News - Og M13b: Better Than Warzone 2 Meta

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The M13 B is actually a fairly high-damage weapon with a head shot of 45, an upper torso at 33, a lower torso at 33, dropping down to the upper legs at 29, and an at the effec of damage range of 31.9. The M has a minimum damage range of 46.3. So the strategy in configuring this weapon is to make it as recoil-free as possible so you can reach out to those longer distances and grab somebody.

It brings the vertical recoil down significantly. 27°, the SL skeletal vertical grip that again addresses What I'm trying to do is make this thing a laser beam. Also, our ad speed helps bring it down to 238 milliseconds. It's going to be impacted because I'm putting the big magazine, speaking of which 45 rounds.

I avoided the 60 round magazine because 45 is a lot and it hurts our ads by 11%, along with that other red, but that other red is fairly minimal ad movement speed at 3 m/s is still pretty good. The factory stock increases or decreases our ad movement speed; the composite getting us to 3 m/s helps with a sprint speed; and the tactical sprint speed is very low.

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Finally, the Mark III reflector for the op. Let's go on to the field of honor and see what happens, all right? Let's get into this: the M13, BOG. I didn't use it much in Modern Warfare 2. I have to admit we'll start with a free-for-all because I think that's always a good test of a weapon. You're only depending on yourself and the iron you're.

Carrying, somebody just put one in my teeth all right, so if you look at it compared to the MCW fire rate, it is much better for the m3b, as is the effective damage range. Headshot damage and significant bullet velocity are better for the MCW, but that's the only significant advantage that it has, if that's even an advantage.

Given that most shots are going to be hit scans for both of them, if you take a look at the kill metrics for MCW, rules if you can get the mythical head shots, the four head shots, and it's a 20 184 millisecond kill other than that, the upper torso and lower torso go significantly to the m3b, a slight advantage to the MCW lower than that ads.

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27 milliseconds faster for the m3b as a sprint to fire speed, which is very significant now that these are as configured for the m3b versus the stock MCW, so you could jazz up the MCW a little bit, but not that. Much this first free for all was a very tight map dos house dos house M no refrigerator, air conditioning, or roof I felt like the MCW put out bullets very, very fast for an AR, and I wasn't afraid to challenge the snipers at a little bit of distance there.

I check out what's going on in the sky as if that's going to help me a couple of love taps with my retti before I buy the farm. I buy the farm. I buy the farm. I buy the farm. I managed to bring the enemy back into this game through my purchases of acreage, so it's a tight free for all, but it always is on D house because there's so many ways to eat a bullet here.

Get rid of that thing. Whatever it is, it can't be good. It's blinking red. We're tied up at 28 kills each. It's not the M13 B's fault, that's for sure, and there's the victory. Snickers Victory 30: Kills So I decided to go again on a team death match; that's a great evaluation, and I got to thinking, looking at the stats: MCW versus M13 B, the new flagship sheep versus the OG, and things started looking really good for the M3B.

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I mean, I got that recoil down to nothing. The vertical recoil is better on the M13-B than it is on the MCW. The range is better, so this gave me a head-to-head test of the king holding an MCW versus the M13 B, and there She is again the one who really didn't tell me anything, and taking a bullet tells me I need to watch out behind me, but there she is a little bit further away, and it's a win for the m3b.

Really, we were shooting at about the same time. We both had good aim on that one, and the M13 B with its faster fire rate, stronger punch, and faster time to kill won that engagement, so I'm searching where the enemy isn't. They're slightly at a distance. I got a head shot or two in there to help with the kill, just strafing because the strafe is better than the MCW.

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I think insignificantly, but nonetheless, you have a little better side-to-side movement. Aim down site. There's a kangaroo. Put him out of his misery. Go, my child, and do work. We got a turret. I usually get killed putting out the turrets. I know people give me advice, but anyway, we won't talk about the fact that now the MCW is going to come into view again here at relative distance, and it just destroyed it and erased the MCW, and that person had that thing fully configured, and they were actually a pretty good player.

They got the turret out. People aren't paying attention. You get a bullet in the air. That's what my mom always said: You don't pay attention; somebody's going to you. There She is again, and it's just aim-down sight time. Sprint to fire time was superior, and again with the m3b over the MCW, so I started out just evaluating the OG M13 B, and I kind of fell in love with it.

I think it's better than the MCW in a lot of areas; we'll go over that in a second. Second, there we are at distance again, which doesn't help if you run out of bullets, and there was the MCW King again. See if I can get myself gacked by putting it out, of course, but I think the turret will take revenge.

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The game's almost over. Anyway, just a couple more kills. Maybe the mosquito will do it; it'll bite somebody and leave a welt, and there's the final kill. Yes, aim down sight, sprint to fire, recoil, range, fire rate, and time to kill. Yes, so it's going in my class setup; it's going to have its own spot.

MCW does not, anyway. If you enjoyed it, please like and subscribe. Cheers and peace to you!

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