News - Huge Mistake With Perks Warzone 3. Stop Using Perks That Don't Actually Help
So that one's actually a pretty cool one if you want to hit the UAV Towers maybe someone designated for that so they hit that but you know it's kind of one of those things that I don't know if it has more value than the others primed also another interesting one when you jump, you maintain the same accuracy is when you're standing still normally when you start moving and normally when you jump your hip fire spread spreads out with this it will not spread out it stays there so hipfire builds could be pretty good with primed, especially if you're doing like an a Kimbo build it could be pretty nice cuz then it doesn't spread out when you jump and then the aim down sight part what I was able to figure out was about 15% faster, which doesn't move it remove it entirely but it definitely does make a significant impact on it so I think the Front Runners are quick fix because you're going to find a vest for Survivor and tempered.
And then you can always go cold-blooded. Especially if you're dealing with a lot of people who are like. How the heck do they know where I am? They were looking at me, especially if you're sniping or doing some long range, because high alert goes up to 100 meters, which is a pretty far distance, which you actually start looking at.
That resupply could be good if you're holding out a specific POI. But yeah, I think Quick Fix is probably the general go-to here.
Perk 4 slot
Maybe one of these if you want to go with the other vest because you can only equip one vest at a Then we get to the last set of perks, which isn't all that competitive because we got some pretty straightforward ones, so we'll go ahead and go in order, but you can see high alert is equipped there, so ghosts do require movement for UAVs portable radars and heartbeat sensors to be active, which is cool.
It gets a little bit of a Nerf there, so it's not as overpowered. But now it has a direct counter in bird's eye so you kind of have to choose, how valuable this is because the reality is you think you're have ghost you're off the radar somebody pops a UAV they know exactly where you are with bird's eye so, it kind of devalues the point of using ghost and I think that's why a lot of people have dropped off of using ghost, because they literally know where you are with bird's eye somebody on their team is gonna have bird's eye and they're going to know where you're at and they're gonna say there's two ghosted players in that building and you're not going to catch them off guard shrouded drop a smoke grenade when entering a down state not that effective it's literally does that it drops instantaneously.
Maybe it gives you a chance to teammate to revive you if you're always the one that goes down, but you're probably better off helping the team out with bird's eye or high alert or even combat Scout or even Flex, you know but shrouded I put it very low tier delay triggers explosive while sprinting Wars of nearby enemy equipment and reduces combat noise there's a part it's not very specific which is the warns of nearby enemy equipment you can hear audible like click or ping saying hey there's equipment here there's equipment here and this one is very useful particularly with some of the audio not being as good this definitely does help it and does make your audio sound a little bit different so it's a good perk but I don't know if it's better than, high alert or bird's eye at the moment combat Scout bullets you fire briefly mark an enemy for you and your squad hitting the enemy from farther away way increases the mark time this one is a heavily nerfed version, this one really should be a perk three or a perk two it's not even that crazy.
And then this would encourage people to run more cold-blooded. I don't think it should be a perk; it used to be when you could outline them through the walls, and like all that, I think it's kind of like average mediocre now. With a bird's eye, your UAV scans faster and shows headings in the direction of your squad, detecting ghosted players.
Part of this is true; part of this is false. Unless you're locking down a stronghold and in that case the bird's eye could be helpful in that case, as well as high-alertivity vision pulses when spotted. We've had this come and go because of the heavy Nerf to Ghost and not a lot of competition in this category other than bird eye.
Generally, if you're playing trios or quads, you'd have one person run bird eye, and all the other three are going to probably run high alert. You're like, How the heck did they know 100 met? is how they knew 100 miles is a very long distance, so that's kind of how that part works, and then Resolute, when taking damage from gunfire, grants a short bonus to movement speed.
I believe this was only 10%, not significant in the moment, and especially because it doesn't have a long shelf life. You get hit, and then a short bonus. That's it this is kind of how I would build out my perks.
Outro
I appreciate all the support.