News - Weird Things Warzone 2

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All right, folks. Warzone 2 has so many weird quirks that are just desperate to be analyzed and scrutinized, to an unhealthy degree, so get your notepads out, leave a like on the article, and start writing down how you think it's possible for our operators to survive crashing into the sea like a meteor and, in fact, not only survive but not even indicate that they took the slightest bit of damage from that, and I mean honestly.

I do more damage barely flopping into the pool and holidaying, but the operators do not like belly flopping onto solid ground. No, that actually makes sense. How our operators somehow become immune to full damage whilst in a downed state, like, how you're telling me this guy is literally fighting for his life, it can land a backdrop onto Solid Ground from 40 stories up, get some adrenaline into them, and live to tell the tale that's weird, but maybe not as weird as the mystical look boxes in Warzone.

warzone 2

I love how no one really questions these magical chairs, treating them as almost supernatural. It sounds like whoever put these things here is bigger on the inside than the Tardis from Doctor Who. See, seriously, look. I'm the kind of guy to go around opening these loot crates to see if the look that spits out from them could actually fit back in, and you can clearly see that, just like my clothes after a week of eating Christmas chocolate, there's no way that's going to fit, so we need an explanation for this one.

Another staple of Warzone is, of course, the gulagno. I'd suggest clearing your schedule for today because I could go on all day about this right, so when we die in a warzone. Warzone, we're technically captured by some maniac who we never see, the henchmen or something like this at this like a squid games kind of thing it has going on right; it makes people play sick games to win the freedom; it seems like a lot of effort to me, but okay, you're in the fight in the gulag and you can clearly hear a helicopter's propellers spinning during the loading screen, indicating that the overseers flew us back into Almaza and dumped us out the chopper, indicating that we are indeed playing as the same operator.

warzone 2 ai

There's no problem with that, although how in the hell can I literally die in the gulag but somehow be resurrected? If my teammate manages to win the gulag themselves, that's a weird one; it's my death in the game, like suddenly not canon because my team won and I didn't hear any defibrillators. Bringing me back to life.

I'm still being launched out of the sky like nothing happened, and furthermore. I mean. I told you I could go on all day about this: why do we only get one chance in the good lag, like with the henchmen, not take the chance to capture me again, or do they keep our track record of guests at the gulag and tell me now you've had Jutan, and kill me out right surely?

Even if I win the last bill, like they'd like to see me fight again—no, not well—then I'll just have to turn my attention to petty things like these Jerry cans that go against one of the oldest article game rules ever—anything red containing flammable liquid goes boom when it's shot, but not these nah.

warzone 2 funny

I mean. I think zoom in on these shots apparently. It's made of concrete, and I can't even start a chain reaction explosion, my third, and even Moss It's therefore not filled with concrete because apparently, a single one of these tiny Jerry cans can fill up half the tank on a bloody Pavlo. You'd be lucky if that can could fuel one rotation of the propellers on this thing, never mind half a fuel tank, and I know you're all waiting on this: how is it possible for us to fill up an electric car with a jetty cat?

That's enough about vehicles for now; trust me. I can, and we'll go on later, but I want to talk about guns, specifically snipers, and Warzone 2, which somehow cannot kill an enemy with one clear shot to the dome. I'll be wearing some kind of state-of-the-art helmet to protect my noggin. Well, it can't be because two or three elbows to the head are enough to send us to the gulag, and don't get me wrong.

I would be flattered if my elbow could do more damage to someone's head than a 50-caliber bullet traveling at 2,000 miles per hour, but I just don't see it happening. It's time we had a serious discussion about this thing; I don't see any way Kell streaks, gas masks, etc. Are involved being serious, the only things we can buy are plates and some tools.

warzone 2 funny ai

I'm really taking a liberty with the word "buy" as well. I don't see a slot for my almaza banknotes. I don't even see a card reader to pay contactless. I don't see a reason why I'd be buying things from this joke of a vending machine in the first place. I'm just not buying at Warzone. Look, if there were weapons tucked away underneath like this, I could imagine how we acquired them, but there's nothing.

We just hand over cash and manifest these things into their hands, and yes, I couldn't pick that back up; that's how much I sacrifice for you. Here's one I spotted out in the wild. I mean, who's really leaving a laptop there? Why is this laptop with secret data just chilling out at the top of that state?

warzone 2 funny moments

I mean, they could have at least planted those bouncing balls better for it. So, we are done. I love how we can start driving the vehicles without actually being in them, and yeah. I know that's not the weirdest thing in this clip, but seriously, it's not even close to being in the driver's seat in the vehicles, like it's heavy or something; in fact, maybe that's because all the vehicles and Almarsha are sentient.

That would surely be a lot less weird than the concept of sound in this place. Specifically, proximity and chat zones Either they are omnipresent, with no directional cues, or they are not there at all. This is especially noticeable when one of your enemies is communicating via some ham radio from the 1980s.

I even managed to discover that the proximity to chat audio travels around 55 meters, then suddenly drops here near the mate. Now I hear the message. Something's about 50 meters in these enemies and Almaza, all of whom act fairly strange, and the way they repeat the same lines and are always hostile, it makes you wonder if they're actually humans at all.

warzone 2 gulag

The way they move in a seemingly programmed fashion, the only logical conclusion from that is that these soldiers are AI soldiers going back to the whole How does this even fit into this argument? I know I know, but honestly, take a look at how this anime is holding 12 plates in this little school bag.

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Weird things in Modern Warfare 2! No fall damage when downed, the gulag, AI and many more weird quirks about Warzone 2.
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