News - Warzone 2i: New Gear Perk System Is Amazing, But Create A Class Still Has A Problem

Maybe I want to scatter mine. Maybe I want a smoke grenade. It's going to add more diversity. In the Crea class, especially for those who maybe want to run Overkill, you can actually run this Gunner vest. It doesn't say overkill on there, but it says deploy with max ammo, which used to be a perk there kind of before with scavenger, improved reload speed, so this is fast hands, and then dupli effects do not stack, so if you equip this with the mag holster, which isn't one that I think we have, and gain the effects of mission Comm link, you'll be able to get a specific set of perks, but when you equip this Gunner vest, it will give me Overkill.

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So here it is: That's the overkill class, but as a result. There's one meta build for somebody who likes variety in their gameplay; this allows for that because maybe in one game I want to play a specific way. I can build the class setup that way with double lethals. If I'm going to be hardcore pushing the objective you can do that maybe put on a trophy system and allow that to come back a little bit quicker there are different ways you can build these out and this provides tradeoffs, but like I said with it being a new system, it can be a little bit confusing to get you used to if you want to go ah and kind of keep it as simple as possible you can do with something like the Infantry vest which increases your tax Sprint duration noticeably better and your tax Sprint comes back faster, so if you want to be able to move faster, you really don't need a slide cancel or any of that stuff.

You can just kind of run, slide, and slide.

Wz integration with gear

Wz integration with gear

You're good; you're going to move faster than you would by spamming slide cancel, so I'm a fan of this system, and the great part about this is that if you're only one of those people that are going to play War Zone, you don't really have to worry about this system. We still keep the simple system that we have where you get your four perks and you equip them; they're going to introduce new perks.

And on top of that, some of these gear pieces are probably going to be helpful to gameplay, whether it's fast hands reloading while sprinting or the one where you aim down fully while sliding, which is the tack boots. I believe you're going to have the option to be able to do those things, and it's just going to be built into the game, so what that might mean is that everyone's going to spawn in with six gear pieces equipped, even some in the same category.

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And this has pretty much been confirmed. We don't know exactly which perks it's going to be, but that's pretty much confirmed, and then when you transition and grab your load out, you're going to get these perks that stack on top of that, so the game should feel a little bit smoother and crisper. The kind of way that you feel when you actually do equip some of these mobility perks, so it's kind of like a two for when it comes to War Zone, and that's how that movement and gameplay will be dynamically different than War Zone 2 is right now on top of all the mobility changes. they did with mantling sliding shooting while mantling shooting while sliding, like all these other things that make the game feel less restrictive.

Final thoughts and outro

Final thoughts and outro

I know it's simple, but how are you guys liking this? Obviously, it's super limited at the moment, with only four vests. Like I said. I'm pretty sure we had seven to nine vests in the build we played with, and a lot of them are going to be duplicates, so maybe they're going to be a better version of the perk that we have here.

Like I said, there was a stealth vest that worked like a ghost, and 100% of the time you didn't have to be moving the same way that this one here lists that you have to be moving while moving blocks detection by UAVs and radar sources. And heartbeat sensors, so that kind of includes that there are obviously some of these; if you read into them, they explain that we will have a heartbeat sensor and that we'll be in the field upgrading and selecting, so keep that in mind.

That pretty much covers both of those.

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