News - Call Of Duty Just Exposed Warzone 2's Biggest Issue. Sbmm

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Docomond. All the content you're seeing here on the channel is just in the form of articles on the website and plenty of tweets every single hour, of course, on detonated Twitter. This is a topic that I have talked about a little bit in the past, but primarily more on the podcast than anything. DK, why don't you address the strict matchmaking? and what are you defending and why don't you acknowledge the big issue that is harming Modern Warfare 3 right now and the truth is I have talked about it again in length on my podcast that I do every single Friday, and certainly even on stream right whenever I'm streaming some gameplay going for chall challenges playing pubs whatever the case is in regards to MP and War Zone I've definitely talked about skill-based matchmaking, quite a bit but something I always find funny is a series of tweets that did surface a good I think it was 2 three years ago where somebody was complaining about spmm on Twitter in which a developer replied saying that spmm has existed ever since maybe Black Ops 2 it's been well over a decade of seeing skill-based matchmaking and Call of Duty multiplayer.

Background

Background

In which the person replied to the dev asking for a source or asking for proof, and the dev replied saying I actually wrote the code for spmm. In Black Ops 2, it was hilarious, but again, further confirmation that spmm isn't anything new, but it cannot be denied that ever since Modern Warfare 2019.

cod engagement based matchmaking

SPMM has certainly been scaled up. Could you consider it a lot more strict than it ever was? You could if you want to, but again, when it comes to your in-game experience for MP War Zone, whatever the case is, it's all on a person-to-person basis. But I think a general consensus could come to an agreement that yeah, skill-based matchmaking has certainly become a lot more rough over the last couple of years than it ever was in the past, and something that I think we all understand by now, or maybe not everybody, but skill-base matchmaking cannot just be turned off by the flip of a switch; it's deeply integrated in the way the matchmaking works for Call of Duty, so what we're going to talk about today doesn't imply that it'll ever be removed, but means that it could be somewhat modified, at least for future Cod installments, maybe not this one right now.

MW3 but people also, I think, tend to forget that the core developers that work on, let's say, map modes and road map marketing don't work on matchmaking. I know it was clarified exactly who works on the matchmaking, but it is a big team effort. I mean, it's a giant Call of Duty team that works on the matchmaking, and I believe demonware is kind of front and center.

detonated

With some of that development, it's not the same folks that are working on your zombie updates or multiplayer. War Zone, like I said, is a completely separate team that probably still communicates. How the development is going with the c devs that we all know that work on the content that we play but the development of the content that we play is not at all affected by how your matchmaking works again separate teams entirely similar to what I said before about people out there that complain that there's not enough 6v6 Maps or weapons or modes yet there's all these bundles, again it's a separate team entirely that works on the Cosmetic side they have nothing to do with the actual content you're in-game playing now I think when it comes to spmm there has to be data behind the scenes that Activision, has had for quite a bit that suggest why spmm is needed or why it had to be cranked up beginning with modern warfare 19.

Which has me thinking that skill-based matchmaking is something more like engagement-based matchmaking, right some type of system to encourage players to play the game even longer to play it over the course of an entire season, which in turn would probably encourage them to check out the item shop to spend even more money, so I think the way the spmm works isn't just based on your skill but it has to do with engagement to prolong the players's experience.

In just playing that Call of Duty installment, and something I've also said that I wanted to go over before I read their official statement, is that when it comes to how Call of Duty multiplayer or even War Zone plays today. I want to say that players have just gotten better over the last couple of years. I think the overall ecos system of Call of Duty has gotten sweatier because it's been around for so long, more people have jumped onto it, more people have given it a shot or have taken the time to get better, so I think regardless of sp, players are just getting better and getting sweatier, and that's probably never going to change, but if you have a matchmaking system that's a little less aggressive than what we have now, that could definitely ease the wound a little bit, and just help out with the matchmaking to ensure that if you are going up against other sweats, it's not all that often.

Official statement

Official statement

So unexpectedly, a good couple of days ago, right before the initial marketing began for season 1. Detonated went ahead and received an official statement from the Call of Duty team about matchmaking. And to put it really quickly in a tweet here, talking about this topic in detail can be hard, and we haven't spent the time to pull together all of our work to share.

Over many years, we've looked forward to doing that in the coming weeks after season 1 launches, and we'll also make it a big part of our ongoing discussions with the community, so that right there is shocking to read. I mean, they've confirmed they're going to be talking more about matchmaking in the coming weeks after season 1.

That's exciting because I wonder what other context they could provide us with or other explanations. They can help with this topic right could it give players hope that matchmaking won't be as strict in the future or let just be a little statement saying okay here's how it works, and here's why this is here to stay I wonder what approach they'll actually take with talking more about this in the coming weeks but something I've always said over the last couple of months is that look whenever a Call of Duty multiplayer is really solid content-wise the only complaint you're ever going to see is the matchmaking spmm it's too sweaty that's all you're going to see and that's really all I have seen with Modern Warfare 3 multiplayer, which to me is a good sign it means the game is solid and well-rounded.

Whats changed

Whats changed

And that's really it. I don't necessarily step on any toes of the studios and change what is right now. A billion-dollar business. Call of Duty, is very successful, so maybe it's not that, but could there also be data to suggest that whatever is going on with the matchmaking right, whatever data they have to suggest that it's a positive?

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