News - Warzone Close Range Meta Season 1 Reloaded. Including Shotguns (sorry)

Wsp-9 & wsp swarp class setups

Wsp-9 & wsp swarp class setups

The swarm got heavily nerfed, but not within its first damage profile up to about that 6 M distance. It's still going to kill pretty fast right around that 600, and it's going to feel good.

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I kind of got spoiled by running a 100-round mag; they should have really nerfed the mag and probably left the gun alone, and it kind of would have balanced it out because we got a lot of good guns to choose from, and then you got the WSP. With an optic. I don't like the iron sights, so I don't run iron sights on it, and this is more for like a medium-range it feels a lot more like a Milano, that we had in Cold War during war zone so very fun option can definitely build it out for a longer range and it can kind of serve as that longer range weapon so the Swarm same build kind of that we've had for a bit, again nothing crazy about this one other than it still has the 100 round mag still pretty easy to use, the biggest problem with it is it doesn't deal a lot of damage once you get beyond that first damage profile, so something be aware of barrel stuff treat it like a shotgun and it will do you fine and then the wsp 9 pretty straightforward there I think this one's kind of wonky because it does have that open bolt delay; it does fire slower, so you feel like a man if you miss.

You're penalized a little bit harder, which is always crappy. But you can see not a ton of issues at the medium range there; it just fires, really slow, and I'm not really a big fan of it, even though I know people probably love it because you get that first damage drop off, which is like 15 to 20 M that brings us to the actual meta; obviously, all these are viable.

Amr-9 & hrm-9 class setups

Amr-9 & hrm-9 class setups

All these can be broken, particularly these shotguns, but when it comes to the new meta, it is definitely this brand new SMG, which is the HRM-9, and then we have the AR-9. And I've built these both with a suppressor if you want less recoil. Get rid of these and put on an attachment for them. The AMR is pretty solid if you get some limb shots or some stomach shots; it can drop the ttk, but it feels good.

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It doesn't have a ton of recoil up to a pretty good distance, and that's where it excels. Its range is pretty solid. If we look at it here, it gets about a 20-meter range; that's huge. The other big problem with this gun is that it has a terrible sprint of fire time, so you have to equip attachments for that, so if you're going to change my build, leave the rear grip because the rear grip is kind of what's the main thing here for the sprint of fire time that we're seeing here.

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We're going to go ahead and lower it by 22%, which brings that down if you get the sprint of fire time a little too slow. 100 is probably where you'd want it for an SMG, but this is about as good as you can get with still being able to control it. The iron sights look ugly, so I mean, you're kind of stuck with that and then the brand new HRM.

50-round mags are unlocked for most people. I think they've bumped it out in waves, so almost everyone should have it if you've unlocked it and leveled it, so you just have to be kind of aware of that. I feel like there's some tuning they can do with the iron sight to go ahead and make sure that the dot lines up with the imaginary dot in the center of the screen and lines up with, uh, the way this gun fires, so have fun out there with the classes.

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