News - Warzone 2's Newest Update Didn't Quite Get It Right
So it's been a week since the Moder Warfare 3 season 3 Reloaded update and the issues that were caused because of that update, and we were waiting and waiting on a fix for what appeared to be just basic issues needing to be fixed. It was announced by the Cod Updates Twitter this weekend that we'd end up seeing it fixed next week, and so the whole week of waiting was rightfully something that frustrated players today.
We got that update, and in this article, we're running down all the changes. For now, though, let's get into.
The new "fixes" for reloading warzone & modern warfare 3
So this update promised two really big changes that weren't necessary and needed fixes to existing problems of automatic tax Sprint interrupting reload and interact priority preventing controller players from reloading while near Loot on the ground. Now the automatic tax Sprint interrupting was something that was adjusted here with this or on paper.
It was because it was only for the auto-tax Sprint; if you didn't have that on, the bug would persist, and even if you did have automatic-tax Sprint on, it seems to be hit or miss for some people. Even though we ended up seeing it mentioned that the fix was resolved, it doesn't seem like that is the case, so I'm really hoping that whatever fix is out there next doesn't have to wait another week on top of what we already have because I think that.
I mean, this should have been the case in the very beginning with a game-breaking thing like this, but it should have been released as soon as it was done, and in a stable state, obviously, you don't want to rush it in regards to it. It just doesn't work, which maybe that's the case, and they, for whatever reason, just had it behind a time gate for this, but it seems like it was a scheduled thing with this, which is odd anyway.
Interaction priority preventing controller players from reloading while near Loot on the ground and buying cash was something that was supposedly fixed, but again, that seems to be an additional one that didn't quite actually fix how intended. So obviously, that is not great. The two biggest issues are still persisting, despite being 7 years old.
The title update here is something you had to download, not just simply back out and refresh your application like a playlist update, so you had to download all this kind of stuff, but it didn't actually give the two biggest fixes needed. It seems so. Fingers crossed that this is something that is actually resolved here in the next 24 to 48 hours or so, and it is incredibly frustrating.
Changes to the weapon prestige camos in modern warfare 3
We also thought that we saw notable adjustments in the way of Max weapon level prerequisites, with weapon prestige camos now being consistently applied, so for those that were grinding out the weapon prestige camos That animated flowing gold camo of one trick you are going to need to have your weapon max level now at this point to end up working towards that, so that's something that was added in as of this update, but frankly.
This was a big update for not a lot, is there more?
I'm not sure why we needed a title update for this again, especially. If we didn't have those fixes fully applied here. I'm certainly no game developer or engineer, so the reasoning of course escaped me, but I feel like for a 7 GB title update, it was a very small list of items that came out of it, but also a very underwhelming update in regards to that where you're like.
Okay, we finally fixed it, and then your hopes are kind of smashed. But with stuff upcoming in the future, maybe the 7GBT is kind of like a ploy; maybe it added more stuff behind the scenes for a progressive build under the guise of this big bug fix update that doesn't actually require as much data as this, but who knows? I mean i wouldn't be surprised if we see things leak as a result a result of this update that we haven't seen since the season 3 Reloaded update last week, but only time will tell.
The new events of modern warfare 3 season 3
Beyond that, we did, of course, get some new stuff in regards to the week, and as a whole, we have our new and, strangely, our last known event here for season 3, despite having three more weeks to go on this, but it's the Call of Duty endowment you assist veterans.
Event: This is a challenge-based event that tasks you with getting a couple of challenges done across MP zombies or war zones for specific rewards, and then you end up getting an animated camo alongside. Now that the animated camo is just an animated version of some of the camos we've seen from the Cod Endowment in the past, they usually have the same camo pattern and the same sort of aesthetic and design, but the challenge is that you end up getting the eyes in the sky calling card for calling in five UAVs or 10 UAVs in the war zone and destroying five counter UAVs in a merc camp for zombies.
The ultimate assist comes with 40 operator assists successfully exfiling 10 times from zombies, or 20 operator assists in the war zone. The autonomous advantage decal is rewarded. After deploying 10 mosquito drone kill streaks, opening 60 cashes in zombies, or deploying 20 bomb drones in the war zone, a double XP token is rewarded for deploying 30 Munitions box field upgrades in MP using the Pack-a-Punch machine.
20 times in zombies and deploying 20 armor box field upgrades in the war zone The helping hand sticker is awarded for deploying 30 Medbox field upgrades. Reviving 20 teammates with Quick Revive active in zombies and deploying four portable Bu stations in the war zone The double XP token is rewarded for 10 counter UAVs in MP, extracting 36, 000 total essence from zombies, and deploying 20 counter UAV streaks in war zones.
Finally, the search and reveal weapon charm is granted for spotting 40 operators with a snapshot grenade, selling 700 Essence worth of items at bu stations and zombies, and spotting 20 operators with snapshot grenades in war zones. Now completing again All of those will grant you the new Blazon animated camo, and honestly.
I'm kind of amazed for the most part at how easy some of the multiplayer stuff is in comparison to zombies and War Zone, and like, not even any of them are tough challenges; they're just much longer and much more tedious, like X filling 10 times that takes time, and you'd be able to complete a lot of these challenges.
In the same time that it would take for a regular deployment or like one MP game, honestly, you could probably knock out the UAV streak one in one game, maybe the same with the Counter UAV. I'd probably say two or three for that one, but then also that search and reveal weapon charm for the 40 operator spots with snapshot grenades—you can do that in one game.
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