News - Everything Wrong With Warzone 3
Call of Duty messed up once again, but it's a bit more complicated than that. In today's article, we're going to be discussing War Zone as a whole and coming to a conclusion on its future. If you like the article like the article and subscribe for more content coming every single day, let's dive in. When War Zone season 1 reloaded update dropped, I was live streaming to over 700 viewers, who all came to a very similar conclusion: the game is broken yet again.
It was incredibly frustrating to play for the few hours I was online, and even after I stopped, I made some jokes about the update on Twitter. To be clear, I wasn't the only one; the update itself was a bit of a joke, and because of that, I actually had a completely different article recorded and planned for release today.
They covered all the problems in the update, but over 50% of that has already been resolved with that in mind. I don't think it's apt for me to make an entire article dogging on this company; instead, let's look at the facts. In the past, it's taken months to fix problems similar to those that came with yesterday's release, but for the most part, it took around 15 hours to address the glaring issues at hand.
Loadouts were broken entirely and are now fixed; logging into the game itself caused a perpetual loop but is also already fixed. They removed the Champions quest in War Zone, but that's officially back in the game, and it seems like now we just have regular problems that shouldn't take too long to address knock on wood I say all this to express that, genuinely.
Feels Call of Duty, or at least Raven Software, is moving forward as a company, and while we shouldn't necessarily let them off the hook for a terrible update, we need to look at the big picture to be clear. This isn't some scheme to get invited to Call of Duty events in the future. From what I can tell, that ship may have already sailed a long time ago.
Instead, I feel it's important to not drive away the regular player by whining about an update that didn't affect 99% of them. Yes, what came with this update was terrible, but most people don't get to play on a random Wednesday afternoon, and those that do are probably going to play regardless of the problems.
With that in mind, let's cover some of the things that are good about War Zone in its current state and some of the things that need a bit of work, if not a lot of work, first. The Bad And while not all of these are directly related to the update, as I said earlier, I'm focused on speaking about War Zone as a whole.
Audio is a big problem; it has been since release, and while it's gotten better, it's becoming a bit of a skill. Gap as PC players have the ability to use specific software to make the nearly mono game audio into surround, which is what it should have been from the beginning. Not many people are actually doing this, but if you watch my recent tips article, you can hear how much more clear the footstep audio is for me than it may be for others.
You have gas moving in. Yes, we have the option to use the Flex Perk to remove ambient noise, which does around 50% of the work for me, but seeing more audio tweaks even after what came in this reloaded update would be incredible. Spectator view and kill cams also need massive adjustments. It may not seem like a big deal, but with the strength of aim assist, particularly with the players that understand how to use it to its full potential, kill cams and spectator views make nearly every player look like they're cheating, which is causing the community to be more divisive than ever.
Cheating has always been a big problem in the past, and while it's still bad, it looks like every player is cheating when you're watching a poorly scripted reenactment. Of course. I don't know the ins and outs of how to fix this, but these aspects of the game were much better with modern warfare 2019 and the original war zone, so it's a bit confusing how it's continued to get worse as we found ourselves in newer iterations.
Moving forward, gun mechanics need to go back to the drawing board entirely. Somehow, the realism-forward crowd with an Activision has forgotten that Call of Duty in its purest form is an arcade shooter. The ridiculous visual recoil and gun smoke make it impossible to see your enemy, not to mention the randomized weapon sway when aiming down, which means you're immediately inaccurate.
Even if you had perfect centering on your target, which actually affects keyboard and mouse players a bit harder than controller players thanks to aim assist, we shouldn't make aiming an RNG. Aspects of the game, if anything, and player movement should be the most important portions of skill within any Call of Duty title, but somewhere along the way we stopped focusing on skill and instead focused on handing every single player a participation trophy.
Finally, in a more speedy round-style approach, windows need to be big enough for players to not get caught in them. Visual bugs where random, large objects appear on your screen just shouldn't exist. Broken weapons need to be patched into the ground before they're slowly buffed back into the play pool.
Player ping should be more easily accessible, visible, and easy to remove, and finally, Google requires much better Lighting, I say all this as someone who loves this game genuinely. I get excited to stream every Monday, Wednesday, and Friday because I get some incredible content and share it with some of my favorite people.
It's a good time, but some of those issues are obvious, and I imagine the developers at Raven already know most of them but might just need some community push to allow them to focus on these side projects. The game works for a lot of executives. As long as it's still printing money, that's all that matters.
Moving forward, let me give a bit of praise where it's due, Ukan. It's a really fun map. Yes, the pois need some love, but that's actually possible to change in the future with season updates. They have a great starting point, and I'm excited to see what they build on it. The fluidity of this game is incredible.
From zip lines to deploying drones, sliding, diving, and much more, it's very satisfying. As a mid-tier player, I find that we're in a really good place, allowing good and bad players to win fights if they make the right play overall. The game is rewarding for players with the most game sense. Of course, there are times when you're going to get destroyed by an MTZ, which is soon to be fixed, but if you put yourself in a position to succeed, the game recognizes that.
Additionally, the content I'm producing around player improvement does better than anything else on my channel, and it's because there's room to improve. Finally, it feels like Raven Software is actually listening. Not only that, but they're working their asses off harder than ever to get out a respectable product and even apologize when they've made a mistake.