News - Top 10 Best Loadouts Warzone Season 2 (world Champion Tips)
Meta sniper rifle loadouts
And the last two weapons are not honorable mentions, but they're also not primary rifles in the sense that they're automatic weapons that you're shooting; they are sniper rifles, but they are 100% in The Meta on War Zone, and for Fortune, keep obviously not ranked because you can't get one-shot head shots with them in rank play, but on Fortune, keep big map specifically.
This gun right here is my absolute go-to. I play with this all the time. If you watch my stream, I'm using it in basically every solo I play. I love the cat AMR, but still, even after the Nerf, these are the attachments. I don't think there is a better sniper class than this one for the cat, and speaking of snipers, there's also the xrk.
Stalker, which is a little bit better on Fortune's Keep, but you can definitely use it on the big map if you were an aggressive sniper. This is going to be something that has really good bullet velocity, better than the cat, but you're not going to have that one shot head shot range all the way out, like at 100 m if you're taking those really long range shots, this builds right here up to 75 m is on this weapon, it's probably not going to be that hard to hit him twice but with how good the bullet velocity is on this weapon probably not going to be that hard to hit him twice and if you're a really aggressive sniper or you're someone that likes to quick scope, this feels more like the Swiss from calar.
The car9, AK, is kind of what this build feels like; that's why I have the no stock that I'm rocking on it too, and just overall, a good build, and you can kind of get creative with this one too. I said there's no better build than my cat build; if I stick to that. I will die on that hill, but this one right here, you can obviously put on a different optic you can, take off the high grain, and do a bunch of different things and still make this gun really good and really fun to use.
So this is something that I would recommend trying, and then obviously go from there to find your best load out, but this gun is 100%.
Best smg loadout
In the meta, especially for Fortune, let's move on to that SMG meta that we were just talking about, and yes, right here you're going to see the stats really quick come up on your screen of the SMGs, and you're going to see that the AMR does kill the fastest, but you don't always see some of the sweatiest players use the AMR.
Now it is very popular on the map. A lot of people do use this gun because of how easy it is to shoot and how hard it hits, but it doesn't have the best sprint to fire speed, so I would recommend a gun like this to someone that's not the fastest player that's not sprinting into buildings and going crazy that just kind of wants to pre-aim and just drop their enemies, while obviously they aim and shoot at the person that's kind of the goal of that right but at the same time on the big map.
I use this way more than I use Fortune SK, and this is my go-to. Primary, right now I think this has really good recoil; you have the Sprint speed with the buffer tube, and you're still going to have the ability to shoot this gun pretty accurately; with the sight, you don't have to deal with iron sights; and just overall, it's just nice, so I like that amr9; it's probably my favorite big map weapon right now.
There are a couple other ways to build it, but I would recommend this one over any others that I have built. You can kind of get a little bit weird and do something like this, which is just a little bit more Sprint to Fire-esque, or you can take off these attachments like the Phantom grip and put on a muzzle, or obviously take this off completely and put on a different barrel, and then obviously just kind of change it up because, at the end of the day, when you put on barrels on this weapon, it takes 10%.
Off of your damage range, you still have a threshold of 20 M to get that really fast Time to Kill that this gun can provide you, so either way, you can get really fancy with some of these barrels if you don't like the build that I'm using or if you want to make it a little bit easier to shoot so you can have a lot of fun when it comes to this AR9.
Easy mobility smg loadout
Of the just-aim walking speed with this build, and if you take this off and you put on the high grain like I was just showing you, it's going to be very similar, just you walk a little bit slower, but again, the rec is going to be a little bit easier to manage. Either way, you can't go wrong with Ram 9 and.
Jack of all trade smg loadout
Now let's move on to the next one, and the next up is going to be the HRM 9, and now this is the Jack of all trades sub because this sub still has a good time to kill, but it has the best sprint to fire speed by a landslide, and what I mean by that is that this one is 81.
Milliseconds, where the RAM and the AMR are around 140 to 150. And of course depending if you're slide cancelling a lot stuff you can kind of avoid the Sprint to fire speed but at the end of the day when you're playing against a really good player I think Sprint to fire speed is probably the most important if you're really sweaty so this is probably my number one choice when I'm playing rank play and stuff but I do like this gun even on the big map sometimes too because of that if you're in houses either way you can't go wrong with this one, this is my number one build but you can build this a bunch of different ways which is why I kind of call it the Jack all trade sub right now this is a fast build really good in that like medium range of just like being good in Sprint to fire being easy to control, not having that much recoil it's going to shoot something like this which is right here it's going to be very stable.
Very good iron sight and just kind of very satisfying to shoot, but if you want to also have something that's just a little bit faster and has a little bit more range, you take off the muzzle, and a lot of pro players right now, like the best of the best, are using High Grain on it, which is going to be a little bit more jarring when you were shooting it at first; it's going to have a little bit less stability.