News - Warzone: New Top 5 Best Ttk Loadouts After Meta Update. Warzone Fastest Ttk Weapons
Warzone new top 5 best ttk loadouts explained!
The meta is obviously a little bit different, and when it comes to some of the best options for just getting quick kills and quick knocks, there's a couple of new standouts here that you might not realize, and so today I wanted to go through the top five best and the top five fastest ttk options we currently have in the game.
Warzone best ttk lm-s loadout
We're starting with one you probably haven't used much of so far; it is the LMS. In Modern Warfare 2, this thing could basically be considered an interceptor replacement. When the interceptor was busted, this thing was hanging with it to a point where its damage was insane. Obviously, being semi-auto with a slower fire rate, it's got a higher scale.
Gap, but if you were doing well with the interceptor, you're going to be able to do well with this. According to true game data, where I'm getting all my stats here today, this thing has roughly a 785 millisecond ttk at 53 M, which is ridiculously impressive for that range. Of course, that depends on you consistently hitting your shots, but like I said, if you were doing well with the interceptor, this is a great replacement for it, initially 2.5 times.
Eagle Eye Optics is my choice for most mid- to long-range gunfights. You'll see that one a lot here today, but as always with optics, use whatever you are most comfortable with because that matters most. The 20-round mag is going to be the maximum option here, so obviously we want to be running so that the barrels kind of suck in this case, so I actually go through and just use high grain.
I upped that velocity a little bit, and it hurts. The recoil, a tad bit but better V overrange, is going to make it more efficient when you're landing your shots. We also get some control back by using brew and heavy support, which also helps out with sway stability and reentering, which is extra important on a semi-auto gun like this, and lastly, the spirit fire suppressor is giving you that better range, better velocity, and better control that 3 in 1 combo, which obviously is all great for the mid- to long range, so this is a gun that most of you are probably sleeping on, but although it is a higher-skilled gun, it is absolutely dominant in the right hands.
Warzone fastest ttk ram-7 loadout after update
Now the rifle meta in War zone for the most part is still a bit lackluster compared to battle rifles like the Marksman, but the RAM is truly a standout. This thing is by far the best rifle in the game; it's got a 769, millisecond ttk at 38 M so that prime-like sort of sniper support territory that mid-range territory, but then even extending to the longer ranges, this thing still continues to fry, and this build in particular is super versatile.
You could use this close range, mid-range, and long-range; obviously, close range. It'll be a little slow, but if you get your sights up, you're still going to be okay. Initially, I got a 3.4. The pad on here just helps out with general control. This is an iron sight build, and it's a super low recoil one at that, so that's where sort of the versatility comes into play.
6ic cinam mag is pretty basic there, but you want to have as much ammo as possible and ruin heavy support under Barrel. That said, the angled grip is also pretty solid here, and the choke angle is really good too. If you wanted to go in a Mobility because you're comfortable with the control Edge bw4 or dr6, that could work well too.
The Spirit fire suppressor is on here yet again, and then the core Mark 40 heavy barrel has range velocity and control benefits. Per usual, that 3 in 1 combo works great for where we're trying to use it the most in the mid- to long range.
Warzone best ttk amr9 loadout after update
This thing's a beast and one of my favorite weapons in the game, and personally, it's now a weapon that we really haven't talked about whatsoever. Until season 1 reloaded, and now we're talking about it all the time is the AM 9. The buffs that this thing got are insane; they make it so effective in that close and early mid-range.
Here we're looking at a 639 millisecond ttk at 20 M, which no other SMG is achieving. Now you do need to land upper body shots consistently for that to be in play, but it's a relatively easy weapon to use. As we've talked about in the past, focus on getting better sprints of fire because that's really the main con of the AM9.
In comparison to other SMGs, this build does a good job at that, though it makes it very aggressive and very usable. I find the weapon to have pretty low recoil, so I just go for a shadow strike suppressor; it's only keeping me off the map, and that's it. I do use the skeletal vertical grip here, which is actually giving me better vertical control, and a gun kick hurts the horizontal only a little bit.
It's not a huge deal, but it also gives me better ads and a sprint of fire in one, so that's a huge two-for-one. The 50-round extend mag is very basic; the Phantom rear grip is 24%. The increase to the Sprint of Fire is huge, so that's going to be a major upgrade in general, and then also, the buffer tube here is going to be helping out a lot; it's basically like the no stock option. Mobility benefits across the board, so this thing becomes way more aggressive, way more agile in the close range, and now can compete with all the other SMGs and outgun them as well in terms of ttk.
Warzone fastest ttk hrm-9 loadout
This thing is nuts because of the way we're breaking down all the weapons and stats here today.
Drop a like on it; it always does help grow the channel, and much love to everyone who does end up taking the time to do so. Now the new HRM, 9 SMG, is also a crazy good ttk option, especially if your setup is fully working, which hopefully by the time this article goes up everyone's will be, but this thing close range dominates a 646.
M second ttk roughly, at 16 M, so Prime SMG territory. It's going to be right there with the best of the best options for close range while also being extremely easy to use, in my opinion. So initially, you'll notice I only have four attachments. That's because I want to add a 50-round drum, but the game won't let me, so once that's fixed.
I'll obviously be running that, and if you can make sure you throw that on there. I go for the assault rear grip. This is basically free control because it's only hurting your idle sway, which in close-range gunfights is not a big deal, so you're getting a nice 7%. Increase to control their minimum to make this easier to use.
I do use no stock here for way better mobility; you'll notice it kills the control. But to counteract, I go ahead and throw on the jack BFB. You already know the drill now. This thing for close range is so good because it's going to hide your elevation, even though it's making you stand out more on the mini map.