this weapon has. It is actually unreal for the barrel I have on the MCW Cyclone long barrel.
We have an increase in bullet velocity and range, so it takes fewer bullets to kill at longer ranges, which we definitely need because, before they buffed this, it was an absolute peashooter. So after the buff, the weapon is stronger, and we're going to make it even stronger with this attachment on, and then my final attachment is a Coro Eagle Eyee 2 and a half times, which in my opinion is the best optic for long-range weapons in War Zone, so if we take this to the firing range, it literally doesn't move.
Unreal, zero recoil on it, and just in the firing range alone, this feels so much better than it did previously. I like Unreal. I really hope this is the main meta, but I don't know. On our second loadout, we have the high grain rounds, which also received a significant buff, and I am so glad it did, because before they buffed it.
I already loved this SMG, and I'm going to love it even more now that it's better. So we got the 50-round drum so we can take out multiple enemies without having to reload. We're definitely going to need this. This has a higher fire rate than a normal Striker, so make sure you have that on once again.
We have the high-grain rounds, which are kind of a necessity on all these MW3 weapons; it just works so well on them. We got the T51R, Bued Break, and this just, again, removes any type of bounce or recoil this weapon has, making it incredibly stable and accurate. I have the Striker Recon long barel line where we get an increase in bullet velocity and range, so it makes the weapon stronger and kills a little bit more quickly at those medium-range gunfights if you find yourself in them, and then my final attachment on my Striker 9 is the Lochman Mark 2 light stock, and this just gives me quite a bit of mobility so I can finesse around the map out, maneuver my enemies, and whatnot, and then we take this to the firing range as well.
I already loved this weapon, you know, before they changed it. It has quite a bit of mobility on it, which is really nice, and then when it comes to gunfights, it doesn't move because of that muzzle we have on it, and it has just very good power. You can maintain that accuracy with those methods and ranges.
As much as I wanted to take the Swarm over, I don't know, but it's going to be really, really close. For our third loadout, we have the MTZ 762, which is what I think is the number one meta long-range weapon in the game. Although it was nerfed, it wasn't nerfed enough, so my first attachment here is a 30r magazine.
I know it seems like not much, but with how quickly this drops enemies, it's more than enough. Trust me on that; we got the Breu heavy support grip on it, which you're going to need. The weapon does have quite a bit of kick to it, and when you have this on, it pretty much eliminates all of it, and even if it doesn't, our third attachment is the Tempest GH50, Muzzle.
When you have this muzzle and the underbarrel laser beam, it is actually ridiculous. We have the MTZ Precision Black Thorn Barrel as our fourth attachment, where we get a massive increase in bullet velocity and range, which is so unnecessary it's ridiculous; it definitely kills in like three to four shots, and if you don't have this barrel on, you're not using the MTZ 762 correctly.
And like I said when we were covering our MCW, the best optic in the game is the Coro eagle's eye, and again, this is, again, it's still meta; this is just the number one long-range weapon in the game. I believe. The thing doesn't move; it's incredibly dominant, and that 30 magazine just dropped three enemies with three plates on, so TR again, not that 30 ammo count.
It's more than enough. Fourth load out, we have the WSP Swarm. I hadn't included it in this top five because they didn't Nerf it, so it's still the meta SMG from before the update, and it still is after we got the 100-round drum mag, our first attachment. I know a lot of people like to rock 50, but that big old drum mag where I can just spray and prey—I love it.
I can't get enough of it. I got the DR6 hand stop on, which just gives me a huge increase in mobility, so due to that very high drum mag and losing mobility, this kind of helps me regain it back, so I'm able to be a lot more quick and snappy with my movement and whatnot. I then have the pure fire muzzle breaks on, and this just means there's no balance on this thing.
Like I said, it has a high fire rate, and it's very controllable. After you throw this muzzle on, we have the WSP. Reckless 90-long barrel, and this gives us bullet velocity and range, so it kills a little bit more quickly, but we also get gun kick control and recoil control, so it makes the weapon a lot more accurate on top of making it stronger.
And the heavy stock, which is kind of a necessity. This is a very important attachment when it comes to maintaining the recoil control of our weapon, and if we had to extend the firing range with this very unique and different build, yes, we're doing the iron sights. The thing literally doesn't move, and it has, which is incredible.
Mobility with this big drum magy: when it comes to a medium-range gunfight like this, you realistically probably shouldn't be able to land shots, but you are still the Met SMG of the game. Then, our fifth and final load out of today's top five is the AR9, which received a significant buff—just an overall damage increase.
I'm hoping this is good because it has a great range and it's not a bad SMG. It just needs a little bit of love, which you have. So we have the Saen ZX grip, which gives us an increase in recoil control, increases weapon accuracy, and whatnot. I got the 50-round drum bag on. I think 100's a little OD; we don't need 100 like we did on the Swarm because the fire rate isn't as high.