News - Blue's Guide To Mastering Movement Warzone 3
You know, he's shooting at me. I'm plating up. I get in the car, and he's still peeking at the side of the car that I entered. I immediately switch seets and lean out the window and he's immediately domed before he can even realize what happened this next example this guy's flying in on me I somehow missed the no scope, but since he lands behind me I enter the car switch to the passenger seat and then exit the car so I'm on the opposite side of the car from the enemy, and then I slide out and get the smooth kill on him this one's a driveby switch seats lean out absolutely gun the guy on the roof not really too much he could have done he didn't even realize, what I did after I switched seats and then another thing to add is if you're leaning out of the window of your car and exit the vehicle you actually sort of do a fly out animation.
As you'll see on screen with this guy that I was fighting. I was leaning out the window and dove out, and all you're doing is leaning out the window and then exiting the vehicle, and you sort of just launch in a diving fashion. And this guy had no idea what happened because he was still looking for me and realized I was behind him, and by then it was too late.
Superman dive
Next up, we got the Superman dive, or the Superman Glide, whatever you want to call it. This isn't really a consistent thing to integrate into your play, but it's just something fun to mess around with, but sometimes if you're on a weird ledge or surface and you run off of it and dive a certain way, you'll actually go into the flying animation, as you'll see in this example here off this little bus stop, and if you just do the fly animation, you're only going to really get the consistent Superman Glide off of super high surfaces like cranes.
I wouldn't say it's too useful; it's more just a style.
Door plays
Thing now getting into situational techniques, first up we got door plays. Another one of my favorite things to do is absolutely bamboozle or stun your enemy, if done correctly and timed correctly. They won't even know what hit them, so basically you're running into a door, shutting it right when you enter, and then reusing through the door and essentially stunning your enemy.
Now on screen, here I was getting chased by this guy who entered the building. I went behind the open door, busted it back outward towards the guy, and slid out before he even knew it. I was already behind him while he was still looking inside.
Using cover
Not even realize what just happened to him but the biggest thing is coming down to timing and when and when not to do it next up we got using cover correctly, this is just given any situation you're in any part of the map you're on just utilizing the cover that is around you because at the end of the day you being on a piece of cover and the enemy that isn't on a piece of cover whoever's on the piece of cover has a massive Advantage just using cover correctly you can apply snaking to it the Crouch spamming you can slide cancel out from using cover you can do like an instant drop shot just make sure you're always using cover in your fights if possible of course because, hard cover is the most OP thing an enemy has to fight against if they don't have any cover themselves next up we got shouldering basically what this is shouldering for information this could be when you're plating up and weak or you got to guy chasing you and you just get to a piece of cover you're just basically moving left and right or you're jumping for information.
Shouldering
And just sort of peeing. Very briefly, I usually do this whenever I'm plating up. These are just little things in gunfights that help you get the upper hand rather than running behind a piece of cover plating up and not looking out the other way at all where your enemy was shooting you because they could just push up and kill you, but if you run to a piece of cover and start shouldering it while plating or healing up, you'll see if the guy is pushing you, and that's going to give you a lot more of an upper hand and information. Over just running behind the cover and proning behind it and just plating up next up, we got the classic breaking cameras.
Breaking cameras
This one's just very brief, but if you don't know what camera breaking is, it's basically when you have an enemy facing you and you slide out or even sprint past them, so basically you're just sliding.
Running with correct weapon
Underneath them or by them to get out of their entire field of view next up we got running with the correct weapon out this is just another little thing so if you're running like a sniper and an SMG load out or an assault rifle in an SMG, whatever it may be if you're just moving around the map you just want to be running out with the lighter weapon so in this case an SMG over an AR or a sniper and then next up we got the y YW whatever you want to call it this is just something you know you can add into your play style just for style it's more so just a habit to keep my fingers warm but with that said there is an actual you know use to yying, and that is when you're picking up like a weapon off of the ground for example so if you were Landing in on a POI.
Yy
And landing on loot instead of just picking up the gun and then running and getting into a gunfight, it's going to have to do that whole pickup animation and back of the weapon versus if you land. Pick up the gun immediately, press your weapon switch key, which is for me three pressing that twice, or if you're on the controller, pressing triangle or Y twice immediately, and that cancels the animation, just speeds it up significantly faster, and lastly we got my practice routine.
Settings
I'm recording stuff from the God damn all right, so here you want to slide cancel; hopefully the enemy isn't good at the game because then it'll actually work next jump in the air; hopefully you're on a controller or your aim will go all over the place; all right, that's the guide.