News - 6 Pro Tips Nobody Tells You Warzone 2. Perfect Aim Cod Warzone 2 Best Tips
I think it should be by zoom level. Yeah, perum, all right, so right here. This is something that a lot of people don't actually adjust, and it's something that I really do recommend adjusting, so my ad sensitivity multiplayer for low zoom is at 90, and for two to three time scopes it's at 85, and the higher we go, the lower I actually put that because the higher your zoom level is, the more.
How do you explain this: the higher your zoom level, the quicker your aim moves? By just doing microtouches, I don't know if that makes sense. I don't know if I explain that properly, but anyways, right here, this is like, this is pretty much the lowest one; this is at 90 right, so if I'm looking around to right here, this is hip fire, and then I start aiming, it does get a little bit slower.
It does get slightly slower, and the reason I like that a lot is because once you're ad. That's when you need to focus on gluing on to the enemy and stuff like that, so the lower you have that sensitivity, the better it is if I set it higher if I set it to like two or something. You'll just be missing a bunch of shots now you don't need the hipfire one to be that bad so that's why I leave it at 12 and 13, cuz I like to turn on people really quick if there's someone here let's say coming right there and I'm running in this direction I could just turn and start shooting at him another thing you want to do a lot when playing this game is holding head glitches now a lot of people are going to say that's camping they're going to get upset at you they're going to say all these sorts of things blah blah, it's part of the game and it's going to help you guys out a lot better if you hold a head glitch you are making the enemy a very easy target to hit while also staying, a very hard target to hit so I really recommend.
Holding as many head glitches as you possibly can, and it's really good because, well, one, you're not running around, you don't have to worry about Sprint to fire, you don't have to worry about ads and all that kind of stuff you're already aimed at, and you're looking around. Now. I'm not going to say hold the same head glitch and stand in the same area at all times because, well, for one, the enemies are going to know you're there; they're going to jump around the corner, already shooting at you; and for two.
You're just going to be a sitting duck. You don't want to be a sitting duck, either. You want to be able to move around the map. You have to hold certain areas of the map, but you also want to know where the enemies come from. If you know there's a tight corridor where a lot of enemies come from, before you even get there, you should already be advertising in that area, so if an enemy does come up there, you could just start shooting at them.
Now, how could you get your aim to be better and stop shooting at the legs, stop shooting at the arms, and all that kind of stuff? Well, one thing that I like to tell people is to aim for the upper chest, and you have to focus on this your first few times playing until it just becomes natural. You got to be in every gunfight you get into, and you got to be thinking in your head where I was going to aim.
I got to aim at that upper chest no matter what, and you got to constantly be thinking of it until it just became secondhand. Until you just aim at someone and you're already aiming at the upper chest now why do I say aim at the upper chest and don't aim at the head well I'm going to give you guys example let's get back onto meet here and I'm going to show you guys something we're going to use, you know what let's use this pig here all right cuz that that's a big head to aim at and we'll pretend that the rest of the sign down here is his upper chest okay so that blue part's the upper chest, that's the head right there so we're going to go a little further back so he looks a little smaller, and let's say you're shooting at someone directly on their head their head will never be this big at that range but this is good just to kind of show you guys an example so let's say you're shooting at him pow you're hitting all your shots.
Then he starts shooting back all right, and that's going to cause you to flinch up—not as drastically as that, but it will cause you to flinch up, and you'll go like that, and then you'll have to focus on aiming back down. Well, that means you're going to be missing a few shots; they're going to be above the head, so you're going to miss a few shots, whereas if you're aiming at the Torso, the upper torso, which is also the biggest part of the body to hit because it's the big chest; it's open there; you can start shooting there, and if he does cause you to Flinch, if he does shoot at you and it causes you to Flinch, well, guess what?
You're going directly to the head, and it's going to be an easy head shot for you all day, and that's how I get a lot of head shots. I don't even aim at the head; I just know that by aiming at their upper torso. There's no way in hell that he's going to think someone's going to be jumping up this high, so he's going to be aiming here; he's going to be waiting for people, and then once you jump up there, you're already aiming directly at him.
He has to readjust his aim; the more you can make the enemy readjust their aim, the better it is for you to win gunfights, and that's why a lot of people drop shots and stuff, but I'm shooting at someone and he drops shots, and I'm shooting at someone and he drops shots, and I'm hitting his lower torso, or his upper torso, as he goes in that animation to drop a shot.
I'll hit his head, so that's really easy, but if I'm shooting at someone and he jumps shots, I'm hitting his upper torso.