News - Top Meta Loadout Nerfs And Buffs Warzone 3 Season 2

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I hope you're doing well, or at least better than I sound, but today I'm going to give you all the Nerfs and Buffs that happened in the War Zone 3 season 2 update, and in the next article, we'll give you the top 10 loadouts based on these Nerfs and Buffs. Now one of these buffs includes the XRK stalker.

Sniper is now one shot up to 50.3 M. We're going to try to have you some gameplay going on in the background right here of that sniper, which could end up being the next K98. We'll see if you're new here. I promise, I don't always sound like this. Let's get into it. The two new weapons are the Ram 9 SMG.

These are the ones we got on launch today. We have a battle rifle coming in season 2 reloaded and the Soul render melee, which is a sword in season, as well as a lot of new aftermarket parts. We'll have to go over those in some other articles. A couple of key changes we're going to get into before we get into the Nerfs and Buffs It's ADS idle sway, so basically, if you're on the mouse and keyboard and you're aiming outside, idle sway is active.

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Basically, this ad idle sway now initiates shortly after aiming down site rather than immediately introducing a delay to the sway curve that is generally 5 milliseconds long but varies by weapon. This is not included in the sniper rifles. The hipfire. Crosshair sway, there should be no more Crosshair sway while you're trying to hip fire your weapon or while you're just running in general; there should be no sway when you have a hip fire now all right, so now for the Nerfs and Buffs, basically melee lunge got decreased.

On all the Modern Warfare 3 weapons to align with Modern Warfare 2 standards, we got increased movement speeds for all Modern Warfare 2 weapons to align with Modern Warfare 3 standards, so that's good added gun kit control and recoil benefits to tactical stance for all weapons. 556, I did get a Nerf.

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I increased the aim-down sight time from 260 to 270. The MCW also got a Nerf. I increased the ad time to 240, down from 265. I increased the sprint to fire time from 241 to 252, but the Jack Raven kit looks like it did get a buff. So the thing that turns it into an SMG did get an actual buff. It looks like, or maybe more like, a balancing CU.

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You have a decreased minimum damage range on a Nerf. The increased maximum damage went from 31 to 33, so just balancing there, the Cosby did get a Nerf as well, increasing the sprint fire time to 252. Increased aim-down sight time from 260 to 270 and increased the hip fire spread from 2.3 to 2.9.

The Sidewinder actually got a buff, increased bullet velocity from 540 to 600, and decreased The recoil and gun kick significantly, so that's going to be interesting. The tag V actually got a buff, so that's going to be interesting. Look for a article for that soon. Increase the maximum damage range from 35.6 to 43.2; increase the near-medium damage range from 48.3 to 55.9.

The striker looks like it got a little bit of a buff as well. It increased the near-medium damage range from 19.1 to 21 and the medium damage range from 25 to 27, so that's good. The amr9 Jack Edon double barrel kit added a missing hipfire crosshair, but the amr9 did not get touched, so it's still very much in the meta.

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The amr9 got a buff, increased the ad time from 240 to 220, increased the maximum damage range from 16.5 to 18.5, and increased the near-medium damage range from 22.9 to 25.1. All the shotguns got a nerf, so that's going to be an amazing attack. Eradicator got nerfed again, increased the sprint of fire time from 210 to 252, which is pretty significant, and increased the ad time from 330 to 340.

The Ralph for Moder Warfare 2 got a little bit of a buff, along with the ICAs as well as the RPK no ttk. Buffs just aim down sight. Buffs The MCW 6.8 Marksman rifle got a Nerf, which decreased the ad time by 10% and all damage ranges by 18%, which is pretty significant. Nerf there D m56, Marksman rifle got a Nerf, decreased the minimum damage from 39 to 38, and decreased the near minimum damage range from 42 to 41.

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The MTZ Interceptor got another Nerf, the SP 208, and Moder Warfare 2 got a Nerf and a buff at the same time, which is super weird. Decreased the maximum damage range from 19.6 to 13, but now you can take one shot to the upper arm in that same range, so super weird there. Lockwood MK2 got a little bit of a buff, and Sa50 from Modare 2 got a little bit of a buff as well, while also getting a nerf from 14.2 to 10.4 M, the maximum damage range.

Longbow got a little bit of a buff for the ad, which is interesting, and Signal 50 got a little bit of a nerf. The SPX 80 got an ad Nerf as well as the retti. Jack Frosty's carbine kit got a little bit of a buff, decreasing the movement speed penalties by 50%, so that's pretty significant. The base pistols got unbuffed again.

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I don't think they ever seem to learn, so we'll see if that's even good or not. The increased damage range allows for one shot to kill the head at a further distance. My Jack VFP muzzle that everybody's been using did get a slight Nerf—not a significant one, but I think it's a slight one. It decreased the gun KCK control by 5%, the vertical recoil control by 5%, and increased the ad penalty by 3%, so a little bit of a Nerf there, and now it does take away some of your bullet velocity as well, so it's going to be interesting.

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probably going to go away from using that as much. Some pretty notable non-Nerfs were the RAM 7 and the sbaa 545; those two right there have still not been nerfed, which is kind of wild to me because they're so, Baby. GG's let's go for that Ram 9 class. I went with a T4 LR saber compensator. This is just the base black cell blueprint you get; it comes with the speedway, V5 short barrel, and the Chimera cific, vertical grip, along with a motion tack pad and the Recon comb.

I'm sure there's a better loadout for this; I haven't leveled it up yet, so this is just what I was using for this particular article. Then for that xrk stalker, I went with the vt7 spirit fire suppressor XL muzzle, the high grain rounds the xrk, stalker light bolt the xrk, stalker factory grip, and I went with the SPX.

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66, times scope Here and now, you might want to try instead of high grain; go with the spike point or the explosive rounds maybe, but it's completely up to you there.

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