News - Warzone 2 Top 10 Best Meta Class Setups (warzone 2 Best Class Setups)

Start out with the DG 56 LS18, barrel for bullet velocity and range aiming out way gun kick control and recoil control at the cost of hip fire and attack stance spread movement speed aim walking speed and sprint to fire speed. Put on the Kamur Ren 03: vertical grip for gun kick control, vertical recoil, aiming out sway, and firing aim stability at the cost of horizontal recoil.

Sprint to fire speed, aim down sight speed, and put on the 5.56 NATO high-grain rounds for bullet velocity and damage range at the cost of some recoil control, which you will not notice. Put on the 40-round mag and put on the Mark 3 reflector. Next. I'm going to show you guys the hoger, and technically.

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I think that this is stronger than the MCW, but it's not allowed in competitive, so that's why I haven't covered this put on the silent fire xg6. For undetectable by radar firing aiming stability and bullet velocity in recoil control, the downside is that you do get a reduction in aim down sight speed, aiming out sway damage range, and aim walking speed, but you're not going to notice this because this has a ridiculous.

Amount of damage range Now if you don't want to use this, you can use, say, the Sonic suppressor, and it will help you with bullet velocity and damage range. Now, this does help with recoil, but it also helps with bullet velocity and damage range, so it's really your choice whether you want to use silent fire or the Sonic suppressor, but I've been using silent fire, and I've been doing very well put on the 5.56 NATO.

modern warfare 3 best class setup

High-grain rounds to build the velocity and damage range at the cost of some recoil control put on the 40-round Mag Mark 3 reflector, which is my personal preference, and the last thing is the RB adult assault stock for recoil control and gun kick control at the cost of some aim-down sight speed. This is my favorite sniper in the game, and you know some snipers have actually been trying not to use this as much, but the Longbow is the best sniper ever.

Start with the XRK Edge BW4, hand stop for aim walking speed, movement speed, aim downside speed, and spread to fire speed at the cost of aim walking stus and fire intact stance spread. Put on the 7.62 mm high-grain rounds for bullet velocity and damage range, which will cause some recoil control that you will not notice.

The beautiful thing about this is that a lot of people have been saying they get a lot of hit markers with it. With this, you will not get hit markers on the 10-round mag for aim-down speed. Sprint to fire speed, aim walking speed, and reload quickness do get a reduction in magazine ammo capacity, but honestly, who needs 30 bullets?

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Put on the FSS ovv laser for aiming stability, aim down side speed, and Sprint to fire speed at the cost of theer are being visible in ads, so just keep yourself aware of that, and the last thing is no stock for Sprint to fire speed movement speed, aim walking speed, and aiming idle sway. Now the cons aren't really important because this thing has no recoil; it's not like you're going to be shooting this constantly; it's a sniper, so you're going to be shooting once and then just shooting again and again and again after intervals.

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So this is the absolute best longbow-class setup. Please try this out for yourself; you'll absolutely love it. Now the WASP swarm is the best close-range SMG that you can actually use, so I have to show it to you guys. We're starting out with the WASP. Reckless 90-long barrel for bullet velocity and range aiming out of sway gun kick control and recoil control at the cost of aim down sight speed hit fire attack stance spread aim walking speed and Sprinter fire speed, which you will not notice put on the Broom pivot vertical grip for gun kick control, vertical recoil, aiming sway, and firing aim stability.

At the cost of horizontal recoil, aim-down sight speed, and sprint-to-fire speed put on the 9mm, high grain rounds for bullet velocity and damage range, and at the cost of recoil control, this is what makes this gun so powerful with its incredibly high fire rate put on the 50-round mag. I know some of you guys are going to be scared about that.

If you want to use the 40, trust me, the 50 is going to be perfect. Now with the 40, you will get a little bit more movement and aim-down sight speed, but I just don't think that it's overall worth it. Last, put on the FSS Fortress heavy stock for gun kick control, recoil control, firing aim stability, and attack stance spread at the cost of sprint to fire speed, aim downside speed, sprint speed, and movement speed.

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The last thing I want to show you guys is the retti. This technically isn't a primary weapon, but it is just as good as one. Start out with the feet. Steel fire for undetectable, by radar bullet veloc range damage fall off and firing aim stability at the cost of aim downside speed, aiming out way, and aim walking speed.

Put on the Mark I retti long barrel for bu of velocity range and aiming out sway at the cost of tax dance spread. Sprint to fire speed hit, fire spread, and aim walking speed on the 9mm high grain rounds for bu velocity and damage range at the cost of some recoil control, which you won't even notice 30 round mag for the M.

Basically, the maximum number of bullets you can possibly get—50—is just too much; it's going to slow you down way too much. I just don't think you should do it; you should stick with the 30 and be good to go. And the last thing is the FX satus folding stock, which allows for tactical stance, which does not really matter, but the gun kick control is the biggest thing you see.

The three bars of gun kick control you get are so huge. You do lose some recall control. Sprint to fire speed and sprint speed, but you're not even going to notice

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