News - Warzone 2: Get Double Rotational Aim Assist (you Basically Cant Miss. Reaction)

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So we thought aim assist was broken before, but somebody by the name of Hexmith over on YouTube came out with this article not too long ago, kind of at the start of War Zone 2 with Modern Warfare 2, and it shows literally how broken this is, and initially it even kind of debunks some of the stuff that myself and exclusive Ace have talked about aim assist, that it's actually even stronger, and you actually get rotational aim assist in multiple different ways that we had never talked about.

You'll see the chat we're doing live over on Stream. So if you want to check us out on Twitch or TV, slash jgot underscore gaming There's no feature of this Arrow Cod that makes it widely misunderstood, which obviously isn't a feature that shapes our kill cams. So it's true, but it's actually more nuanced than that, so he's talking about the specific settings, and he's explaining a picture in the bubble that's kind of where Amos's bubble is, and the target's moving inside that, and you kind of do a visual representation with the analog stick.

I'm going to move my camera, so you can see that as well, and you'll see how it works, and there are actually different measurements that start and decrease the aim assist, and it doesn't change size with the range; it's still the same bubble, basic rotational AKA, drag, that's all on its own, and you can see the inputs that it actually gets from both.

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This is different because we didn't get it on the right before, so see how it's only at four percent, which is accurate, but at five percent it starts to actually move because they have the drift settings, which are foreign. So I think a lot of the misconceptions about aim assist my aim assist doesn't do that is people's understanding of the mechanics limitations; it's a controller game because of this, so here's where it gets really bad.

This is probably the best article. I don't know how the person only has 500 subscribers, but it always seems like they made some crazy article using all the tools but aren't making articles. I don't get it; it's just crazy, and they have article. This is in blue. This is a blues example that's funny. Things you may have noticed Using the left stick, you do not need to be physically moving.

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That's the example they had with me at the beginning, where it was just flying in the open, back against the wall, forward into cover, while prona ads it will engage rotational. The crosshair is pulled with the target even if the opposite direction is put, so you see he's putting the crosshairs to the right and it drags it to the left, and you'll see he'll put it to the left and it'll drag it to the left, so no matter which way you go, the crosshairs are going to keep you on target.

And then when you're actually trying to track them this, is it when they put it to 20 and he's not doing anything now he's going to try and track and look at how like Pixel Perfect could essentially be where it's like staying? The potential stopping power of rotation also goes a long way toward explaining the stickiness.

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Note also how smoothly it blends in the example left sticker held towards the wall. Reticle before, and he's not moving the right stick at all; it literally moved that distance, and now you're adjusting for aim; you have to make micro adjustments to stay on target because the game essentially started for you, so if you're struggling without shooting straight, just understand how these mechanics work, and you shouldn't be missing shots on people while getting Nemesis; look at how it rotates there; those are always crazy.

And those are the common ones you'll see on, like, Twitter and stuff. The movement isn't that fast now, so you see fewer examples, but literally, it'll rotate your body onto the target. Like, look at how it rotated them all the way around. Sheesh, the guy's name is Heck Smith. Fast Motion of Falls, because the speed of the falls is ridiculous, so if you're not like shooting straight, there's an issue literally just understanding the bubbles.

Yeah, I personally think aim assist does need a Nerf because of how strong it is. Look at that, Holy; we've shown those ones too. Not even on the target, literally, love; it does most of it; look at it; it breaks it from the railing down, and he's not even moving to the AIM. And this is some random article on YouTube.

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It's a little too strong and doesn't require much skill, so they won't nerf it, but that's why they should. Even with decent lag, it will stay on target, so it's a pretty good article. For sure, I'll support the content.

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