News - The "new" Sva 545 Setup Is Insane Warzone 2. Best Sva 545 Class Setup Warzone 2
Sprint to fire with this attachment and 3%, ads, now we are losing gun kick control at six horizontal and vertical both at six as well, but in all honesty. I think it's kind of worth it, like if you take this gun and you go into the frying range with it, just it's going to pop off all right, and then you can go online with it and it's going to pop off as well now.
I want to show you my War Zone class. Now I'm going to show you guys the multiplayer gameplay of it, just because I know a lot of you guys actually like to play multiplayer as well, so this is the gameplay that you guys are watching in the background. It's really nice; it's a solid gun, and it's actually really fun to use, and if I would to if I were to say something, if you're sprinting, that's when this gun sucks up close.
Okay, but if you're just casually jogging around the map, playing kind of aggressive but kind of slow at the same time, that's where this gun is really, really nice. So we get into the actual war zone class right here, so I'm running the redia again in the same exact class setup that I was running for it before.
It's nice, and it is just really good. I think there might be one difference. I might be running up the stairs. Sky Fury is the compensator on this one. I'm not sure if I had the muzzle on for the other one, but it is what it is now. I use smoke a lot when playing ranked, because if my loadout is sitting in heat and there's just enemies watching over it, I want to grab it fast, smoke, and get the heck out of there.
That's what I want to do, so it works out really nice, and then we got Thermite. The reason I like thermite over throwing knives is because I could actually use it to cut off entryways and all that kind of stuff as well, and it's just that it works out really cool, so I like that as well, and it is pretty much a throwing knife as well; if someone's down, you can just throw it at them and they'll burn to death anyways.
Now, in my perk package on this one, I have it radiated. On perk slot number two, we got Mountain near so you can reduce fall damage. This is actually so clutchy when you jump off buildings and stuff. Perk slot three is a quick fix. This is going to be true once you kill someone and start regening.
Health right away, and then high alerts because you want to know if someone's looking at you. You want to know where they're looking as well. So the actual attachments on this one are: The first one is going to be the VT7, or Spirit Fire Suppressor. This is going to make you UND detectable by radar, which is nice because people won't see where you're shooting from, but it's also going to give you bullet velocity, range, and recoil control, so it's actually good and worth considering.
This gun got buffed for mid and long range. This is actually really nice; you're getting an effective damage range of 5%, a minimum damage range of 5%, and a bull velocity of 8%. Your horizontal and vertical recoil control are down 18%, which is crazy, and your sprint to fire is down 4%, which isn't much, but it is kind of crazy that it does take away a lot of ads, but you don't notice it much in game.
I'm being honest with you guys. The barrel is going to be the STV, or Precision Barrel. This is going to give you aiming idle sway, velocity, range gun kick control, and recoil control. Now you're getting even more effective damage range and minimum damage range at 133%, and each of your bullet velocities is going to go up 15%.
And then you're getting recoil gun kick at four, horizontal recoil control at eight, and vertical at seven, so this gun is already a straight laser and has insane range, especially Since the buff and then we got 9%, ads, loss, and 2% sprint of fire loss, which kind of stinks, but it is what it is. Now we're going to run the 60-round mags, resulting in even more losses towards mobility and handling and all that, but it's a war zone.
It's rebirth, and you need to have 60, all right? If you're shooting someone at 100 m away, 30 is just not going to cut it at all, so 60 is what you guys are going to need for sure, and then, because we're playing rebirth and stuff. I like the Jack Glassless. On rebirth, I'm going to be using that for the optic.
The Jack Glassless optic is just really nice; it's a solid one to use, and I'll recommend it N9 out of 10 times all right, so it's really good. It's a bit big and bulky, but this is my mid- to long-range gun. I'm not worried about that if I want to go close. Hey, we got the retes that are going to draw people like crazy, and then the final attachment is going to be the main V6 stock.
This is going to give you more recoil control and gun kick control. 21%, recoil gun kick 9%, horizontal recoil and 9%, vertical recoil, as well, so you're actually going to lose some more Sprint of Fire on this one. No ads; luckily, they're going to lose four Sprints to Fire, and that's what I said when you're playing multiplayer and stuff: don't be sprinting around like crazy with this class.
Okay, you could definitely get away with it. I've gotten away with it a few times, but it's not going to be consistent, all right? It's a little slow to sprint the fire, but it's really nice on those larger maps. I really don't understand why it got buffed. I don't get it. I don't know why they buffed it.
I think it was still good at range to begin with, but. I'm not going to complain. I'm not going to sit here and say, Please nerf it. It's my favorite gun in the game. I'm happy they did that. I'm happy they did that. Now, one gun that they definitely need to stop nerfing is the MCW. It seems like every single season, the MCW catches a Nerf, and it's so annoying that keeps happening to that gun, but it is what it is.
Like I said before, I do need a buff.