News - Best Pc And Console Settings For Warzone 2. 0. Optimized For Fps And Visibility
Intro
In today's YouTube article, we are going to be going over the best settings for Warzone 2. Not only my controller settings but also the graphic settings, and there are some settings you're going to need to change on the console to get better graphics quality and overall brighter and more vibrant colors.
Controller settings
Getting into my controller settings. I am using the tactical button layout, which basically switches your right stick and the circle button, so that way you slide with your right stick, dolphin dive with your right stick, and then you melee with the circle button. I don't really slide all that much anymore now that slide cancellation has been removed, although dolphin diving is, I will say, actually really useful.
I would also like to note that I am using a scuff controller, a scuff impact, and it is a PS4 controller. With four paddles on the back, this is what I've been using for years. Getting down here Playing on a flipped controller: I personally do not play on a flipped controller if you guys are on a standard PS4 controller.
I recommend playing flip. I have digital tap triggers, which basically make my triggers like mouse clicks, so for me, playing on a flipped controller isn't as big of a deal. But if you're on a default PS4 controller or even a PS5 controller, if you switch them to using bumpers, it's basically like having mouse clicks without actually having to pay for them.
Vibration: I have this turned off. Some people believe that with it turned on, it really doesn't matter. I don't think it makes a difference. I played with it on forever for sensitivity; I am playing on seven for the sensitivity multiplier; I leave all of these at default vertical aim access; that is all at default as well for the change.
Zoom, shared input I'm playing Sprint Tactics and focusing on change. Zoom shared input. I'm playing on Sprint Tactical Sprint and Focus, basically. Obviously, you can see on the right that if you want to change it to melee, you can use this circle button or whatever your melee button is to change the optical zoom, but we highly recommend leaving that on default for the automatic sprint.
I am playing on automatic tactical sprint. I am on the fence about actually switching this to just being automatic. Sprint, because in this game a lot of the weapons are very heavy, and getting those weapons up in time, you know, in a lot of these gunfights specifically inside of buildings, can be kind of difficult to do when you're playing on automatic tax frame, so go ahead and test out playing with it, and without it I don't think it is as important, specifically.
With the fact that you can't slide cancel to reset your tax sprint anymore, I think it almost might be more beneficial to play without it on getting down here to the weapon. Mount activation: I'm using ads and melee for the interact and reload behaviors I have prioritized, and I interact because I want to loot as fast as possible.
This is a setting that you should be changing for Warzone. For example, if you want to pick something up off the ground or open a door instead of pressing and holding that, you just go ahead and tap the square button, and it will either pick up that item or crack the door. This makes the subway looting a lot faster, and it'll give you a leg up on your opponent for armor plates.
I have it on apply one I do on my paddles and have a paddle set for my armor plates. So, I'd rather go ahead and just take my hand off of my paddle, and then it will stop putting things in place, so for me I use apply one. The advanced settings This is going to get a little bit more in depth; obviously, aim assist is something you're going to want all of that on the gyro.
Behavior: A lot of people are thinking this is similar to the DS4 Windows thing that was a while ago where you could like tilt your controller down and get rid of all recoil on weapons. This is not like that; this is more of an accessibility setting. I'm not entirely sure, but for me. I don't know exactly what it is, and I definitely don't want to play with it just because of the foreign nature of it and just me not knowing, so I went ahead and had it turned off for the aim-response curve.
I am playing dynamic. I do play with a lower sense, so dynamic allows you to spin around a little bit faster, and it also allows you to fine-tune your aim for me. I've recommended dynamic; I would not recommend linear because it is kind of crazy to play on. I would definitely say stay between standard and dynamic for the ads.
sensitivity multiplier while you're in focus. I have that at one EDS, sensitivity transition timing. You're going to want that at once. The faster something can happen, the better for the custom sensitivity, per Zoom. I prefer my high-zoom lenses to be a little bit faster simply because I'm zoomed in more, and I do use high-zoom optics at a lot of different weird ranges.
I'm not your normal kind of sniper guy, so I'm sniping a little bit closer than most people's input dead zones. It's going to be changing your left and right stick input dead zones for the left stick. I have it at.01, and then for the right stick, I have it at.05, basically. What your dead zones are, these are like the minimum actuation points on your controller, so by default.
I believe they're either 0.1 or 0.2, so think of it on a scale of one hundred: if it's at point two, you have to move your stick 20 percent of the way for your controller to pick up in the game that you're actually moving your stick, so it makes it harder to do fine-tuned movements and aiming. So for me.
I like it on point zero five, so it's a little bit more responsive, but if it's at the default settings. I promise that when you change this, you're going to notice a drastic difference in your aim and a drastic improvement. Getting into the left and right triggers, I have these both at point zero.
I play on digital tap, so it doesn't really matter, but if you aren't playing on digital tap, you're going to want to lower these going back to the left and right stick. If for any other reason your character is moving on its own, go ahead and bump up the right stick dead zone until that stops, and the same goes for these left and right triggers.
If, for some reason, your character is moving or firing by itself, go ahead and bump these up just by one until it stops for auto-forward. I have it set to "off" for tactical sprints. Behavior: I have this on single-tap sprint just because, like I said. I'm probably going to be switching all of my auto-tax prints, so when I do want to get into a tactical sprint.