News - Warzone Changes Forever. Huge Meta Change. Call Of Duty Update 1. 36 Patch
Again, not super substantial, but again, I think it'll balance it out with the rest of the SMGs. When it comes to audio, I know everyone experiences this, so it's a level playing field, but if you're on the receiving end of no footsteps, it's impossible. How many times have you guys been in a building and you hear nothing, so you think no one's in there, and next thing you know, you're dead, and on the kill cam, you had a full four-man squad sprinting towards you?
This isn't going to be a fix-all, but a little bit of balancing would be nice. Rebounce first-person and enemy footstep audio Since the launch of War Zone 1 last week, we've been actively listening to player feedback regarding audio concerns and War Zone, especially related to footsteps. The initial update is aimed at addressing some of these concerns and enhancing the overall experience before we head into the holidays.
Hopefully, it's good enough to actually make this game playable. When making changes such as this, there's a complex mix of variables, I'm sure no doubt about that we need to meticulously look at and consider. One of the primary factors to consider is the reliability of the experience across the titles to avoid a large gap between War Zone multiplayer and zombies, and they go on to just explain why it's so important.
Please know that we're committed to ongoing improvements and ensuring the players can fully immerse themselves in a game while maintaining the competitive edge. They don't go into depth. I really wish they went into depth on what they actually fixed, but bug fixes fix collision issues with various elements across Kistan and allow players to exploit Peak and shoot through them.
Fix an ISS issue that allowed players to get stuck and lock buildings; yeah, you'd fall right through fixing additional issues with incorrect text appearing and challenges; that's really kind of it. The meta again, I think, is the biggest thing that I was looking forward to. Of course, the audio, but I'm never really having my hopes up with that.
I'm still concerned with MTZ overall, but I don't think it's enough. Body damage is pretty crazy on that gun, but we'll see as the days go on, guys. It was a quick article. I just wanted to cover the patch notes. Make sure you guys tune in to the article tonight that I'm posting at 5:00 Central Standard Time.
We'll be covering Te and his squad and going in depth on how they're actually playing.