News - Warzone 2's Big Changes, New Features & More Coming Next Update

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A new season for Modern Warfare 3 in War Zone means a new update, and that also means new gameplay changes.

Multiplayer changes coming to modern warfare 3 season 2

Multiplayer changes coming to modern warfare 3 season 2

Off genuinely one of the biggest discounts they've ever had for a pair of their glasses but more on that a little later for now let's take a look at the season 2 changes coming with this next update that you should be on the lookout for , firstly let's start with multiplayer, here in the gameplay related sense let's talk about some features or really one in particular because we mentioned it in the blog post but because there was so much we had to get to we didn't really get to break down too much of it that being the ninja vest this is a new vest that comes along as your sort of basis for how you want to play the game but it comes along with a tactical a lethal and a field upgrade slot and the gear Slots of gloves boots and gear, but the bonuses of this or what it rather does as its Advantage is that it eliminates footstep sounds it's immune to movement ruction effects and if you take either of them you get a bonus shukin or throwing knife and the ability to resupply that shukin.

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And throwing knives every 25 seconds, so kind of getting resupplied on those two specific things. Now, of course, duplicate effects do not stack, and if equipped with covert sneakers, you're going to end up gaining the ability to run sneakers by default, so just giving you a sneaker set makes sure that you don't double up on the same genuine effect, but this is a new gameplay feature that I think will allow for use in a lot of different play styles that people will enjoy.

I honestly might start to main this because you can use things like your lightweight boots and your tactical pads, all because you don't have to sacrifice that boot slot for that covert sneaker for those silent footsteps having the ability to have that defaulted, while also being able to say increase that tax sprint, which I love to do, or that overall movement speed of the lightweight boots.

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That is huge. That was one of the big reasons why I didn't ever really like to run dead silent or covert sneakers in the first place, so now that I have the ability to do both of those, that's going to be pretty big. But anyway, beyond that, let's talk about some gameplay fixes for multiplayer. Because truthfully, there's not been a whole ton of gameplay-altering features that have been mentioned officially just yet, but on the fixes side of things, changes are coming with this next update.

We know of a few things already with a fix scheduled, meaning that Sledgehammer has acknowledged this and said that there is something that is going to be coming with this next update over on their Trello board. First, the stor Ender not interacting with certain streaks is apparently going to have a fix here for those that don't realize sometimes the storm ERS does not take out streaks as it's supposed to do.

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There are further fixes for the XRK stalker. There's another fix for the field of U bug inbound and fixes for issues with the Kimbo in Zombies. They did also mention they're going to be investigated for fixes through the Trello board, including ranked play issues of the time stat not being properly tracked in the CDL hardpoint scoreboard and loadout restrictions not actually restricting certain items at some points.

In Zombies, some camo challenges are not tracking properly, along with Act 3 being unable to be completed with the story mission in some certain instances, and players are reported losing their contents of their acquisition stashes following an X bill that should have a fix as well. Now Realistically, when you take a look at things that have been reported here, there's not a whole ton of stuff in the grand scheme, but that's where we can turn.

Hopeful changes here with this because a lot of things sort from the community trailer board, something managed by Chat of Duty, a great within the community that has set up a trailer board by the community for the community that has a ton of issues visible. Fingers crossed this gets seen by the developers as well, because, to be totally honest with you, the trailer boards are not kept up with nearly as much as I think they should be by sledgehammer.

So anyway, additional things that have been seen in the community are glitch spots, both intentional and unintentional. Sometimes spawns will have glitched spots where it puts you outside of the map or something, and then there's also additional out-of-bounds exploits that are out there. There's also an issue that still persists where players will be kicked for inactivity, even if they're moving.

I've had that happen to me before, as well as some streaks of UI that persist. After exiting or dying in them there's general UI issues and lastly one that I personally had there is an infinite wrench bug in war not sure what caused this entirely, but whenever I set up a barricade. I came out of that and could not bring any of my guns up until I died, but I was just like in air just wrenching something, wasn't there for a long time so kind of comical but something that obviously still should not happen.

Warzone changes coming to modern warfare 3 season 2

Warzone changes coming to modern warfare 3 season 2

That's the multiplayer stuff that we know about in regards to coming changes, features, and other things, but let's jump over to War Zone because there are a few things that are actually pretty cool, starting with some unmentioned.

Additions here to the quality of life and gameplay, we ended up seeing from some of the gameplay that was sourced and posted by those that went to tr to play Fortunes Keep and Resurgence ranked the day or two before the blog post, and when season 2 was revealed that the gameplay build they had, which is going to be the launch build assumably for season 2, that build had a couple of things in it, firstly that precision air strike notification that Raven teased a week or two ago that is apparently present with this season 2 build, which is definitely cool gives you a heads up if you are in that range of it certainly love that both in the enemy and friendly category.

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Because, as far as I can tell, the board has not been moderated or updated since January 19th, it's very possible that some of these have fixes, maybe all of them, or maybe vice versa, and maybe none of them have fixes or only some of them have fixes. But anyway, perk packages not being equipped properly have been mentioned and officially stated by Raven.

This was postseason 1 reloaded. There was that work around here that I don't know if that was ever fixed out, but the issue was that the perk packages were equipping the class next to or after whatever you selected, so if you collect, if you selected your creative class slot number one, it would give you the perks on the creative class slot number two, so that should have a fix here coming the map.

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